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(→‎Notes: Not notable as it is the ame with every lock terminal. Also strategy)
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|games =FNV
 
|games =FNV
 
|type =building
 
|type =building
|image =Goodsprings_schoolhouse.jpg
+
|image =Goodsprings schoolhouse.jpg
 
|map marker image =
 
|map marker image =
 
|part of =[[Goodsprings]]
 
|part of =[[Goodsprings]]
|local map =GS_schoolhouse_loc.jpg
+
|local map =Goodsprings schoolhouse local map.png
 
|factions =[[Goodsprings]]
 
|factions =[[Goodsprings]]
|creatures =[[Giant_mantis_(Fallout:_New_Vegas)#Giant mantis nymph|Giant mantis nymphs]]
+
|creatures =[[Giant_mantis (Fallout: New Vegas)#Giant mantis nymph|Giant mantis nymphs]]
 
|quests =[[By a Campfire on the Trail]]
 
|quests =[[By a Campfire on the Trail]]
 
|cell name =GSSchoolHouse (interior)
 
|cell name =GSSchoolHouse (interior)
 
|refid ={{ID|00108f39}} (interior)
 
|refid ={{ID|00108f39}} (interior)
 
|footer =[[File:Schoohouse interior.jpg|240px]]<br />Schoolhouse interior
 
|footer =[[File:Schoohouse interior.jpg|240px]]<br />Schoolhouse interior
  +
|terminal =[[Goodsprings terminal entries#Terminal|Terminal]]
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|But if you're up for a little scavenging, there's always the schoolhouse. Most of what's in there is junk, but there's this old safe that even [[Easy Pete]] wasn't able to crack with [[Dynamite_(Fallout:_New_Vegas)|dynamite]].|[[Sunny Smiles]]}}[[File:FNV SunnySmiles UpForALittleScavenging.ogg|noicon|135px|center]]
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{{Quotation|But if you're up for a little scavenging, there's always the schoolhouse. Most of what's in there is junk, but there's this old safe that even [[Easy Pete]] wasn't able to crack with [[Dynamite (Fallout: New Vegas)|dynamite]].|[[Sunny Smiles]]}}[[File:FNV SunnySmiles UpForALittleScavenging.ogg|noicon|135px|center]]
   
 
The '''Goodsprings schoolhouse''' is an abandoned schoolhouse [[Fallout: New Vegas locations|located]] in the town of [[Goodsprings]].
 
The '''Goodsprings schoolhouse''' is an abandoned schoolhouse [[Fallout: New Vegas locations|located]] in the town of [[Goodsprings]].
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===Interior===
 
===Interior===
There are five giant mantis nymphs inhabiting the building.. There are also a pair of [[mantis ootheca]] (egg sacks) which may spawn more mantis nymphs if shot and destroyed. The schoolhouse itself is filled with toppled desks, lockers, and assorted debris. In the back of the school there is a long counter on which is a [[footlocker]], [[toolbox]], and a [[terminal]] (easy). On the floor near the terminal is a [[safe]] (easy). The safe can be opened via lockpicking or hacking the terminal.
+
There are five giant mantis nymphs inhabiting the building. There are also a pair of [[mantis ootheca]] (egg sacks) which may spawn more mantis nymphs if shot and destroyed. The schoolhouse itself is filled with toppled desks, lockers, and assorted debris. In the back of the school there is a long counter on which is a [[footlocker]], [[toolbox]], and a [[terminal]] (easy). On the floor near the terminal is a [[safe]] (easy). The safe can be opened via lockpicking or hacking the terminal.
   
 
==Notable loot==
 
==Notable loot==
 
* [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] - inside the Easy locked safe
{{Notable content
 
  +
* 2 ''[[Programmer's Digest]]'' magazines - On bench near computer and on bench near group of school desks
| [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] - inside the Easy locked safe.
 
| 2 [[Programmer's Digest]] magazines - On bench near computer and on bench near group of school desks.
+
* A ''[[Salesman Weekly]]'' is on the floor at the small room north near the exit.
| A [[Salesman Weekly]] is on the floor at the small room north near the exit.
+
* A ''[[Lad's Life]]'' is on the floor by the ruined school desks.
| A [[Lad's Life]] is on the floor by the ruined school desks.
+
* A ''[[Meeting People]]'' is on the floor near the safe.
| A [[Meeting People]] is on the floor near the safe.
 
}}
 
   
 
==Notes==
 
==Notes==
* Talk to [[Sunny Smiles]] about work in Goodsprings. She will tell you there is no work available but will suggest that you loot the safe at the schoolhouse and offer you some [[bobby pin]]s and a copy of [[Locksmith's Reader]] magazine to help pick the lock.
+
* Talk to [[Sunny Smiles]] about work in Goodsprings. She will tell you there is no work available but will suggest that you loot the safe at the schoolhouse and offer you some [[bobby pin]]s and a copy of ''[[Locksmith's Reader]]'' magazine to help pick the lock.
 
* The lockers and desks are not safe to store items in, however the safe and metal boxes do not reset to area defaults.
 
* The lockers and desks are not safe to store items in, however the safe and metal boxes do not reset to area defaults.
 
* The schoolhouse exterior will have [[Giant mantis (Fallout: New Vegas)#giant mantis nymph|giant mantis nymphs]] present during By a Campfire on the Trail. They do not respawn.
 
* The schoolhouse exterior will have [[Giant mantis (Fallout: New Vegas)#giant mantis nymph|giant mantis nymphs]] present during By a Campfire on the Trail. They do not respawn.
 
* An additional xander root is permanently added to the existing two outside the school house during By a Campfire on the Trail, providing a total of three that can be harvested.
 
* An additional xander root is permanently added to the existing two outside the school house during By a Campfire on the Trail, providing a total of three that can be harvested.
  +
* The terminal that can unlock the safe will be broken if the player succeed the picklock.
   
 
==Appearances==
 
==Appearances==
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[[Category:Fallout: New Vegas locations]]
 
[[Category:Fallout: New Vegas locations]]
 
[[Category:Goodsprings buildings]]
 
[[Category:Goodsprings buildings]]
[[Category:Goodsprings]]
 
   
 
[[de:Goodsprings-Schule]]
[[ru:Школа Гудспрингса]]
 
  +
[[es:Escuela de Goodsprings]]
 
[[nl:Goodsprings schoolhouse]]
 
[[nl:Goodsprings schoolhouse]]
  +
[[ru:Гудспрингс — школа]]

Revision as of 10:21, 25 April 2015

 
Gametitle-FNV
Gametitle-FNV
But if you're up for a little scavenging, there's always the schoolhouse. Most of what's in there is junk, but there's this old safe that even Easy Pete wasn't able to crack with dynamite.Sunny Smiles

The Goodsprings schoolhouse is an abandoned schoolhouse located in the town of Goodsprings.

Layout

Exterior

The Goodsprings school is surrounded by a broken fence and has two entrances, the front entrance and the side entrance near the tree stump. Near the east entrance two xander root plants grow near the tree stump (a third is added along with two giant mantis nymphs during the quest By a Campfire on the Trail).

Interior

There are five giant mantis nymphs inhabiting the building. There are also a pair of mantis ootheca (egg sacks) which may spawn more mantis nymphs if shot and destroyed. The schoolhouse itself is filled with toppled desks, lockers, and assorted debris. In the back of the school there is a long counter on which is a footlocker, toolbox, and a terminal (easy). On the floor near the terminal is a safe (easy). The safe can be opened via lockpicking or hacking the terminal.

Notable loot

Notes

  • Talk to Sunny Smiles about work in Goodsprings. She will tell you there is no work available but will suggest that you loot the safe at the schoolhouse and offer you some bobby pins and a copy of Locksmith's Reader magazine to help pick the lock.
  • The lockers and desks are not safe to store items in, however the safe and metal boxes do not reset to area defaults.
  • The schoolhouse exterior will have giant mantis nymphs present during By a Campfire on the Trail. They do not respawn.
  • An additional xander root is permanently added to the existing two outside the school house during By a Campfire on the Trail, providing a total of three that can be harvested.
  • The terminal that can unlock the safe will be broken if the player succeed the picklock.

Appearances

The Goodsprings schoolhouse appears only in Fallout: New Vegas.

Behind the scenes

Goodsprings schoolhouse is a real building located in Goodsprings, Nevada. The schoolhouse is listed on the United States National Register of Historic Places.