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For the town in Fallout 2, see Gecko (town).
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For an overview of Geckos, see Gecko (creature).
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

Geckos are creatures found in the American Southwest. They can be found in most of the series except in Fallout 3, Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel.


Geckos in Van Buren are similar to Gecko's found in other entries in the series.

The ever-lovable geckos make an appearance near the front of the mine and around the edges of the surface of Burham Springs. They go towards creatures with food before others.[1]

A few geckos wander around in the canyon area. They avoid the Viper camp. Their wander routes will be confined to the canyons, and they won't go near the Viper camp or Alexandra's camp.[2]

Neither the geckos nor the gehennas are on teams, but they will investigate sounds of combat if they hear it, and will attack humanoid opponents over each other.[3]


The Burham Springs design documents outlines that there was supposed to be a particular quest where Phil would hire you to get rid of the Geckos around the town. The name of the quest was, quite litterally, Get Rid of Lingering Geckos.


The Gecko was originally supposed to be a random encounter, with the possibility of it occurring as many as 5 times. PCs with good Outdoorsman will be able to avoid the encounter entirely or set up favorable conditions. Geckos are a good source of skins for crafting leather armor and a few other items.[4]


Geckos were to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.


  1. Burham Springs design document/2
  2. Mesa Verde design document/2
  3. New Canaan design document/3
  4. Burham Springs design document/2