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Glowing one (Fallout)

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Icon disambig
For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
Glowing one
Naglowaa se
variantsGlowing one
Mad glowing one
Reactor glowing one
locationCore Region
dialogue fileGENGLOW1.MSG DIRTNAP.MSG GLOWONE.MSG TREAD.MSG VALTGLO.MSG
 
Gametitle-FO1
Gametitle-FO1

Glowing ones are creatures in Fallout.

BackgroundEdit

In the ghoul settlement of Necropolis in the Core Region, the glowing ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the super mutants, the glowing ones who left the town lived much more harmoniously with the other ghouls (not to mention normal humans and super mutants).

CharacteristicsEdit

They are former humans who absorbed enough radiation to the point that they are luminescent with it. Unlike their less fortunate counterparts in Mojave Wasteland and Capital Wasteland, the glowing ones in the Core Region are rarely feral and usually completely sane.

VariantsEdit

Glowing oneEdit

Naglowaa se

A standard glowing one, found across the wastes.

Name (Proto ID)StatisticsDT/DRAbilities
Glowing one
00000016 fo1Gametitle-FO1
Experience PointsIcon XP
75
Hit PointIcon heart
35
Healing RateIcon healing
1
Armor ClassIcon shield bronze
4
SequenceIcon sequence
4
Action PointsIcon action
7
Melee DamageIcon melee
1
Critical ChanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
attackIcon attack
0
attackIcon attack
0
abilityIcon ability
0
abilityIcon ability
0
Generic glowing one fo2Gametitle-FO2
00000173
Experience PointsIcon XP
100
Hit PointIcon heart
50
Healing RateIcon healing
2
Armor ClassIcon shield bronze
4
SequenceIcon sequence
8
Action PointsIcon action
7
Melee DamageIcon melee
1
Critical ChanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%
attackIcon attack
0
attackIcon attack
0
abilityIcon ability
0
abilityIcon ability
0

Mad glowing oneEdit

Naglowaa se

Found mostly in the remains of Vault 12 these ghouls can take a good amount of punishment but do not deal much damage and should not be a problem past level 5.

Name (Proto ID)StatisticsDT/DRAbilities
Mad glowing one fo1Gametitle-FO1
00000183
Experience PointsIcon XP
145
Hit PointIcon heart
60
Healing RateIcon healing
2
Armor ClassIcon shield bronze
6
SequenceIcon sequence
10
Action PointsIcon action
8
Melee DamageIcon melee
5
Critical ChanceIcon chance
?
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Reactor glowing oneEdit

Naglowaa se

These glowing ones are working in nuclear power plant in Gecko. The radiation doesn't have much effect on them. If the Chosen One fixes the reactor's radiation leak, the ghouls in the plant (not just the glowing ones), will comment on how the plant feels "chilly".

Name (Proto ID)StatisticsDT/DRAbilities
Reactor glowing one fo2Gametitle-FO2
00000101
Experience PointsIcon XP
120
Hit PointIcon heart
60
Healing RateIcon healing
2
Armor ClassIcon shield bronze
3
SequenceIcon sequence
8
Action PointsIcon action
6
Melee DamageIcon melee
1
Critical ChanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
attackIcon attack
0
attackIcon attack
0
abilityIcon ability
0
abilityIcon ability
0

See alsoEdit

AppearancesEdit

Glowing ones appears in Fallout.

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