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{{for|an overview of giant rats in the [[Fallout series|''Fallout'' series]]|giant rat}}
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{{for|an overview of giant rats in the [[Fallout series|''Fallout'' series]] of games|giant rat}}
 
{{Infobox creature
 
{{Infobox creature
 
|games =FNV
 
|games =FNV
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==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Giant rats simply appear to be larger versions of normal pre-War rats. The giant rats in ''Fallout: New Vegas'' appear to have lost most of their fur (likely due to [[radiation]]), and have glowing turquoise eyes. Like normal rats, they have very large incisors. Giants rats are often found in darker areas, such as [[Cerulean Robotics]], [[broc flower cave]], and [[Vault 11]].
+
Giant rats simply appear to be larger versions of normal pre-War rats, although they appear to have lost most of their fur (likely due to [[radiation]]), and have glowing turquoise eyes. Like normal rats, they have very large incisors. Giants rats are often found in darker areas, such as [[Cerulean Robotics]], [[broc flower cave]], and [[Vault 11]].
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Giant rats will not attack on sight, but will stand defensively in the way [[bighorner]]s do when the player character is spotted. Only when the player character draws too close or attacks them will they become hostile. Certain rats, such as the giant rats found in [[Freeside]], will not attack the player regardless of whether or not they are attacked. As with most mutated animals, giant rats will not attack if the player character has the [[Animal Friend]] perk. Giant rats are also susceptible to, and count towards, the [[Animal Control (perk)|Animal Control]] perk. Occasionally idle rats will make a sound similar to a howl.
+
Giant rats will not attack on sight, but will stand defensively in the way [[bighorner]]s do when the player character is spotted. Only when the player character draws too close or attacks them will they become hostile. Certain rats, such as the giant rats found in [[Freeside]], will not attack the player character regardless of whether or not they are attacked. As with most mutated animals, giant rats will not attack if the player character has the [[Animal Friend]] perk. Giant rats are also susceptible to, and count towards, the [[Animal Control (perk)|Animal Control]] perk. Occasionally idle rats will make a sound similar to a howl.
   
 
==Variants==
 
==Variants==
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[[File:Giant rat.png|140px|right]]
 
[[File:Giant rat.png|140px|right]]
 
{{FNVWW}}
 
{{FNVWW}}
Found in the [[broc flower cave]] and [[New Vegas sewers]], rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight unless the player character has the [[Animal Friend]] perk.
+
Found in the broc flower cave and [[New Vegas sewers]], rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight unless the player character has the Animal Friend perk.
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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===Unnaturally large sized rodent===
 
===Unnaturally large sized rodent===
 
[[File:Giant rat.png|160px|right]]
 
[[File:Giant rat.png|160px|right]]
These are uniquely large giant rats, with only two in existence in [[Timeline#2281|2281]]. They are found in the [[east central sewers]], in the same room as [[Jill (Fallout: New Vegas)|"Sweet" Jill]]. Except for their size, they are identical in appearance to their smaller cousins, though are more aggressive and will attack on sight. If the Animal Friend perk is taken, like all animals, the unnaturally large rodents will not attack.
+
These are uniquely large giant rats, with only two in existence in [[Timeline#2281|2281]]. They are found in the [[east central sewers]], in the same room as [[Jill (Fallout: New Vegas)|"Sweet" Jill]]. Except for their size, they are identical in appearance to their smaller cousins, though are more aggressive and will attack on sight. If the Animal Friend perk is taken, the unnaturally large rodents will not attack.
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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==Notes==
 
==Notes==
* Every three days, two children in [[Freeside]] will be seen chasing a non-hostile giant rat. If the [[Courier]] kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the Courier will perform if he/she has the Cannibal Perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for [[Genaro]], as he mentions that he has his "little helpers" who gather food for him. The children have [[Knife (Fallout: New Vegas)|knives]] and [[Baseball bat (Fallout: New Vegas)|baseball bats]], but they will never attack with them.
+
* Every three days, two children in Freeside will be seen chasing a non-hostile giant rat. If the [[Courier]] kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the Courier will perform if he/she has the [[Cannibal]] perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for [[Genaro]], as he mentions that he has his "little helpers" who gather food for him. The children have [[Knife (Fallout: New Vegas)|knives]] and [[Baseball bat (Fallout: New Vegas)|baseball bats]], but they will never be able to catch up with and attack the rat.
 
{{FNVWW}}
 
{{FNVWW}}
 
* There is a unique dialogue option with [[Jane (Freeside)|Jane]] in Freeside during the quest [[Debt Collector]] if the Courier has the [[Wild Wasteland]] trait. They can ask her about the "R.O.U.S" in the broc flower cave where her raided caravan lies.
 
* There is a unique dialogue option with [[Jane (Freeside)|Jane]] in Freeside during the quest [[Debt Collector]] if the Courier has the [[Wild Wasteland]] trait. They can ask her about the "R.O.U.S" in the broc flower cave where her raided caravan lies.
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* Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to [[Fallout: New Vegas companions|companions]].
 
* Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to [[Fallout: New Vegas companions|companions]].
 
* It is possible to pickpocket a giant rat, though doing so will result in [[Karma (Fallout: New Vegas)|Karma]] loss.
 
* It is possible to pickpocket a giant rat, though doing so will result in [[Karma (Fallout: New Vegas)|Karma]] loss.
* Their meat is not used in any [[Fallout: New Vegas crafting|crafting]].
+
* Their meat is not used in any [[Fallout: New Vegas crafting|crafting]] recipe.
 
* They are the only creature in the game whose tails can be severed.
 
* They are the only creature in the game whose tails can be severed.
   
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==Behind the scenes==
 
==Behind the scenes==
* In the New Vegas concept art, the giant rat has been described as "smaller than a dog but bigger than a cat".
+
* In the ''Fallout: New Vegas'' concept art, the giant rat has been described as "smaller than a dog but bigger than a cat."
* The rodents of unusual size are named in reference to William Goldman's novel and film ''[[Wikipedia:The Princess Bride (film)|The Princess Bride]]''.
+
* The rodents of unusual size are named in reference to William Goldman's novel and film ''[[Wikipedia:The Princess Bride (film)|The Princess Bride]]''. In the film and novel, rodents of unusual size (or ROUSs for short) attack the protagonists. Like ''Fallout'''s rats, ROUSs are extremely large and dangerous.
* In ''[[Fallout 2]]'', when the [[Chosen One|player]] speaks to [[Sajag]] in [[Klamath]], in the dialogue there will be mentioned that [[Trapper Town]] has problems with ROUS - rodents of unusual size.
+
* In ''[[Fallout 2]]'', when the [[Chosen One]] speaks to [[Sajag]] in [[Klamath]], in the dialogue there will be mentioned that [[Trapper Town]] has problems with ROUS - rodents of unusual size.
   
 
==Sounds==
 
==Sounds==
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[[Category:Fallout: New Vegas creatures]]
 
[[Category:Fallout: New Vegas creatures]]
  +
  +
[[de:Riesenratte (Fallout: New Vegas)]]
  +
[[es:Rata gigante (Fallout: New Vegas)]]
 
[[ru:Гигантская крыса (Fallout: New Vegas)]]
 
[[ru:Гигантская крыса (Fallout: New Vegas)]]

Revision as of 14:57, 19 March 2016

 
Gametitle-FNV
Gametitle-FNV
Oh I assure you, sir, they are very real and very large. Please do be careful. Wild WastelandJane on "Rodents of unusual size"

Giant rats are creatures living in the Mojave Wasteland in 2281.

Characteristics

Biology

Giant rats simply appear to be larger versions of normal pre-War rats, although they appear to have lost most of their fur (likely due to radiation), and have glowing turquoise eyes. Like normal rats, they have very large incisors. Giants rats are often found in darker areas, such as Cerulean Robotics, broc flower cave, and Vault 11.

Gameplay attributes

Giant rats will not attack on sight, but will stand defensively in the way bighorners do when the player character is spotted. Only when the player character draws too close or attacks them will they become hostile. Certain rats, such as the giant rats found in Freeside, will not attack the player character regardless of whether or not they are attacked. As with most mutated animals, giant rats will not attack if the player character has the Animal Friend perk. Giant rats are also susceptible to, and count towards, the Animal Control perk. Occasionally idle rats will make a sound similar to a howl.

Variants

Giant rat

Giant rat

These are light brown color, with glowing blue eyes and white hair down its back. The standard giant rat is equal in size to a mole rat. They are quite fast and attack in groups of 3 to 7.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant rat
000E8E95
00136B11
Level
2
Experience Points
?
Perception
4
Hit Points
24
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (15 Damage)
Giant rat
001040DB
001183A4
Level
3
Experience Points
?
Perception
3
Hit Points
40
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (15 Damage)

Giant rat pup

Giant rat

These young rats look identical to fully grown giant rats but are smaller than the standard giant rat. They usually don't attack but instead run away. However, if pups are encountered with normal giant rats, they will accompany them in the assault on the player character.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant rat pup
0014F480
Level
1
Experience Points
?
Perception
2
Hit Points
12
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cautious: Will avoid/flee from threats unless stronger than them.Icon requiredIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (7 Damage)

Rodent of unusual size

Giant rat

Found in the broc flower cave and New Vegas sewers, rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight unless the player character has the Animal Friend perk.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Rodent of unusual size
00162B3D
Level
12
Experience Points
?
Perception
5
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (50 Damage)

Unnaturally large sized rodent

Giant rat

These are uniquely large giant rats, with only two in existence in 2281. They are found in the east central sewers, in the same room as "Sweet" Jill. Except for their size, they are identical in appearance to their smaller cousins, though are more aggressive and will attack on sight. If the Animal Friend perk is taken, the unnaturally large rodents will not attack.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Unnaturally large sized rodent
00154454
Level
6
Experience Points
?
Perception
6
Hit Points
70
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (35 Damage)

Notes

  • Every three days, two children in Freeside will be seen chasing a non-hostile giant rat. If the Courier kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the Courier will perform if he/she has the Cannibal perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for Genaro, as he mentions that he has his "little helpers" who gather food for him. The children have knives and baseball bats, but they will never be able to catch up with and attack the rat.
  • There is a unique dialogue option with Jane in Freeside during the quest Debt Collector if the Courier has the Wild Wasteland trait. They can ask her about the "R.O.U.S" in the broc flower cave where her raided caravan lies.
  • Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to companions.
  • It is possible to pickpocket a giant rat, though doing so will result in Karma loss.
  • Their meat is not used in any crafting recipe.
  • They are the only creature in the game whose tails can be severed.

Appearances

Giant rats appear in Fallout: New Vegas.

Behind the scenes

  • In the Fallout: New Vegas concept art, the giant rat has been described as "smaller than a dog but bigger than a cat."
  • The rodents of unusual size are named in reference to William Goldman's novel and film The Princess Bride. In the film and novel, rodents of unusual size (or ROUSs for short) attack the protagonists. Like Fallout's rats, ROUSs are extremely large and dangerous.
  • In Fallout 2, when the Chosen One speaks to Sajag in Klamath, in the dialogue there will be mentioned that Trapper Town has problems with ROUS - rodents of unusual size.

Sounds

  • Giant rat attack

  • Giant rat battle cry

  • Giant rat hiss

Gallery