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Gary (clone)

From The Vault

(Redirected from Gary 23)
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Gary (clone)
race: Human (clone)
affiliation: Vault 108
role: Gary!
location: Vault 108
appearances: Fallout 3
quests:
actor:
SPECIAL: 5ST, 5PE, 4EN, 5CH, 5IN, 5AG, 5LK
ref id: see IDs
base id: see IDs

Gary was one of the original inhabitants of Vault 108, and clones of him are the only people left in the vault by 2277. The clones are all numbered and all of them are hostile towards non-clones.

Contents

[edit] Inventory

Apparel Weapon Other item On death
Vault 108 Jumpsuit Knife
OR
Lead Pipe
OR
N99 10mm Pistol
OR
Laser Pistol
OR
.44 magnum
- -

[edit] History

Main article: Vault 108

A holodisc found in the Vault 108 cloning lab, named "Cloning Log", explains that Gary was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. Apparently, the clones objected to this, escaped, and slaughtered the rest of the Vault's inhabitants.

[edit] Characteristics

The clones usually only speak their own name, using different tones to express anger, curiosity, or pain. All of the Gary clones wear Vault 108 Jumpsuits. With the exceptions of Gary 1 who carries an N99 10mm Pistol and Gary 33 who, when searched, may have a laser pistol and gary 17 has been found with a scoped .44 magnum, all the clones are either unarmed, or equipped with melee weapons (mainly knives or lead pipes) - although they will pick up better weapons from their surroundings, if possible. Notably, Gary 1 is only carrying 9 rounds of ammunition even though a 10mm Pistol has a 12 round magazine, indicating possible suicide by gunshot.

Overall, the Gary clones are rather weak, and can easily be dispatched by 1-2 Hunting Rifle headshots, 2-3 pistol headshots, or 2-3 melee weapon hits.

[edit] Statistics

Skills
  • Science: 40
  • Small Guns: 40
  • Unarmed: 38

[edit] Operation: Anchorage DLC

Main article: Outcast Outpost

In the Outcast Outpost (from the Operation: Anchorage add-on), a dead Gary (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room across from Protector McGraw. The room has an Easy lock so it will not be hard to get in. Gary 23 has nothing on him and his jumpsuit cannot be removed. If you inspect his body and the surrounding area, you will notice that his left arm has been cut off and that there are a bunch of medical tools nearby (ie: 2 bonesaws, knife, scissors). It seems that the Outcasts tried to remove a Pip-Boy 3000 from him the hard way. It's uncertain whether he was killed in this room, in the simulation, or somewhere else, but the pool of blood suggests that the first scenario is most likely. However, Specialist Olin comments on how it wasn't her fault "what happened to the first guy." Since the Outcasts ask for your help, it seems that Gary 23's Pip-Boy did not work, or they screwed it up in the process. Also possibly why the failsafe system is shut off and you can die in the simulation.

Another hint can be taken from Stanley in Vault 101 during the PC birthday party.After the PC shows ingratitude for their own Pip-Boy Stanley mentions to them that they "Should have seen the things he's had to do to get them off some of the old fellows," and suggest that the process is less than suitable for a children's party. This alludes to the lone Gary's fate and the predicament of the Outcast, all Pip-Boys biometrically locked to their owners.

  Also, Gary's name can be mentioned by two Outcast knights in the Outcast Outpost; one stating that the Outcasts choice of action may have been unnecessary, the other saying their actions were totally justified.


[edit] Oddities

  • It is possible for Gary 23 to be an old black man, rather than to appear as all the other Gary clones. Users have reported both normal Gary 23s and old black Gary 23s being found in the locked room of the Outcast base. Either way, his body will be positioned identically and his arm will be cut off and on the ground in pieces next to him. The only difference will be the appearance.
    • This is caused by a bug in which the skin coloring system malfunctions because of the fact that the Anchorage module is not the Fallout 3 master module. It can be fixed on the PC by adding the setting "bLoadFaceGenHeadEGTFiles=1" to the bottom of the "General" category in the Fallout INI (located in My Documents\My Games\Fallout 3).
    • Gary clones have the exact same death screams as a normal Vault 101 resident and when killed will scream "No!". Most likely the only words he can say are Gary and no.(Confirmed Xbox 360)

[edit] Interrogation Log

The following is based on Fallout 3 cut content and has not been confirmed by canon sources.

An unused ingame holotape, "Interrogation Log", can be found in the G.E.C.K.. The audio in that recording is scratchy. The script is below.






- Gary? /typical 'gary clone' voice/

- Listen, son, I know Morrill was rough on you. I'm sorry, I really am - /dev. comments: Military Interrogator playing "good cop"/
- Gary? Gary?
- Right. You can drop the act, now. I'm not here to hurt you. /dev. comments: "Good Cop" Losing his patience/
- Gary?
- <heavy sigh> Look, just remove the PIP-Boy and we can part ways. /dev. comments: "Good cop" continues to lose patience/
- Gary? GARY!
- You know what? Fuck this. Hand me that saw - and turn off the recorder. /dev. comments: "Good Cop" drops pretense and gets violent/
- Gaaaaaaary.... /in actual recording there is a heavy cry with auto-saw and meaty sounds/then death from loss of too much blood/body fell on the floor

Dialogue FORMID: xx00c10b
Holotape FORMID: xx00c523

[edit] IDs

Clone Base ID Reference ID Notes
Gary 1 0004168A 00041689
Gary 12 00041688 00041681
Gary 17 00041686 00041687
Gary 23 xx0029cd xx0029ce Operation: Anchorageadd-on, in Outcast Outpost
Gary 25 0004167A 0008D0F6
Gary 27 00041680 00041678
Gary 29 0004167C 000BC118
Gary 32 00041677 0004167B
Gary 33 0004167E 00041679
Gary 36 0008AAAB 0008AAAA
Gary 41 0008AABB 0008AABA
Gary 42 0008D10D 0008D10C
Gary 43 00041682 00041683
Gary 47 00041684 00041685