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− | {{for|an overview of giant rats in the [[Fallout series|''Fallout'' series]] |
+ | {{for|an overview of giant rats in the [[Fallout series|''Fallout'' series]]|giant rat}} |
{{Infobox creature |
{{Infobox creature |
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|games =FNV |
|games =FNV |
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|image =Giant rat.png |
|image =Giant rat.png |
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|variants =[[#Giant rat|Giant rat]]<br />[[#Giant rat pup|Giant rat pup]]<br />[[#Rodent of unusual size|Rodent of unusual size]]<br />[[#Unnaturally large sized rodent|Unnaturally large sized rodent]] |
|variants =[[#Giant rat|Giant rat]]<br />[[#Giant rat pup|Giant rat pup]]<br />[[#Rodent of unusual size|Rodent of unusual size]]<br />[[#Unnaturally large sized rodent|Unnaturally large sized rodent]] |
||
− | |location =[[Mojave Wasteland]]<br />[[Guardian Peak]] |
+ | |location =[[Mojave Wasteland]]<br />[[Guardian Peak]]<br />[[Broc flower cave]]<br />[[New Vegas sewers]] |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
+ | |||
+ | {{Quotation|Oh I assure you, sir, they are very real and very large. Please do be careful. {{icon|ww}} |
||
+ | |[[Jane (Freeside)|Jane]] on "Rodents of unusual size"}} |
||
'''Giant rats''' are [[Fallout: New Vegas creatures|creatures]] living in the [[Mojave Wasteland]] in [[Timeline|2281]]. |
'''Giant rats''' are [[Fallout: New Vegas creatures|creatures]] living in the [[Mojave Wasteland]] in [[Timeline|2281]]. |
||
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==Characteristics== |
==Characteristics== |
||
===Biology=== |
===Biology=== |
||
− | Giant rats appear to |
+ | Giant rats simply appear to be larger versions of normal pre-War rats. The giant rats in ''Fallout: New Vegas'' appear to have lost most of their fur (likely to [[radiation]]), and have glowing turquoise eyes. Like normal rats, they also have very large incisors. Giants rats are often found in darker areas, such as [[Cerulean Robotics]], [[broc flower cave]], and [[Vault 11]]. |
===Gameplay attributes=== |
===Gameplay attributes=== |
||
− | Giant rats will not attack on sight, but will stand defensively in the way [[bighorner]]s do when the player is spotted. Only when the player draws |
+ | Giant rats will not attack on sight, but will stand defensively in the way [[bighorner]]s do when the player character is spotted. Only when the player character draws too close or attacks them will they become hostile. Certain examples, such as the giant rats found in [[Freeside]], who will not attack regardless of whether or not it is attacked. As with most mutated animals, giant rats will not attack if the player character has the [[Animal Friend]] perk. Giant rats are also susceptible to, and count towards, the [[Animal Control]] perk. Occasionally they will make a sound similar to a howl. |
==Variants== |
==Variants== |
||
===Giant rat=== |
===Giant rat=== |
||
− | [[File:Giant rat.png| |
+ | [[File:Giant rat.png|120px|right]] |
− | These are light brown color, with glowing blue eyes and white hair |
+ | These are light brown color, with glowing blue eyes and white hair down its back. The standard giant rat is equal in size to a [[Mole rat (Fallout: New Vegas)|mole rat]]. They are quite fast and attack in groups of 3 to 7. |
{{Stats creature FNV|start}} |
{{Stats creature FNV|start}} |
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* {{icon|dead}} 75% [[Giant rat meat]] |
* {{icon|dead}} 75% [[Giant rat meat]] |
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* {{icon|dead}} 25% [[Giant rat meat]] |
* {{icon|dead}} 25% [[Giant rat meat]] |
||
⚫ | |||
− | }} |
||
⚫ | |||
===Giant rat pup=== |
===Giant rat pup=== |
||
− | [[File:Giant rat.png| |
+ | [[File:Giant rat.png|100px|right]] |
− | These look identical to fully grown giant rats, but are smaller than the standard giant rat. They usually don't attack but instead run away. |
+ | These young rats look identical to fully grown giant rats, but are smaller than the standard giant rat. They usually don't attack but instead run away. However, if pups are encountered with normal giant rats, they will accompany them in the assault on the player character. |
{{Stats creature FNV|start}} |
{{Stats creature FNV|start}} |
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|items = |
|items = |
||
* {{icon|dead}} 50% [[Giant rat meat]] |
* {{icon|dead}} 50% [[Giant rat meat]] |
||
⚫ | |||
− | }} |
||
⚫ | |||
===Rodent of unusual size=== |
===Rodent of unusual size=== |
||
− | [[File:Giant rat.png| |
+ | [[File:Giant rat.png|140px|right]] |
{{FNVWW}} |
{{FNVWW}} |
||
− | + | Found in the [[broc flower cave]] and [[New Vegas sewers]], rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight, unless the player character has the [[Animal Friend]] perk. |
|
{{Stats creature FNV|start}} |
{{Stats creature FNV|start}} |
||
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* {{icon|dead}} 25% [[Giant rat meat]] |
* {{icon|dead}} 25% [[Giant rat meat]] |
||
}}{{Stats creature FNV|end}} |
}}{{Stats creature FNV|end}} |
||
− | * Found in [[Broc Flower Cave]]. |
||
{{FNVWW|end}} |
{{FNVWW|end}} |
||
===Unnaturally large sized rodent=== |
===Unnaturally large sized rodent=== |
||
− | [[File:Giant rat.png| |
+ | [[File:Giant rat.png|160px|right]] |
− | These are uniquely large giant rats, with only two in existence in [[Timeline#2281|2281]]. They are found in the [[east central sewers]] in the same room as [[Jill]]. |
+ | These are uniquely large giant rats, with only two in existence in [[Timeline#2281|2281]]. They are found in the [[east central sewers]], in the same room as [[Jill (Fallout: New Vegas)|"Sweet" Jill]]. Except for their size, they are identical in appearance to their smaller cousins, though are more aggressive and will attack on sight. If the Animal Friend perk is taken, like all animals, the unnaturally large rodents will not attack. |
{{Stats creature FNV|start}} |
{{Stats creature FNV|start}} |
||
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==Notes== |
==Notes== |
||
− | * Every three days, |
+ | * Every three days, two children in [[Freeside]] will be seen chasing a non-hostile giant rat. If the [[Courier]] kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the Courier will perform if he/she has the Cannibal Perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for [[Genaro]], as he mentions that he has his "little helpers" who gather food for him. The children have [[Knife (Fallout: New Vegas)|knives]] and [[Baseball bat (Fallout: New Vegas)|baseball bats]], but they will never attack with them. |
{{FNVWW}} |
{{FNVWW}} |
||
− | * There is a unique |
+ | * There is a unique dialogue option with [[Jane (Freeside)|Jane]] in Freeside during the quest [[Debt Collector]] if the Courier has the [[Wild Wasteland]] trait. They can ask her about the "R.O.U.S" in the broc flower cave where her raided caravan lies. |
{{FNVWW|end}} |
{{FNVWW|end}} |
||
− | * Giant rats are friendly if the |
+ | * Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to [[Fallout: New Vegas companions|companions]]. |
− | * It is possible to pickpocket a giant rat, though doing so will result in |
+ | * It is possible to pickpocket a giant rat, though doing so will result in [[Karma (Fallout: New Vegas)|Karma]] loss. |
+ | * Their meat is not used in any [[Fallout: New Vegas crafting|crafting]]. |
||
+ | * They are the only creature in the game whose tails can be severed. |
||
==Appearances== |
==Appearances== |
||
− | Giant rats |
+ | Giant rats appear in ''[[Fallout: New Vegas]]''. |
==Behind the scenes== |
==Behind the scenes== |
||
+ | * In the New Vegas concept art, the giant rat has been described as "smaller than a dog but bigger than a cat". |
||
* The rodents of unusual size are named in reference to William Goldman's novel and film ''[[Wikipedia:The Princess Bride (film)|The Princess Bride]]''. |
* The rodents of unusual size are named in reference to William Goldman's novel and film ''[[Wikipedia:The Princess Bride (film)|The Princess Bride]]''. |
||
* In ''[[Fallout 2]]'', when the [[Chosen One|player]] speaks to [[Sajag]] in [[Klamath]], in the dialogue there will be mentioned that [[Trapper Town]] has problems with ROUS - rodents of unusual size. |
* In ''[[Fallout 2]]'', when the [[Chosen One|player]] speaks to [[Sajag]] in [[Klamath]], in the dialogue there will be mentioned that [[Trapper Town]] has problems with ROUS - rodents of unusual size. |
||
+ | |||
+ | ==Sounds== |
||
+ | * Giant rat attack |
||
+ | [[file:Npc giantrat attack 01.ogg|noicon]] |
||
+ | * Giant rat battle cry |
||
+ | [[file:Npc giantrat battlecry 02.ogg|noicon]] |
||
+ | * Giant rat hiss |
||
+ | [[file:Npc giantrat hiss 03.ogg|noicon]] |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery captionalign="center"> |
||
+ | Giant_rats_BFC.jpg|Giant rats attacking in [[broc flower cave]] |
||
+ | Meat.png|[[Giant rat meat]] |
||
+ | </gallery> |
||
{{Navbox creatures}} |
{{Navbox creatures}} |
||
[[Category:Fallout: New Vegas creatures]] |
[[Category:Fallout: New Vegas creatures]] |
||
+ | [[ru:Гигантская крыса (Fallout: New Vegas)]] |
Revision as of 17:36, 29 July 2015
For an overview of giant rats in the Fallout series, see giant rat. |
Giant rats are creatures living in the Mojave Wasteland in 2281.
Characteristics
Biology
Giant rats simply appear to be larger versions of normal pre-War rats. The giant rats in Fallout: New Vegas appear to have lost most of their fur (likely to radiation), and have glowing turquoise eyes. Like normal rats, they also have very large incisors. Giants rats are often found in darker areas, such as Cerulean Robotics, broc flower cave, and Vault 11.
Gameplay attributes
Giant rats will not attack on sight, but will stand defensively in the way bighorners do when the player character is spotted. Only when the player character draws too close or attacks them will they become hostile. Certain examples, such as the giant rats found in Freeside, who will not attack regardless of whether or not it is attacked. As with most mutated animals, giant rats will not attack if the player character has the Animal Friend perk. Giant rats are also susceptible to, and count towards, the Animal Control perk. Occasionally they will make a sound similar to a howl.
Variants
Giant rat
These are light brown color, with glowing blue eyes and white hair down its back. The standard giant rat is equal in size to a mole rat. They are quite fast and attack in groups of 3 to 7.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Giant rat 000E8E95 00136B11 |
|
|
| |||||
Giant rat 001040DB 001183A4 |
|
|
|
Giant rat pup
These young rats look identical to fully grown giant rats, but are smaller than the standard giant rat. They usually don't attack but instead run away. However, if pups are encountered with normal giant rats, they will accompany them in the assault on the player character.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Giant rat pup 0014F480 |
|
|
|
Rodent of unusual size
The following is based on the Wild Wasteland trait. |
Found in the broc flower cave and New Vegas sewers, rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight, unless the player character has the Animal Friend perk.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Rodent of unusual size 00162B3D |
|
|
|
End of information based on the Wild Wasteland trait |
Unnaturally large sized rodent
These are uniquely large giant rats, with only two in existence in 2281. They are found in the east central sewers, in the same room as "Sweet" Jill. Except for their size, they are identical in appearance to their smaller cousins, though are more aggressive and will attack on sight. If the Animal Friend perk is taken, like all animals, the unnaturally large rodents will not attack.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
---|---|---|---|---|---|---|---|---|
Unnaturally large sized rodent 00154454 |
|
|
|
Notes
- Every three days, two children in Freeside will be seen chasing a non-hostile giant rat. If the Courier kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the Courier will perform if he/she has the Cannibal Perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for Genaro, as he mentions that he has his "little helpers" who gather food for him. The children have knives and baseball bats, but they will never attack with them.
The following is based on the Wild Wasteland trait. |
- There is a unique dialogue option with Jane in Freeside during the quest Debt Collector if the Courier has the Wild Wasteland trait. They can ask her about the "R.O.U.S" in the broc flower cave where her raided caravan lies.
End of information based on the Wild Wasteland trait |
- Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to companions.
- It is possible to pickpocket a giant rat, though doing so will result in Karma loss.
- Their meat is not used in any crafting.
- They are the only creature in the game whose tails can be severed.
Appearances
Giant rats appear in Fallout: New Vegas.
Behind the scenes
- In the New Vegas concept art, the giant rat has been described as "smaller than a dog but bigger than a cat".
- The rodents of unusual size are named in reference to William Goldman's novel and film The Princess Bride.
- In Fallout 2, when the player speaks to Sajag in Klamath, in the dialogue there will be mentioned that Trapper Town has problems with ROUS - rodents of unusual size.
Sounds
- Giant rat attack
- Giant rat battle cry
- Giant rat hiss