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Reactor guard

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Reactor guard
Geckos NPP guards
Biography
raceGhoul
sexMale
affiliationGecko
roleGuard
locationGecko's nuclear power plant
Gameplay
appearancesFallout 2
Statistics
base SPECIAL6 ST, 5 PE, 6 EN, 4 CH, 5 IN, 4 AG, 6 LK
derived statsHit Points: 70
Experience Points: 150
Armor Class: 4
Action Points: 7
Carry Weight: 175
Melee Damage: 1
Sequence: 10
Healing Rate: 2
tag skillsSmall Guns: 65
Unarmed: 60
Melee Weapons: 60
Throwing: 50
Science: 50
prototype id00000103 (reactor guard)
dialogue fileGCRDESK.MSG GCRGUARD.MSG
 
Gametitle-FO2
Gametitle-FO2

Gecko's nuclear power plant guards watch the nuclear power plant in Gecko in 2241.

BackgroundEdit

They guard the nuclear power plant. As such, they will allow any normie to wander in, but if any trouble arises, they will accuse them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

They will turn hostile if the Chosen One tries to lockpick the reactor doors.

InventoryEdit

Apparel Weapon Other items
Torn clothing Assault rifle $
Yellow pass key
Red pass key
Stimpak
XXXXXBeer
5mm AP x50
Jimmy Hats (yellow)
Cat's Paw

AppearancesEdit

Gecko's nuclear power plant guards only appear in Fallout 2.

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