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Gatling laser (Fallout 4)

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Icon disambig
For an overview of Gatling laser models in the Fallout series of games, see Gatling laser.
 
Gametitle-FO4
Gametitle-FO4

The Gatling laser is a weapon in Fallout 4.

CharacteristicsEdit

The gun is a large, two-handed weapon consisting of four rotating barrels that fire red laser pulses through two lenses. It uses fusion cores for ammunition. Each fusion core provides 500 shots. It has a high rate of fire but low accuracy, making it more useful for large numbers of close enemies.

Automatic reloading behavior can lead to an inventory full of partially-used cores if frequently swapping between weapons.

The Gatling laser has more damage and accuracy than a tri-barrel minigun, so this is a great weapon should you desire more accuracy and damage per-magazine. Its ammo is considerably more cost-efficient than a minigun's, so this also good for players on a budget that doesn't accommodate for 5mm ammunition, but makes fusion cores affordable.

Weapon modificationsEdit

Slot Mod Description Weapon prefix Damage per shot changeIcon damage Fire rate changeIcon attack Range change Accuracy changeIcon spread Magazine capacity (shots per reload) changeAssault carbine extended magazines Weight changeIcon weight Weapon value change in capsIcon merchant Perk needed Components Base ID
Receiver Gatling laser receiver Standard. Adhesive x3
Circuitry x 4
Crystal x3
Nuclear material x4
Screw x5
Steel x6
Photon exciter Improved critical shot damage and accuracy. Excited +3 -1.4 +19 Science! 3 Adhesive x3
Circuitry x5
Crystal x4
Nuclear material x 4
Screw x5
Steel x8
Beta wave tuner Adds burning damage. Improved range. Incendiary +3/3s fireIcon fire +1 -1.4 +57 Adhesive x4
Circuitry x 4
Crystal x4
Nuclear material x4
Screw x5
Steel x8
Boosted capacitor Improved damage. Boosted +3 -1.4 +94 Adhesive x4
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x3
Steel x9
Photon agitator Superior critical shot damage. Better accuracy. Agitated +5 -3.2 +132 Science! 3 Adhesive x5
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x4
Steel x9
Gamma wave emitter Adds better burning damage. Fiery +5/3s fireIcon fire +3 -3.2 +169 Science! 3 Adhesive x6
Circuitry x 7
Crystal x6
Nuclear material x6
Screw x5
Silver x4
Steel x9
Maximized capacitor Better damage. Maximized +7 -3.2 +207 Science! 4 Adhesive x6
Aluminum x9
Circuitry x 8
Crystal x7
Gold x2
Nuclear material x7
Screw x5
Boosted photon agitator Superior critical shot damage. Better accuracy. Improved damage. Boosted agitated +3 +6 -5 +244 Science! 4 Adhesive x7
Aluminum x9
Circuitry x 8
Crystal x7
Gold x4
Nuclear material x7
Screw x5
001b0259
Boosted gamma wave emitter Adds better burning damage. Better range. Improved damage. Boosted fiery +3
+5/3s fireIcon fire
+3 -5 +282 Science! 4 Adhesive x7
Aluminum x9
Circuitry x 8
Crystal x7
Gold x4
Nuclear material x7
Screw x5
Overcharged capacitor Superior damage. Overcharged +10 -5 +319 Science! 4
Gun Nut 2
Adhesive x8
Aluminum x12
Circuitry x 10
Crystal x8
Gold x5
Nuclear material x8
Screw x5
001b025b
Barrel Standard barrel Standard. Adhesive x7
Circuitry x6
Crystal x2
Fiber optics x10
Gears x14
Glass x7
Oil x6
Plastic x16
Screw x13
Silver x10
Spring x10
Charging barrels Better damage and range. Inferior rate of fire. Charging +42 -227 +24 -10.4 +357 Science! 4
Adhesive x10
Circuitry x10
Crystal x7
Fiber optics x21
Fiberglass x16
Gears x16
Glass x10
Gold x10
Oil x8
Screw x16
Spring x13
001889e9
Sights Standard sights Standard. Adhesive x2
Plastic x4
Reflex sight Better focus and sighted accuracy. Tactical +10 -1.4 +169 Science! 4 Adhesive x7
Fiber optics x3
Fiberglass x5
Glass x4
Nuclear material x6
Screw x4
Silver x5
001889eb
Muzzle No muzzle
Beam focuser Better range, accuracy, and recoil. Focused +24 +6 -3.6 +150 Science! 4 Adhesive x4
Glass x4
Plastic x6
Screw x5
Silver x5
001889ea

VariantsEdit

LocationsEdit

  • One sold by Proctor Teagan aboard the Prydwen at higher levels. (Level 20)
  • Carried by Brotherhood of Steel Knights & Paladins, if they are wearing power armor at higher levels.
  • Commonly found in Airship Down.
  • One can be found as loot on an enemy, Regi Blattaria, in a crippled house just west of Corvega assembly plant
  • Elder Arthur Maxson carries a unique variant (Final Judgment) during Airship Down and Precipice of War.
  • Can be found as legendary loot item above level 37.
  • Higher chance of appearing as legendary loot after level 40.
  • Can be obtained from Brotherhood of Steel fallen soldiers during The Battle of Bunker Hill, especially in the face-off between them and the Railroad in the underground basement part of the quest.
  • Aeternus is carried by the Rogue Knight during the quest Amoral Combat in Nuka-World (location). The quest must be repeated until the Rogue Knight is the challenger. Upon his defeat, he will drop Aeternus.

NotesEdit

  • Unlike other Gatling laser models this one appears to make use of four AER9 type long barrels and the Charging Barrels variant utilizes three Sniper Laser Barrels.
  • In the loading screen the Gatling laser is named the "laser Gatling."
  • The Charging Barrels do approximately 372 DPS while the Standard Barrel does approx. 823 DPS.
    • The above calculations are made without factoring in damage resistance.
  • Nuclear Physicist works on the Gatling laser, reducing the amount of the core used per shot, making the Gatling laser's magazine smaller than what's required to fully deplete the core, with the remaining charge dependent on the amount of investment made into Nuclear Physicist.
  • The Gatling laser burns through fusion cores at an alarming rate, which can be especially concerning to an individual simultaneously wielding the weapon and wearing power armor. This can be counteracted by investing into the Nuclear Physicist perk and by changing to the charging barrels, effectively turning the weapon into a siege breaker.
  • In spite of its rapid consumption of Fusion cores, the Gatling Laser has, by far, the cheapest ammo in the game on a per-shot basis because you get many shots from a single unit of 'ammo'. While other ammo cannot go below 1 cap per shot, your Charisma and bartering perks can reduce the price of a fusion core to as low as 240 caps. Even at the base capacity of 500 shots per core with no Nuclear Physicist perk, this is better than 2 shots per cap, and the perk only makes this better, though this is counterbalanced somewhat by the comparative difficulty of scavenging cores in the field.
    • Because of this, a Charging Barrels modded Gatling laser is extremely cheap to keep supplied with lots of ammunition in the late game, especially as cores become more common as regular loot in ammo containers.
  • Picking up a Gatling laser from a dead enemy will almost always add a fusion core to the player character's inventory, providing the weapon has been fired prior to the owners death. The charge appears to be random.
  • Despite its high DPS it is best used against large groups of weaker or lightly armored enemies, as the relatively low per shot damage can be sucked up by most enemies with energy resistance or high base damage resistance. With enough damage perks however, the Gatling Laser is more than capable of shredding through even the most heavily armored targets in seconds.
  • In V.A.T.S. the Gatling laser with charging barrels still gets 10 shots, making it extremely effective.
  • This weapon with the charging barrels does enough damage to negate any real need for the Heavy Gunner perk.
  • Though it's a laser weapon, the amount of stopping power is very high, causing almost constant staggering against sentry bots.
  • Due to the way the game calculates bonus percentages, a Gatling laser with the Charging Barrels mod and the Rapid legendary affix fires twice as fast as it normally would, at 50% of the standard firing rate instead of 25%. This effectively doubles the gun's damage output with a mod installed that already quadruples its per-shot damage, creating a truly devastating weapon that is extremely cost-efficient in terms of ammo usage. This effect is essentially what makes the unique Final Judgment variant so deadly. It also largely eliminates the Charging Barrels' greatest drawback (very low rate of fire) and thus makes it far more useful in fights against numerous weak and/or fast-moving enemies that are normally hard to hit, in addition to still inflicting ludicrous amounts of damage no matter how heavily armored it might be.
  • When the Charging Barrels are equipped, shooting the weapon while in 3rd person point of view and in sneak will increase the weapons firing rate.

BugsEdit

  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone When a fusion core is spent fueling power armor, the Gatling laser will behave as if it has no ammo even if there are spare cores. This issue can be resolved by switching to a different weapon and switch back.[verified]
  • pcIcon pc Should one choose to fire all 500 rounds of the core, upon reloading it will appear as though another core was not used. This is because of a bug caused by the repair bobblehead. Instead of increasing the Gatling laser's ammo capacity by 10%, it instead preserves roughly 10% of the fusion core's charge upon expending the 500 shots. This will cause a fusion core with a low charge to be placed in the inventory upon reloading, thus giving the illusion of infinite ammo. However, the cores are, indeed, being depleted of their charges.[verified]
  • pcIcon pc Should the Sole Survivor switch from the Gatling laser to another weapon, not only will the partially depleted core be dropped in the inventory, but one will also find it does not use another core from the inventory when pulling it back out. This could be exploited to gain as many partially depleted fusion cores as wanted.[verified]
  • pcIcon pc xboxoneIcon xboxone The legendary prefix "neverending" causes the Gatling laser to use no ammo. If only one core present in inventory it uses one fusion core for one shot and then goes out of ammo. This is likely caused by the way the game converts fusion cores into Gatling laser ammo, as putting in one "magazine" is forced to render an infinite capacity (just like with standard weapons).[verified]
  • pcIcon pc With an overcharged barrel, it is possible to speed up the rate of fire by switching to third person view mode and crouching. The weapon will fire at an increased fire rate, but still not as close to the unmodded fire rate.[verified]
  • pcIcon pc Companions using a Gatling laser with charging barrels will still retain the standard barrel's fire rate.[verified]
  • pcIcon pc With the Laser Charging Barrel mod, it is possible to double and triple firing rates by clicking a second/third time while aiming down the sights and firing, thus negating the firing speed penalty. [verified]

SoundsEdit

Gatling laser icon
Gatling laser icon
Gatling laser icon
ReloadVB

GalleryEdit

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