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Ghost people

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Ghost people
Deadmoney
variantsGhost harvester
Ghost seeker
Ghost trapper
locationSierra Madre
 
Gametitle-FNV DM
Gametitle-FNV DM

I'd sooner ask what makes me an undying son of a bitch than spend any thought as to why they crawled to life here.

Dean Domino, on the ghost people's origins

Ghost people are creatures found in the Sierra Madre in 2281.

BackgroundEdit

The origins of the Ghost People are a mystery, as is their strange reverence of the holographic ghosts that fill the city streets.

Fallout: New Vegas loading screen, Dead Money

Ghost people are mutated humans, changed forever by the Cloud, a combination of corrosive rust-like toxins unique to Sierra Madre. This same red cloud clings to the walls and lingers like a thick smog in localized areas and even escapes and is reabsorbed continuously from the Ghost People's hazmat suit by means of aeration on their legs, indicating that their mutation may well originate from constant exposure to the Cloud. This has resulted in them being the only ones able to walk in and out of the Cloud unharmed.

The ghost people originate from the construction workers before the Great War who were mutated from the cloud as they worked on the Sierra Madre Villa. They have several ties to inhumane experiments of Big MT. According to data from terminals in the medical section of the Sierra Madre, construction workers at the site first received their hazmat suits specially created in the Big MT after a gas leak sent one of them to the hospital. A terminal in Big MT states that the gas leak itself was also created at Big MT, the hazmat suits being an "experiment within an experiment." The hazmat suit was bulky, nearly impossible to speak through, grew stiff with use, and had locks that, after contact with the Cloud, corroded to the point where the hazmat suit had to be cut open with a cosmic knife, and still didn't provide proper protection from the poisonous gas cloud.

The ghost people have acquired their moniker through their practice of "hunting" the holographic "ghosts" of the Sierra Madre Villa, perhaps seeing them as some reverent figures or prey from which to draw power. Their name can also be ascribed to the ghostly manner in which they inhabit the ruins, their manner, movements, and general presence seemingly much akin to a malignant haunting to any who have survived and fled attempts to breach the Sierra Madre. It is not clear why the ghost people drag their victims off into the Cloud. Whether to consume, torture, or convert them into something like themselves, nobody knows, or has survived to tell the tale.

CharacteristicsEdit

BiologyEdit

Ghost people are very mysterious. They do not speak, and they seem to neither sleep nor eat. They seemingly exist only to lurk through the villa ruins, forever seeking prey, whether mortal or holographic; if they have a lair at all, it is unclear where. Although according to Dean Domino they live in the underground service routes and sewers of the Sierra Madre Villa.

They shamble like classic undead creatures. Despite this, they are in fact quite agile when necessary, often lunging and dashing with surprising speed. Quite often they will appear from the shadows to strike or pursue prey relentlessly throughout the region, stopping only once their victim(s) is dead or when they are dead themselves. Despite their apparent lack of mental agility, they seem to be capable of manufacturing crude weaponry out of broom handles and cosmic knives (or at least scavenging them and understanding their purpose) and also have gained the ability to utilise and/or produce throwing spears, which testifies to surprising mental facility and also surprising co-ordination adroitness. Also of note is their use of gas canisters modified into explosives and their successful conversion of bear traps into a ramshackle but deadly unarmed weapons. All this points to the ghost people being far more intelligent-and insidious-than other mutant humans, such as the tunnelers of the Divide and the feral ghouls of the wider American wasteland.

When questioned on how ghost people taste, Dog says that they have pockets of pressurized gas inside them, which explains why blood and yellow fluid spray at apparent high pressure when they are injured. Also, they are immune to fire due to their mutations and despite virtual immortality, they can die if one of their limbs is severed, showing a universal mutation from which everything is connected to each other, not just the brain with the other organs, causing direct death if a member is removed. Oddly enough, similar to Glowing Ones, when they are decapitated the body spews red blood from the wound, instead of the characteristic glowing green blood.

Ghost people also scream before attacking, similar to feral ghouls. They have retained ability to use and construct weapons, are immune to fire, and are virtually immortal. Death by limb dismemberment is a characteristic very specific to them. Ghost people also do not emit radiation, whether dead or alive.

Gameplay attributesEdit

The Ghost People are difficult to kill, and anyone who has survived an encounter with them suggests simply avoiding their attention.

Fallout: New Vegas loading screen, Dead Money

Nearly all ghost people are hostile to the player. They are difficult to pin down, as they will constantly lurch and jump around during engagements. They also actively avoid the player's aim, particularly near their head. They do not utilize firearms, using only primitive weapons made from resources found in the Sierra Madre villa. Ghost people can be more difficult to kill with firearms than most other opponents, because they do not take extra damage from headshots. This is somewhat balanced by their complete lack of functioning armor.

They are difficult to kill permanently by normal means; they must be disintegrated, dismembered or eaten by Dog, or they will simply get up and continue attacking. The simplest way to keep them from getting back up is to cripple or dismember their limbs with a melee weapon (like a cosmic knife), an explosive (like a demolition charge), or from concentrated ranged attacks to a single limb. The loss of a limb will always kill the ghost person. If a ghost person is already down, attack with a melee weapon or target their limbs with a ranged weapon until a limb is removed to stop them from reviving. Crippling a limb while a ghost person is conscious will dismember the limb, killing them even if the crippling attack doesn't reduce their health to 0. The Bloody Mess perk helps considerably with this task, since it increases the chance of dismemberment with standard firearms. The revival of the ghost people is indicated by characteristic gurgling, so it is recommended that the player either stands back or quickly destroys one of their limbs before they return to battle.

Often the only warning the player has of their presence is a strangled choking or muttering sound they make. Ghost people are technically exceedingly easy to sneak by, as they have zero Perception, but the narrow streets and many traps around the Villa make sneaking past them much harder.

VariantsEdit

Each variant of ghost people have six levels of difficulty. Each level has identical statistics except for level and health.

Ghost harvesterEdit

Deadmoney

Ghost harvesters are the most common variant of ghost people. They are the smallest variant and are easily distinguished by their hoods and smaller gas masks.

They are equipped with knife spears and throwing knife spears, using the throwing spears until they are exhausted and then charging the player equipped with a knife spear, unless the player closes to melee range first.

They are not the most durable or proficient opponent in close combat, but their throwing knife spears can cause great damage in a short time. Also, they usually perform a jump to right or left after throwing a spear, which makes them hard to target with a firearm.

During one section of Fires in the Sky, ghost harvester corpses will contain ghost harvester remains for Dog to eat.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Ghost harvester
000117fe
LevelIcon level
5
Experience PointsIcon XP
10
PerceptionIcon eye
0
Hit pointsIcon heart
50
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost harvester
000117ff
LevelIcon level
15
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
100
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost harvester
00011800
LevelIcon level
25
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
150
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost harvester
00011801
LevelIcon level
35
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
250
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost harvester
00011802
LevelIcon level
45
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
350
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost harvester
00011803
LevelIcon level
55
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
450
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional

Ghost trapperEdit

Where there's a bear trap, Ghost People aren't far behind.

Dean Domino
Ghost trapper

Ghost trappers can be identified by their large size and lack of hoods. They are only equipped with bear trap fists. Ghost trappers are also responsible for the inordinate amount of bear traps and trip wires in the Sierra Madre.

They are capable and tough unarmed fighters, so they are best picked off from a distance. However, ghost trappers are often found in groups with knife spear-bearing Harvesters or Seekers.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Ghost trapper
0001180a
LevelIcon level
5
Experience PointsIcon XP
10
PerceptionIcon eye
0
Hit pointsIcon heart
75
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost trapper
0001180b
LevelIcon level
15
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
150
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost trapper
0001180c
LevelIcon level
25
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
225
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost trapper
0001180d
LevelIcon level
35
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
375
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost trapper
0001180e
LevelIcon level
45
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
525
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
Ghost trapper
0001180f
LevelIcon level
55
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
675
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional

Ghost seekerEdit

Deadmoney

Ghost seekers are the least common variant of ghost people. They are taller than ghost harvesters but slimmer than ghost trappers and usually wear a hood.

They are equipped with knife spears and gas bombs, throwing one or two gas bombs and then closing to attack with a knife spear.

While they do not withstand as much damage as ghost trappers, ghost seekers are extremely capable in melee combat. It should be noted that low level players should watch out for ghost seekers, as the gas bombs can cripple limbs.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Ghost seeker
00011804
LevelIcon level
5
Experience PointsIcon XP
10
PerceptionIcon eye
0
Hit pointsIcon heart
50
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb
Ghost seeker
00011805
LevelIcon level
15
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
100
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb
Ghost seeker
00011806
LevelIcon level
25
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
150
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb
Ghost seeker
00011807
LevelIcon level
35
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
250
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb
Ghost seeker
00011808
LevelIcon level
45
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
350
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb
Ghost seeker
00011809
LevelIcon level
55
Experience PointsIcon XP
50
PerceptionIcon eye
0
Hit pointsIcon heart
450
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Gas bomb

NotesEdit

  • Dean Domino claims there are hundreds of ghost people living under the Sierra Madre's streets.
  • Ghost people are considered abominations and will count towards the "Abominable" challenge.
  • The ghost people leave 'supplies' lying around as traps.
  • If their heads are not destroyed, their corpses will continue to breathe, even if all other limbs are removed, as can be shown by the green mist that is periodically issued from their breathing masks.
  • Miss Fortune is able to kill ghost people instantly if her attacks cripple any limbs.
  • The incomplete hazmat suit worn by ghost people is discoverable and usable by the player in the Fallout: New Vegas add-on Old World Blues, located in the Hazmat testing ground in the Big MT.
  • Ghost people will not set off tripwire-based traps.

AppearancesEdit

Ghost people appear only in the Fallout: New Vegas add-on Dead Money. The origin of the Ghost People suits is further hinted in the add-on Old World Blues.

SoundsEdit

  • Ghost people breathe loop

GalleryEdit

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