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Ghoul crazy

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For an overview of feral ghouls in the Fallout series of games, see feral ghoul.
Ghoul crazy
Naglowaa se
locationCore Region
dialogue fileECCRAZY.MSG
 
Gametitle-FO2
Gametitle-FO2

Ghoul crazies or feral ghouls are creatures in Fallout 2.

BackgroundEdit

This section is transcluded from feral ghoul. To change it, please edit the transcluded page.

The brain structure of a feral ghoul indicates that the regenerative ability of the neurological system that affords "normal" necrotic post-humans their longevity does not extend into the higher reasoning functions of the brain itself. This condition is referred to as "ferocious post-necrotic dystrophy," according to the ghoul physician Barrows. Despite the apparent lack of the higher reasoning they once had as humans, some are capable of semi-intelligible speech, as the Vault 34 security officers will occasionally growl out understandable phrases similar to the trogs of The Pitt, meaning that their vocal chords are still relatively intact, as is the part of the brain which controls speech.

As the reasoning and critical thinking portions of a ghoul's brain deteriorate, the ghoul subject becomes increasingly hostile, giving in to a carnal need to feed. It remains unclear exactly what precipitates this change in neurobiology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition.

It is also quite possible that this is a gradual process, meaning that eventually all ghouls will succumb to this condition. However, considering the existence of ghouls that have been born prior to the Great War two centuries ago, it is quite possible that this theory is bunk, or that the rate of degeneration is dependent on the individual affected and surrounding environmental factors.

As with normal ghouls, ferals are not only extremely resistant to radiation, they are actually healed by it, as can be seen when a glowing one uses its radiation blast nearby other ghouls. M.A.R.Go.T. also states that feral ghouls have no internal body heat.

CharacteristicsEdit

BiologyEdit

Similar to ghouls, a crazy ghoul's body has been severely ravaged by necrosis, and as such they look like nothing more than shambling corpses. Differentiating them from normal ghouls, though, is the equally ravaged mind of ghoul crazy; they have long since lost their sense of reason or higher thought and as such follow basic animal instinct.

Gameplay attributesEdit

As ghoul crazies have long since lost their ability to reason they have relatively underdeveloped tactics when in combat. They simply shuffle towards their closest enemy, thus fear is unneeded when engaging in combat with isolated individuals. Crazy ghouls often travel in groups, though, and as such can pose a threat when greatly outnumbering their foes. As fighters they are meagre at best.

VariantsEdit

Ghoul crazyEdit

Mbox incomplete
Missing data
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Ghoul2

Single ghoul crazies are no match for those prepared or experienced, but can pose a major annoyance due to their durability and, more often than not, strength in numbers.

Name (Proto ID)StatisticsDT/DRAbilities
Ghoul crazy
00000226
Experience PointsIcon XP
?
Hit PointIcon heart
53
Healing RateIcon healing
2
Armor ClassIcon shield bronze
14
SequenceIcon sequence
10
Action PointsIcon action
8
Melee DamageIcon melee
1
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Glow crazyEdit

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Missing data
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Naglowaa se

Glow crazies are simply glowing ones who have gone mad, just like any other feral ghoul. The main difference is that they have become bioluminescent from all of the radiation they have absorbed over the years.

Name (Proto ID)StatisticsDT/DRAbilities
Glow crazy
00000228
Experience PointsIcon XP
?
Hit PointIcon heart
50
Healing RateIcon healing
2
Armor ClassIcon shield bronze
13
SequenceIcon sequence
14
Action PointsIcon action
7
Melee DamageIcon melee
1
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

AppearancesEdit

Ghouls crazies appear in Fallout 2.

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