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{{Infobox location
 
{{Infobox location
|game =FO2
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|games =FO2
|name =Ghost Farm
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|type =settlement small
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|image =FO2_GhostFarmSlagsA.png
|type =small
 
|image =FO2_GhostFarmSlagsA.png
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|image desc =The Slags's underground digs
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|part of =[[New California|Core Region]]
|desc =The Slags's underground digs
 
|leader =[[Vegeir]]
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|leaders =[[Vegeir]]
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|footer =[[File:Ghost_caves_2.jpg|240px]]<br />Northern section of the caves, where [[Jonny]] and the [[Slags|Slag]] children are located.
|quests =
 
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|quests =[[Something strange is happening at the farm northeast of Modoc. Investigate and report back to Jo]]<br />[[Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl]]<br />[[Deliver Slag message to Jo in Modoc]]<br />[[Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas]]
|marker =Ghost Farm
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|map marker =Ghost Farm
|sections =The Ghost Town<br>Main Cavern<br>Underground Lake
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|sections =The Ghost Town<br />Main Cavern<br />Underground Lake
|factions =[[Slags]]
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|factions =[[Slags]]
}}
 
  +
}}{{Games|FO2}}
The '''Ghost Farm''' is a small farm at the outskirts of [[Modoc]], created by the [[Slags]] above their underground settlement.
 
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<center>
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{{YoutubePlayer
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|Top = (#px, how far down the music player is on the page from other things, example: 108px)
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|PlaylistURL = embed/videoseries?list=PLzOZOmIFGrDSZbWhL3VHjZDb9-tGOZl0h&amp;hl=en_US
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|Autoplay = 0
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|Hide = 0
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}}<small>"[[City of Lost Angels]]"</small></center>
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{{quotation|I was a peaceful farmer that worked the fields as hard as any man -- until [[Slags|they]] started showing up at night. All glowing, with pasty white skins... Spooked the hell out of me, it did. Night after night they showed up and stole crops and cattle alike; I could do nothing to stop them.|[[Karl (Den)|Karl]]}}
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The '''Ghost Farm''' is a small farm on the outskirts of [[Modoc]], created by the [[Slags]] just above their main underground settlement.
   
 
==History==
 
==History==
The Slags are the descendants of a group of secret militia officers who sealed themselves underground and slowly [[mutations|mutated]]. Few can bear to be on the surface or stand the bright light of the sun. The Slag population steadily increased since the Sealing. It soon became apparent that they could no longer survive underground without further supplies. So the Seal was broken, and they once again looked to the surface for survival, creating a small farm some years prior to [[Timeline#2241|2241]], which to the people of Modoc looked as if the farm appeared out of nowhere.
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The Slags are the descendants of a group of secret militia officers who sealed themselves underground and slowly [[Mutations|mutated]]. Few can bear to be on the surface or stand the bright light of the sun. The Slag population steadily increased since the Sealing. It soon became apparent that they could no longer survive underground without further supplies. So the Seal was broken, and they once again looked to the surface for survival, creating a small farm some years prior to [[Timeline#2241|2241]], which to the people of Modoc looked as if the farm appeared out of nowhere.
   
 
A group of Modoc's inhabitants were out hunting when they noticed the new farm. Soon after, some of them got together to visit their new neighbor, but they didn't find anyone there. After many months of trying to contact the owners with no success, it was decided that the farm must have been abandoned soon after it was built. So instead of letting the crops rot in the fields, young Karl moved in.
 
A group of Modoc's inhabitants were out hunting when they noticed the new farm. Soon after, some of them got together to visit their new neighbor, but they didn't find anyone there. After many months of trying to contact the owners with no success, it was decided that the farm must have been abandoned soon after it was built. So instead of letting the crops rot in the fields, young Karl moved in.
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To get rid of the intruder, the Slags, who were not a violent people by nature, came up with the ghost idea, smearing themselves with glowing fungus. After some time, Karl started to tell stories of seeing strange glowing figures tending the crops and feeding the animals at night. The other people of Modoc all laughed at him, thinking he was making up stories. Then one day Karl stopped coming into town.
 
To get rid of the intruder, the Slags, who were not a violent people by nature, came up with the ghost idea, smearing themselves with glowing fungus. After some time, Karl started to tell stories of seeing strange glowing figures tending the crops and feeding the animals at night. The other people of Modoc all laughed at him, thinking he was making up stories. Then one day Karl stopped coming into town.
   
When the people of Modoc came looking for him, they found bodies, some crucified, while others were left to rot out in the sun. In reality, the bodies were merely props the Slags manufactured to scare off those who try to steal from them, mostly [[brahmin]] guts and dummies. While the inhabitants of Modoc believed Karl to be dead, he only escaped to the [[Den]].
+
When the people of Modoc came looking for him, they found bodies, some crucified, while others were left to rot out in the sun. In reality, the bodies were merely props the Slags manufactured to scare off those who try to steal from them, mostly [[Brahmin (Fallout)|brahmin]] guts and dummies. While the inhabitants of Modoc believed Karl to be dead, he only escaped to [[the Den]].
   
 
Unfortunately, this has been a little too effective. Around [[Timeline#2241|2241]], the Slags were seeking to make contact with the surfacers, but no one came to the farm anymore for fear of the ghosts.
 
Unfortunately, this has been a little too effective. Around [[Timeline#2241|2241]], the Slags were seeking to make contact with the surfacers, but no one came to the farm anymore for fear of the ghosts.
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==Notes==
  +
The background music is [[City of Lost Angels]], which was originally used for [[Boneyard]] in ''[[Fallout]]''.
   
 
==Appearances==
 
==Appearances==
 
The Ghost Farm and the Slags appear only in ''[[Fallout 2]]''. It is unknown whether the [[Chosen One]] helped establish good relations between Modoc and the Slags, the people of Modoc continued to consider the place haunted or simply wiped out the Slags in what they considered revenge for Karl's death.
 
The Ghost Farm and the Slags appear only in ''[[Fallout 2]]''. It is unknown whether the [[Chosen One]] helped establish good relations between Modoc and the Slags, the people of Modoc continued to consider the place haunted or simply wiped out the Slags in what they considered revenge for Karl's death.
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{{Navbox locations FO2}}
 
{{Navbox locations FO2}}
 
{{Navbox Modoc}}
 
{{Navbox Modoc}}
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[[pl:Nawiedzona farma]]
 
[[pl:Nawiedzona farma]]
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[[ru:Ферма ужасов]]

Revision as of 16:26, 15 February 2014

 
Gametitle-FO2
Gametitle-FO2
"City of Lost Angels"
I was a peaceful farmer that worked the fields as hard as any man -- until they started showing up at night. All glowing, with pasty white skins... Spooked the hell out of me, it did. Night after night they showed up and stole crops and cattle alike; I could do nothing to stop them.Karl

The Ghost Farm is a small farm on the outskirts of Modoc, created by the Slags just above their main underground settlement.

History

The Slags are the descendants of a group of secret militia officers who sealed themselves underground and slowly mutated. Few can bear to be on the surface or stand the bright light of the sun. The Slag population steadily increased since the Sealing. It soon became apparent that they could no longer survive underground without further supplies. So the Seal was broken, and they once again looked to the surface for survival, creating a small farm some years prior to 2241, which to the people of Modoc looked as if the farm appeared out of nowhere.

A group of Modoc's inhabitants were out hunting when they noticed the new farm. Soon after, some of them got together to visit their new neighbor, but they didn't find anyone there. After many months of trying to contact the owners with no success, it was decided that the farm must have been abandoned soon after it was built. So instead of letting the crops rot in the fields, young Karl moved in.

To get rid of the intruder, the Slags, who were not a violent people by nature, came up with the ghost idea, smearing themselves with glowing fungus. After some time, Karl started to tell stories of seeing strange glowing figures tending the crops and feeding the animals at night. The other people of Modoc all laughed at him, thinking he was making up stories. Then one day Karl stopped coming into town.

When the people of Modoc came looking for him, they found bodies, some crucified, while others were left to rot out in the sun. In reality, the bodies were merely props the Slags manufactured to scare off those who try to steal from them, mostly brahmin guts and dummies. While the inhabitants of Modoc believed Karl to be dead, he only escaped to the Den.

Unfortunately, this has been a little too effective. Around 2241, the Slags were seeking to make contact with the surfacers, but no one came to the farm anymore for fear of the ghosts.

Notes

The background music is City of Lost Angels, which was originally used for Boneyard in Fallout.

Appearances

The Ghost Farm and the Slags appear only in Fallout 2. It is unknown whether the Chosen One helped establish good relations between Modoc and the Slags, the people of Modoc continued to consider the place haunted or simply wiped out the Slags in what they considered revenge for Karl's death.

CharactersJo · Grisham · Balthas · Biff · "Chicken" · Cornelius · Farrel · Rose · Jonny · Davin · Miria · Laddie · Balthas' wife  · Modoc citizen · Modoc trader · Vegeir · Slag guard · Slag citizen (the Ghost Farm Slags) · Stable boy
LocationsModoc Main Street (Modoc trading post · Grisham's house · Modoc tannery · Slaughterhouse pen) · Modoc brahmin pastures · Rose's Bed and Breakfast · Farrel's garden · Modoc caves · Ghost Farm
QuestsSomething strange is happening at the farm northeast of Modoc. Investigate and report back to Jo · Cornelius has lost his gold pocket watch. Find it and return it to him · Farrel wants you to find Cornelius's gold pocket watch. Find it and return it to Farrel · Jonny is missing. Find him and bring him home to Balthas · Jonny's in the Slag caves. Find a way to get Jonny back home to Balthas · Farrel has a rodent problem in his garden. Remove the infestation · Deliver Slag message to Jo in Modoc · Jo is suspicious of the Slags. Find out about the dead bodies at the Ghost Farm and find out what happened to Karl · Go to the Den and tell Karl it's alright to come back home · Kill the "chicken" · Help Bess the Brahmin