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General Atomics International has the finest industrial robots in the world. Buy two or more GAI robots and save! Special deal on 'Mr. Handy' models!Advertising applet

General Atomics International (GAI) was a pre-War company specializing in industrial robotics, energy, weapons, and software up until the Great War.

Background[]

One of the most prominent industrial robotics manufacturers in the world,[4] General Atomics was one of the first companies to introduce modern robots to the market, starting with the Mister Handy model in 2037, as a general purpose construction and maintenance unit. Used widely on both the American and Mexican markets (especially after the Mexico City earthquake of 2042), it was a rugged, reliable design, which received just one major hardware update in 2039, to eliminate a bug causing interference in the operation of the multiple arms.[Non-game 1][Non-game 2]

Although the model was vastly successful, it was still a design rooted in the technology of the 2030s, with a compact computer brain that was incapable of learning or executing complex tasks without extensive programming. By the 2070s, it was an automaton surrounded by more advanced designs utilizing cutting edge neural networks. In order to maintain their market share, General Atomics entered into a joint venture with RobCo Industries, combining its talent with General Atomics' experience in robotics.[5][6] The resulting model was a sleek, elegant design capable of self-programming and initiative, more than making up for halving the number of arms to just three. Despite its sophistication, it was also cost-effective, making it the perfect domestic servant robot.[7][8] The success of the joint venture resulted in the U.S. Army tapping GAI and RobCo to create Liberty Prime around 2072[9] and spearhead the creation of Robobrains at Robotics Technology Facility RB-2851 in Boston, Massachusetts.[10]

Beyond their robots, GAI also manufactured nuclear reactors for various purposes, such as providing backup power for Vaults (e.g. Vault 13),[Non-game 3] wave/particle diverters for laser weapons,[11] and even experimented with autonomous, automated robot networks supposed to maintain a facility independently. However, their Director Management System proved to be a disaster,[12] resulting in numerous fatalities at General Atomics Galleria that forced a shutdown of the facility[13][14] until firmware updates could be delivered to the affected robots. The casualties included the human supervisor who was legally required to be present on site.[15] The fact that the corporation did not go under can be chalked up to their official policy of bribing any survivors into silence (called "immediate financial settlement" in corpospeak).[13]

Locations[]

Employees[]

Products[]

Robots[]

Mister Handy

Mister Handy was one of General Atomics International's flagship products before the war.

Main article: Mister Handy

Mister Handy was produced by General Atomics International as a house-keeping and defensive robot, able to help out around the house and defend itself and possibly others with its buzzsaw and flamethrower. Mister Handy is speech-capable, communicating in a polite English accent.

Mister Gutsy[]

Main article: Mister Gutsy

Mister Gutsy is a modified Type-II Mister Handy designed for military use by the U.S. Army. Mister Gutsy comes with a plasma weapon, flamethrower, and significantly better armor than Mister Handy.

Robobrain[]

Main article: Robobrain

The robobrain was created by GAI as a military robot for the US. It uses a real organic brain as its processor. Military models are capable of using integrated laser weapons, sonic projection rays, and have human-enough manipulator claws to wield submachine guns and rifles. The robobrain, by the time of the Great War, still experimental with the only test runs seen by the general populace and never seeing full-fledged release.

Miss Nanny[]

Main article: Miss Nanny

Miss Nanny is an alternative to the Mister Handy model, programmed to speak French, and English in a French accent.[16]

Mister Orderly[]

Main article: Mister Orderly

Mister Orderly, unlike the Mister Handy or Mister Gutsy, is dedicated to medical procedures and experimental surgery. It is not hard to distinguish it from a Mister Handy as it has a white paint job on the body and has white and blue arms, each bearing a red border. However, it has the same British butler voice of the Mister Handy series of robots.

They were used in the Y-17 medical facility at Big MT. Like the late models of the Mister Handy line, they are capable of quite eloquent speech with a stereotypical English accent. They have three pincers of a blue color instead of the saw blade and the blowtorch of the Type-I Mister Handy.

Other products[]

Other
Software

Notes[]

  • The Sentinel Control System is an automaton featured in Fallout 4's Creation Club content "Sentinel Control System Companion." The Sentinel Control System was developed by General Atomics International in cooperation with West Tek. It was meant to provide military support to Army units by repurposing pre-existing power armor pieces.

Appearances[]

General Atomics International is mentioned in the Fallout manual, Fallout 3, Fallout 4 and its add-on Automatron, Creation Club content, Fallout 76, and Fallout: The Roleplaying Game. The company's products appear in all Fallout games.

Behind the scenes[]

Gallery[]

References[]

  1. Fort Independence terminal entries; Research terminal
  2. Research Note - Laser Rifle
  3. RobCo Research Center terminal entries; Receptionist terminal, Welcome to RobCo
  4. The Vault Dweller: "{118}{}{Please be more specific.}"
    Robot control terminal: "{120}{}{The style of industrial robots are commonly referred to as 'Robobrain'. [Click!] General Atomics International has the finest industrial robots in the world. Buy two or more GAI robots and save! Special deal on 'Mr. Handy' models! [Click!] Advertising applet terminated.}"
    (ROBCTRL.MSG) Note: This computer is located on level 1 of the Mariposa Military Base in Fallout.
  5. Museum of Technology terminal entries; Museum Information, Robotics Exhibits
  6. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old "safety barrels" REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until "launch," if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  7. REPCONN headquarters placard: The 'Hand' in Handy
    You never can have too many hands - three, why not four? That was RobCo's inspiration behind the popular (and cost-effective) Mr. Handy model, the first of the line shown here. Always a help around the household, whether with Mom in the kitchen using its titanium circular power saw or in the garage with Dad using its armor-piercing laser array, Mr. Handy is not just helpful... he's your friend, too.
    Exhibit Brought to You By Your Friends at RobCo.
  8. Fallout 4 loading screens: "Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises."
  9. Citadel terminal entries; Liberty Prime Operation, Capital Post Article -- June 3, 2072
  10. RobCo Sales & Service Center terminal entries; Production control terminal
  11. Fort Independence terminal entries; Research Note - Laser Rifle
  12. Starport Nuka terminal entries; Star control mainframe, Technician's Log - 8/31/2077
  13. 13.0 13.1 General Atomics Galleria terminal entries; Supervisor's terminal, 7/19/77
  14. General Atomics Galleria terminal entries; Supervisor's terminal, 7/26/77
  15. General Atomics Galleria terminal entries; Supervisor's terminal, 10/23/77
  16. "Petit a petit, l'oiseau fait son nid, n'est-ce pas?" (among other lines)
    (Miss Nanny's dialogue)
  17. Citadel terminal entries; Vault-Tec terminal
  18. Scoot's shack terminal entries; Ghost Field Research #1
  19. Berkeley Springs terminal entries#Davis family's terminal

Non-game

  1. Fallout: The Roleplaying Game
  2. Mr. Handy design document
  3. Vault Dweller's Survival Guide p.1-1—1-2: Important Vault Statistics
    Vault Number ............................13
    Starting construction date .........August 2063
    Ending construction date ..........March 2069
    Starting Budget .........................$400,000,000,000
    Final Budget, with interest ........$645,000,000,000
    Total number of occupants .......1,000 (at capacity)
    Total duration ...........................10 years (at capacity)
    Number of living quarters .........100 (hot bunking required if at maximum capacity)
    Door thickness ..........................4 yards, steel
    Earth coverage .........................3,200,000 tons of soil, at 200 feet
    Computer control system .........Think machine
    Primary power supply ...............Geo-thermal
    Secondary power supply ..........General Atomics Nuclear Power backup systems
    Power requirements .................3.98mkw/day
    Stores .......................................Complete construction equipment, hydro-agricultural farms, water purification from underground river, defensive weaponry to equip 10 men, communication, social and entertainment files (for total duration)
  4. Fallout at 25 Fallout Wiki roundtable
    Tagaziel: "Also: Question: Regarding the idea of "corps", very few corporations were actually shown in Fallout 1 and 2's world, with the biggest ones mentioned being RobCo and General Atomics, who wouldn't be expanded on until later on in the series. Is that a cyberpunk influence? A reference to the historic, massive growth of corporations in the WW2/post-war era? And specifically for @LeonB did you work on the signage? We've been trying to get a clear shot of Poseidon Gasoline for a while."
    [...]
    Tim Cain: "The name General Atomics is from stories by Robert Heinlein, and RobCo was because they were robbing you"
    Tagaziel: "Wait, really?"
    Tagaziel: "Not because they were working on robots?"
    bleep196: "No it's kind of in the subtext that they are literally scamming you"
    Tim Cain: "I am pretty sure the robbing angle came first, and them making robots was second"
  5. The Biggest Influences On Fallout, 1:30
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