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Ghost Town Gunfight

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Ghost Town Gunfight
Ghost Town Gunfight
Powder Gangers attacking Goodsprings
locationGoodsprings
given byTrudy
Ringo
factionGoodsprings
Powder gangers
reward250 caps (100 at Goodsprings, 150 at the Crimson Caravan Company)
150 XP
Goodsprings fame
Powder Gangers infamy
base id00104eae
Related quests
Run Goodsprings Run
 
Gametitle-FNV
Gametitle-FNV

About a week ago, this trader, Ringo, comes into town. Survivor of an attack, he says. Bad men after him, needs a place to hide.

Trudy

Ghost Town Gunfight is a side quest in Goodsprings for Fallout: New Vegas.

OverviewEdit

This quest is first available after completing Back in the Saddle or By a Campfire on the Trail. Sunny Smiles will suggest that the Courier pay a visit to the saloon in Goodsprings, where they learn that the town is being threatened by a group of Powder Gangers because of their conflict with Ringo. Choosing to help the town will begin this quest. Choosing to help the convicts instead will begin the quest Run Goodsprings Run.

Quick walkthroughEdit

Quest: Ghost Town Gunfight
Enter the Prospector Saloon and witness Joe Cobb threatening Trudy.
Learn about Ringo and his hiding place from conversations with Trudy and the other townsfolk.
Visit Ringo at the gas station.
Talk to Sunny Smiles about Joe Cobb.
(Optional) Convince the townsfolk to give their support in the fight.
Return to Ringo in the gas station to trigger the arrival of the Powder Gangers.
Help Ringo fight the Powder Gangers.
250 caps (100 at Goodsprings, 150 at the Crimson Caravan Company), 150 XP, Goodsprings fame or Powder Gangers infamy

Detailed walkthroughEdit

  • After completing or canceling the tutorial quests given by Sunny Smiles, she will suggest that you visit the saloon in Goodsprings.
  • Enter the Prospector Saloon, where you will find Trudy arguing with Joe Cobb about the whereabouts of Ringo, a trader who is hiding out in the town. Once Cobb leaves, the Courier can question Trudy about the argument and get more information about the Powder Gangers. The Courier should now have access to the previously locked gas station on the edge of town where Ringo is waiting.
    • You can also start this quest by talking to Doc Mitchell, who will mention that there is trouble in town.
  • Head up to the gas station, to the right of Mitchell's house. Ringo will challenge you when you enter, but talking to him will give the option to offer your help dealing with Joe Cobb. He will request that you attempt to enlist more help from the townsfolk. The Courier can do this by simply asking Sunny Smiles, who will instantly pledge to join you in the fight. She provides you with optional objectives to rally more support.
  • Completing the optional objectives will require convincing the Goodsprings inhabitants in question through skill checks in dialog. If the player lacks the necessary skills to pass skill checks, there are many skill magazines that can help scattered around town.
    • Skill magazines can be found randomly in mailboxes around Goodsprings and elsewhere, such as nearby Primm. Many merchants sell them on a random basis as well.
  • Convincing Chet to help out requires passing a Barter check of 25, or paying 1000 caps. He'll give the Courier a leather armor in ~50% condition, and promises to offer his stock to the town as well (equipping the generic Goodsprings settlers in sets of leather armor).
  • Convincing Easy Pete to help out requires passing an Explosives check of 25. The Courier will receive 5 dynamite from Sunny Smiles after reporting back to Ringo.
  • Convincing Trudy to join in requires passing either a Speech check of 25 or a Sneak check of 25. She'll cause an additional Goodsprings settler or two to join the gunfight.
    • Both Chet and Trudy sell Meeting People, which boosts the Speech skill by 10 (or 20 with Comprehension).
    • North of town, behind the Goodsprings general store, is a white trailer next to a house. There is a Meeting People on the floor under the shelf inside.
    • A Stealth Boy (+100 Sneak) can be used to pass the Sneak check with Trudy. One can usually be found in the Goodsprings schoolhouse inside the locked safe (Lockpick skill of 25 required).
  • Doc Mitchell will give the Courier 3 stimpaks when asked for help. Passing a Medicine check of 30 nets 2 doctor's bags in addition.
    • A copy of Today's Physician, which boosts the Medicine skill by 10 (or 20 with Comprehension), can be found inside Mitchell's house, on a desk with a typewriter where the game begins.
  • You can also enlist Victor to join your side in the fight, but he fails to show up. Asking him about this later (before he leaves to Novac), you will find that he was shut down by an unknown person to keep him from fighting (Science check of 25 required).
    • A Programmer's Digest, which boosts the Science skill by 10 (or 20 with Comprehension), can be located in Goodsprings schoolhouse near the computer terminal, and there is a second copy on the shelf beside the overturned desks.
  • Even if the Courier doesn't recruit Easy Pete or Trudy, they will still probably help out in the fight. As will Chet, even though the Courier doesn't have the option to recruit him. Make sure Sunny Smiles doesn't die during the fight, as it will make it impossible to carry on the quest - see the Bugs section below for more information.
  • Once the Courier has enlisted all the assistance you wish to, return to Ringo in the gas station and speak to him to start the fight. Sunny Smiles will show up once the Courier commits to being ready. Follow Sunny and Ringo to the scene of the gun fight. Joe Cobb and the other Powder Gangers will approach the Prospector Saloon from the main road. Once all the Powder Gangers are dead, the quest is complete. It is, however, possible for any (or all) of the Goodsprings residents to die in the fight.

Quest stagesEdit

StageStatusDescription
5 Offer to help Ringo deal with the Powder Gangers.
10 Talk to Sunny Smiles about fighting the Powder Gangers.
20 (Optional) Enlist the help of Trudy.
30 (Optional) Convince Chet to open his store's stock to the town.
40 (Optional) Acquire additional medical supplies from Doc Mitchell.
50 (Optional) Get some dynamite from Easy Pete.
60 Return to Ringo when you're ready for the gunfight with the Powder Gangers.
65 Join up with Sunny.
70Quest finishedIcon checkDefeat the Powder Gangers.

NotesEdit

  • You cannot start this quest if you have already started Run Goodsprings Run. Ringo will decline your offer to help and claim he saw you being overly friendly to Cobb, after which the quest will be marked as failed. Even if you kill Joe Cobb, Ringo will still refuse your help.
  • Ringo will not accept your offer to help him if you have earned a negative reputation in Goodsprings, saying that he needs someone who is liked in the town, thus rendering the quest impossible to complete.
  • When asking around for supplies and help from Trudy and the other residents, it is possible to recruit Victor to help battle the Powder Gangers. You can usually find him wandering around Goodsprings or outside his shack near the Goodsprings schoolhouse. He will not participate, however, and when asked later will apologise and state that he must have dozed off. A Science check of 25 reveals that Victor was deliberately shut down using "Override command 16-Delta". He claims he has never heard of this command before.
  • If the player does not personally kill any Powder Gangers during the fight or performs only stealth kills, the player will only earn a shunned reputation with the Powder Gangers, which isn't low enough to cause any Powder Ganger locations to be hostile to the player should they choose to visit.
    • Alternatively, one could complete I Fought the Law first, then return to Goodsprings to complete this quest.
    • Using a weapon that inflicts Fatigue damage to knock out Powder Gangers is a way to help Goodsprings win the fight without earning a Vilified reputation with the Powder Gangers.
    • If one of your companions kills a Powder Ganger, you will lose reputation with them as if you had made the kill yourself.
  • If you steal the single shotgun from a house in Goodsprings before you enter the gunfight, Trudy will not have her gun in the fight.
  • You can kill Joe Cobb prior to the gunfight. Sunny Smiles will not mention him as being with the Powder Gangers when they attack Goodsprings, and there may be only five Powder Gangers although Sunny Smiles counts their number to be six.
  • When attacking Joe Cobb, he may run into Easy Pete's house to hide.
  • The roof of The Prospector Saloon can be reached using the wooden barrels and crates nearby and offers a good vantage point during the fight.
  • If you accidentally shoot any Goodsprings residents during the fight, everyone on your side will turn hostile after defeating the Powder Gangers.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sunny may die before the Courier talks to her, thus rendering the quest impossible to finish. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 When returning to the gas station after talking to the townspeople, the door may be locked, requiring a key to open. However, this key does not appear to be obtainable until the mission is over. [verified]
  • ps3Icon ps3 Upon entering the gas station to report to Ringo, the Courier may find the door unable to be interacted with thus trapping the player in the gas station. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 It is possible that the quest may not show up as active in the Pip-Boy, and it will be impossible to progress in it (the non-player character dialog will not show up). [verified]
  • pcIcon pc After completing the quest, the inhabitants of the town who assist in the quest disappear. Using the player.moveto console command finds them in the Goodsprings home nearest the schoolhouse. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 When doing the optional quest to recruit the help of the Goodsprings Locals, Easy Pete may be at Black Mountain for no apparent reason. [verified]
  • pcIcon pc If the Powder Gangers attack started, but the Courier kills all of them en route, or Joe Cobb is killed by an unrelated NPC or by a mine, being previously weakend by Courier attack - the quest does not complete, making the quest impossible to finish. This can be fixed by re-killing one of the Powder Gangers or respawning Joe and allowing him to walk into the gunfight range: [verified]
    • You can spawn a new Powder Ganger with the console command "player.placeleveledactoratme 00104c6a 1", which creates a new Powder Ganger at the Courier's location. However, this may cause savegame bloating.
    • You can also resurrect an already-killed Powder Ganger: Click the corpse of one of the Powder Gangers that showed up for the Ghost Town Gunfight. It is correctly selected if the top of the screen shows the target's name and refID. Use the console command "resurrect".
    • Kill the Powder Ganger again.
  • xbox360Icon xbox360 When the Courier goes to tell Ringo that you're ready to fight, Sunny Smiles will come in and say something along the lines of "I'll be watching the Powder Gangers for when the time comes." Ringo will not go outside but stay in the gas station, and the only way to fix it is to restart. [verified]
  • xbox360Icon xbox360 The corpses of Joe Cobb and his Powder Ganger band never disappear from the game. [verified]
  • xbox360Icon xbox360 At random times after completing the quest you may be given it again, everyone will respawn and XP is granted after beating the quest again. [verified]
  • pcIcon pcIf you complete I Fought the Law first (betray Eddie), then return to Goodsprings to take this quest you will not be able to complete it. The quest will not appear in the Quests log, you will not be able to start the fight.[verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
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Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
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