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Generators are the primary workshop item for power in a settlement.
Generators are required to provide electricity to power objects such as lights, turrets, and water purifiers. Crafting them provides power, which can then be transferred to objects by connecting them with wires.
|Name||Production Power||Crafting||Repair||Base ID|
|Windmill||3 Electricity||15 Steel, 4 Copper, 10 Aluminum, 2 Gear||00239530|
|Small generator||3 Electricity||4 Steel, 2 Copper, 2 Gear, 2 Rubber, 1 Ceramic||00030386|
|Medium generator||5 Electricity||7 Steel, 3 Copper, 3 Gear, 3 Rubber, 1 Ceramic, 3 Screw||00058837|
|Large generator||10 Electricity||12 Aluminum, 10 Copper, 6 Gear, 4 Rubber, 1 Ceramic, 5 Screw, 3 Nuclear material||0011e2c5|
|Fusion generator fo4ww||100 Electricity||12 Gear, 10 Screw, 20 Copper, 25 Aluminum, 12 Nuclear material, 2 Rubber, 8 Crystal||00000000|
|Vault-Tec reactor fo4vw||150 Electricity||15 Aluminum, 10 Copper, 6 Gear, 15 Rubber, 10 Ceramic, 40 Nuclear material, 15 Steel||00000000|
|Vault-Tec super-reactor fo4vw||500 Electricity||30 Steel, 30 Rubber, 100 Nuclear material, 15 Ceramic, 20 Copper, 30 Aluminum||00000000|
- Large generators cannot be built under a roof meaning the barn structures or building something tall to fit it.
- A windmill produces power still but does not make any noise but noticeably more expensive and the power-to-cost ratio.
- If several generators are attached to a single power pylon, the power value of that pylon would be the sum of the powers produced by the generators.
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