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Gametitle-FO4
Gametitle-FO4
Woah, man...— Professor Goodfeels, Fallout 4

Professor Goodfeels is a Mister Handy robot wandering around the Sunshine Tidings co-op in 2287.

BackgroundEdit

Liberated by two men, Jack and Johnny, prior to the Great War. As it attempted to return to its owners, Johnny "noodled" it out and "zonked" its protocols to "just be." [1]

Professor Goodfeels can be found scouting the area around Sunshine Tidings co-op. It can be reprogrammed by the player character to perform various actions. This Mister Handy is in poor condition, its rusty case dented and missing an eye stalk and several panels.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

  • The Sole Survivor can re-program Goodfeels by using the terminal inside the main building.
  • Jack and Allen have programmed a "Just Be" mode, in which Goodfeels will simply wander the area and say things such as: "Whoa, man," "Groovy" and "Far Out!" After hacking the terminal in the main building, the player character can reprogram Goodfeels to either guard them in the area or "report back for repairs." Choosing this option adds the area Hesters Consumer Robotics to the player character's map. The Sole Survivor does not have to have Goodfeels travel to the area in order to receive the location on the map.
  • One can also choose to shut down Goodfeels. Doing so will cause it to simply stop in the area it's in and go dormant.

InventoryEdit

Apparel Weapon Other items On death
- Saw
Pincher
Flamer
Flamer fuel Biometric scanner
Power relay coil
Steel

NotesEdit

  • When set to 'Guard Protocols' via the terminal in the central building, it will then come to the player character and follow them, even outside the settlement. In the terminal the text reads "...identifying resident to guard....Broadcasting resident location" which appears to mean the player character and no way to assign to guard the settlement or specific settler.
  • When set to 'Return to Maintenance,' Prof. Goodfeels will travel the scenic route of west and south side areas and end up at Hesters Consumer Robotics. This will also add the Hesters Consumer Robotics marker to the Pip-Boy map.
  • It can be destroyed by the many enemies that patrol the area, leaving the player character unable to interact with it.
  • It cannot be modified with a robot workbench.
  • Once the player character allies with Sunshine Tidings co-op, Goodfeels will disappear. Re-enabling him with console commands will cause him to disappear again shortly after.

AppearancesEdit

Professor Goodfeels appears only in Fallout 4.

Behind the scenesEdit

50 Vault-Tec C.E.O.The following is based on unverified behind the scenes information and has not been confirmed by canon sources.
  • When set to 'Guard Protocols' he will continually repeat the word Exterminate (he drops the 't' at the end) as he follows. This is possibly a reference to the Daleks who infamously use the same word in the British TV show Doctor Who.
  • 'Professor Goodfeels' name is likely a reference to Max Jacobson.
50 Vault-Tec C.E.O.End of information based on unverified behind the scenes information.

BugsEdit

pcIcon pc Goodfeels may act as a companion following the player character abnormally at certain times. Trying to leave on foot will result in it following the player character for some distance then seemingly returns, only to suddenly teleport to the Sole Survivor.[verified]

ReferencesEdit

  1. Sunshine Tidings co-op terminal entries