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Glowing one (Fallout)

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For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
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Glowing one
Naglowaa se
variantsGlowing one
Mad glowing one
Reactor glowing one
locationCore Region
 
Gametitle-FO1
Gametitle-FO1

Glowing ones are creatures in Fallout.

Contents

BackgroundEdit

In the ghoul settlement of Necropolis in the Core Region, the glowing ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the super mutants, the glowing ones who left the town lived much more harmoniously with the other ghouls (not to mention normal humans and super mutants).

CharacteristicsEdit

They are former humans who absorbed enough radiation to the point that they are luminescent with it.

VariantsEdit

Glowing oneEdit

A standard glowing one, found across the wastes.

Name (Proto ID)StatisticsDT/DRAbilities
Glowing one
00000173
Experience PointsIcon XP
?
Hit PointIcon heart
50
Healing RateIcon healing
2
Armor ClassIcon shield bronze
4
SequenceIcon sequence
8
Action PointsIcon action
7
Melee DamageIcon melee
1
Critical ChanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%
attackIcon attack
0
attackIcon attack
0
abilityIcon ability
0
abilityIcon ability
0

Mad glowing oneEdit

Found mostly in the remains of Vault 12 these ghouls can take a good amount of punishment but do not deal much damage and should not be a problem past level 5.

Name (Proto ID)StatisticsDT/DRAbilities
Mad glowing one
00000000
Experience PointsIcon XP
?
Hit PointIcon heart
?
Healing RateIcon healing
?
Armor ClassIcon shield bronze
?
SequenceIcon sequence
?
Action PointsIcon action
?
Melee DamageIcon melee
?
Critical ChanceIcon chance
?
Damage Threshold/Damage Resistance: NormalIcon damage
?-?
Damage Threshold/Damage Resistance: LaserIcon laser
?-?
Damage Threshold/Damage Resistance: FireIcon fire
?-?
Damage Threshold/Damage Resistance: PlasmaIcon plasma
?-?
Damage Threshold/Damage Resistance: ElectricalIcon electrical
?-?
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
?-?
Damage Threshold/Damage Resistance: EMPIcon EMP
?-?

Reactor glowing oneEdit

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Name (Proto ID)StatisticsDT/DRAbilities
Reactor glowing one
00000101
Experience PointsIcon XP
?
Hit PointIcon heart
60
Healing RateIcon healing
2
Armor ClassIcon shield bronze
3
SequenceIcon sequence
8
Action PointsIcon action
6
Melee DamageIcon melee
1
Critical ChanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: LaserIcon laser
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%
attackIcon attack
0
attackIcon attack
0
abilityIcon ability
0
abilityIcon ability
0

See alsoEdit

AppearancesEdit

Glowing ones appears in Fallout.

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