Fallout Wiki
Fallout Wiki
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==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Giant rats appear to simply be larger versions of normal pre-War rats. The giant rats in ''Fallout: New Vegas'' appear to have lost most of their fur (likely to radiation), and have glowing turquoise eyes. Like normal rats, they also have very large incisors. Giants rats are often found in darker areas, such as [[Cerulean Robotics]] and [[broc flower cave]].
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Giant rats appear to simply be larger versions of normal pre-War rats. The giant rats in ''Fallout: New Vegas'' appear to have lost most of their fur (likely to radiation), and have glowing turquoise eyes. Like normal rats, they also have very large incisors. Giants rats are often found in darker areas, such as [[Cerulean Robotics]], [[broc flower cave]], and [[Vault 11]].
   
 
===Gameplay attributes===
 
===Gameplay attributes===

Revision as of 10:50, 7 June 2014

 
Gametitle-FNV
Gametitle-FNV

Giant rats are creatures living in the Mojave Wasteland in 2281.

Characteristics

Biology

Giant rats appear to simply be larger versions of normal pre-War rats. The giant rats in Fallout: New Vegas appear to have lost most of their fur (likely to radiation), and have glowing turquoise eyes. Like normal rats, they also have very large incisors. Giants rats are often found in darker areas, such as Cerulean Robotics, broc flower cave, and Vault 11.

Gameplay attributes

Giant rats will not attack on sight, but will stand defensively in the way bighorners do when the player is spotted. Only when the player draws too close or attacks them will they become hostile. Certain examples, such as the giant rats found in Freeside, who will not attack the player regardless of whether or not it is attacked. As with most mutated animals, giant rats will not attack if the player has the Animal Friend perk. Giant rats are also susceptible to, and count towards, the Animal Control perk. Occasionally they will make a sound that resembles a short howl.

Variants

Giant rat

Giant rat

These are light brown color, with glowing blue eyes and white hair on its back. The standard giant rat is equal in size to a mole rat. They are normally quite fast and attack in groups of 3 to 7.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant rat
000E8E95
00136B11
Level
2
Experience Points
?
Perception
4
Hit Points
24
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (15 Damage)
Giant rat
001040DB
001183A4
Level
3
Experience Points
?
Perception
3
Hit Points
40
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (15 Damage)

Giant rat pup

Giant rat

These look identical to fully grown giant rats, but are smaller than the standard giant rat. They usually don't attack but instead run away.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant rat pup
0014F480
Level
1
Experience Points
?
Perception
2
Hit Points
12
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cautious: Will avoid/flee from threats unless stronger than them.Icon requiredIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (7 Damage)

Rodent of unusual size

Giant rat

Found in the broc flower cave and New Vegas sewers, rodents of unusual size are the largest of the mutated rats found in the Mojave Wasteland to date. They are identical to their giant cousins, save for their increased size and attack strength. They are aggressive and will attack on sight, unless the player has the Animal Friend perk.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Rodent of unusual size
00162B3D
Level
12
Experience Points
?
Perception
5
Hit Points
125
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (50 Damage)

Unnaturally large sized rodent

Giant rat

These are uniquely large giant rats, with only two in existence in 2281. They are found in the east central sewers in the same room as "Sweet" Jill. They are identical in appearance, except for size, to their smaller cousins. They are, however, far more aggressive and will attack the player on sight along with any nearby mutated rats, unless the player has the Animal Friend perk.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Unnaturally large sized rodent
00154454
Level
6
Experience Points
?
Perception
6
Hit Points
70
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (35 Damage)

Notes

  • Every three days, two children in Freeside will be seen chasing a non-hostile giant rat. If the Courier kills the rat, the children will say "Thanks, mister/lady" and perform an eating animation on the rat (like the player will perform if he/she has the Cannibal Perk). The children will still "eat" the rat even if it was reduced to a pile of goo or ash. Eventually the rat will respawn and the children will resume their never ending chase. It is likely that these children are working for Genaro, as he mentions that he has his "little helpers" who gather food for him. The children have knives, but they will never attack with them.
  • Giant rats are friendly if the Courier has the Animal Friend perk, but may be hostile to companions.
  • It is possible to pickpocket a giant rat, though doing so will result in Karma loss.
  • Their meat is not used in any crafting.
  • They are the only creature in the game whose tails can be severed.

Appearances

Giant rats appear in Fallout: New Vegas.

Behind the scenes

  • In the New Vegas concept art, the giant rat has been described as "smaller than a dog but bigger than a cat".
  • The rodents of unusual size are named in reference to William Goldman's novel and film The Princess Bride.
  • In Fallout 2, when the player speaks to Sajag in Klamath, in the dialogue there will be mentioned that Trapper Town has problems with ROUS - rodents of unusual size.

Sounds

  • Giant rat attack

  • Giant rat battle cry

  • Giant rat hiss

Gallery