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|alignment =Neutral
 
|alignment =Neutral
 
|actor =[[Jeff Baker]]
 
|actor =[[Jeff Baker]]
  +
|dialogue =[[LDGary.txt]]
 
|special ={{SPECIAL|5,5,4,5,5,5,5}}
 
|special ={{SPECIAL|5,5,4,5,5,5,5}}
 
|tag skills ={{tag skills|unarmed=38|science=40|small guns=38}}
 
|tag skills ={{tag skills|unarmed=38|science=40|small guns=38}}
 
|level =3
 
|level =3
|derived ={{derived stats|hp=0}} (Garys 23 and 42) {{derived stats|hp=35|carry weight=200 lbs|crit chance=5|unarmed damage=2.4|poison resist=15|rad resist=6}} }}{{Games|FO3|FO3OA}}
+
|derived ={{derived stats|hp=0}} (Garys 23 and 42) {{derived stats|hp=35|carry weight=200 lbs|crit chance=5|unarmed damage=2.4|poison resist=15|rad resist=6}}
  +
}}{{Games|FO3|FO3OA}}
   
 
{{Rotating content
 
{{Rotating content
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}}
 
}}
   
'''Gary''' was one of the original inhabitants of [[Vault 108]], and [[clone]]s of him are the only people left in the vault by [[Timeline#2277|2277]].
+
'''Gary''' was one of the original inhabitants of [[Vault 108]], and [[Cloning|clone]]s of him are the only people left in the vault by [[Timeline#2277|2277]].
   
 
==Background==
 
==Background==
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Part of a grand cloning experiment that led to a horrific end for the instigators, 54 clones of "Gary" were created, but each began to exhibit psychotic tendencies to the scientists who created them. Eventually they rebelled and took over the Vault completely, and have evolved a complex and subtle series of ways to say "Gary" to convey their emotions. They are deranged and attack anyone that isn't Gary.<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
 
Part of a grand cloning experiment that led to a horrific end for the instigators, 54 clones of "Gary" were created, but each began to exhibit psychotic tendencies to the scientists who created them. Eventually they rebelled and took over the Vault completely, and have evolved a complex and subtle series of ways to say "Gary" to convey their emotions. They are deranged and attack anyone that isn't Gary.<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
   
A [[holodisk]] found in the Vault 108 cloning lab, named "[[Cloning log]]," explains that Gary was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. Apparently the clones objected to this, escaped, and slaughtered the rest of the Vault's inhabitants. It seems most of the Garys either escaped or were killed, as the Vault door is found open upon discovery, and Gary 23 is located far away from the Vault.
+
A [[Fallout 3 holodisks and notes|holodisk]] found in the Vault 108 cloning lab, named "[[Cloning log]]," explains that Gary was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. It is uncertain why the scientists continued to create homicidal clones or, indeed, why they started.
  +
  +
When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. Apparently the clones objected to this, escaped, and slaughtered the rest of the Vault's inhabitants. It seems most of the Garys either escaped or were killed, as the Vault door is found open upon discovery, and Gary 23 is located far away from the Vault.
   
 
Curiously, the Gary clones found in Vault 108 use almost entirely different ways of saying "Gary." The reason for this is not explained or even hinted at, but might be an intended joke by the developers.
 
Curiously, the Gary clones found in Vault 108 use almost entirely different ways of saying "Gary." The reason for this is not explained or even hinted at, but might be an intended joke by the developers.
   
 
===Gary 23===
 
===Gary 23===
In charge of Vault 108's [[Vacuum cleaner|vacuum-cleaning]] maintenance program, Gary 23 (or "Gary" to his brothers) was kidnapped in a daring raid by [[Morrill|Defender Morrill]]. He was drugged and dragged back to the [[Bailey's Crossroads]] [[Outcast Outpost|Outpost]] in the D.C. [[Metro]] Ruins. As Gary 23 utilized a [[Pip-Boy]], [[Olin|Specialist Olin]] attempted to remove the device to gain access to a [[Virtual reality|simulation]] pod inside the Outpost. The operation was deemed a complete failure.<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
+
In charge of Vault 108's [[Vacuum cleaner|vacuum-cleaning]] maintenance program, Gary 23 (or "Gary" to his brothers) was kidnapped in a daring raid by [[Morrill|Defender Morrill]]. He was dragged back to the [[Bailey's Crossroads]] [[Outcast Outpost|Outpost]] in the D.C. [[Metro]] Ruins. As Gary 23 utilized a [[Pip-Boy 3000|Pip-Boy]], [[Olin|Specialist Olin]] attempted to remove the device to gain access to a [[Virtual reality|simulation]] pod inside the Outpost. The operation was deemed a complete failure.<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
   
In the [[Outcast Outpost]] (from the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]), a dead Gary (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room ([[Lockpick]] 25) across from [[McGraw|Protector McGraw]]. Gary 23 has nothing on him and his jumpsuit cannot be removed. His left arm has been cut off, and there are medical tools nearby. It seems that the Outcasts tried to remove his [[Pip-Boy 3000]] through removal of the limb in order to use the military VR pod in order to gain access to an armory that opens once the simulation is complete. Specialist Olin also comments on how it wasn't her fault "what happened to the first guy." Gary's complete [[Interrogation log]] was cut from the game, but can be obtained through console commands if the player wants to know exactly what happened to him.
+
In the [[Outcast outpost]] (from the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]]), a dead Gary (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room ([[Lockpick]] 25) across from [[McGraw|Protector McGraw]]. Gary 23 has nothing on him and his jumpsuit cannot be removed. His left arm has been cut off, and there are medical tools nearby. It seems that the Outcasts tried to remove his Pip-Boy 3000 through removal of the limb in order to use the military VR pod in order to gain access to an armory that opens once the simulation is complete. Specialist Olin also comments on how it wasn't her fault "what happened to the first guy." Gary's complete [[Interrogation log]] was cut from the game, but can be obtained through console commands if one wants to know exactly what happened to him.
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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|-
 
|-
 
| style="text-align: left;" | '''{{linkable|Gary 25}}'''
 
| style="text-align: left;" | '''{{linkable|Gary 25}}'''
| 1x [[Vault jumpsuit (Fallout 3)|Vault 108 jumpsuit]]
+
| 1x [[Vault jumpsuit (Fallout 3)|Vault 108 jumpsuit]]<br />1x [[Scoped .44 magnum]]
 
| [[Vault 108| Vault 108 Cloning Lab]]
 
| [[Vault 108| Vault 108 Cloning Lab]]
 
| {{ID|04167a}}
 
| {{ID|04167a}}
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|-
 
|-
 
| style="text-align: left;" | '''{{linkable|Gary 32}}'''
 
| style="text-align: left;" | '''{{linkable|Gary 32}}'''
| 1x [[Vault jumpsuit (Fallout 3)|Vault 108 jumpsuit]]
+
| 1x [[Vault jumpsuit (Fallout 3)|Vault 108 jumpsuit]]<br />1x [[Scoped .44 magnum]]
 
| [[Vault 108| Vault 108 Living Quarters]]
 
| [[Vault 108| Vault 108 Living Quarters]]
 
| {{ID|041677}}
 
| {{ID|041677}}
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==Notes==
 
==Notes==
 
* There is evidence to suggest that at least some of the Gary clones were curious about the nature of non-clones. One such Gary can be observed studying a wastelander's corpse laid out on an operating table in the cloning labs.
 
* There is evidence to suggest that at least some of the Gary clones were curious about the nature of non-clones. One such Gary can be observed studying a wastelander's corpse laid out on an operating table in the cloning labs.
* Although the Gary clones usually say nothing but their name, their death quotes are similar to those of regular non-player characters: a Gary might shout, "No!" upon death. Also if you have stay hidden (by wearing [[Chinese stealth armor (Fallout 3)|Chinese stealth armor]] or [[Stealth Boy (Fallout 3)|Stealth Boy]]) and get close enough to two Garys, you can hear them talking like normal wastelanders, saying things like "morning," "hey," or "be careful with that."
+
* Although the Gary clones usually say nothing but their name, their death quotes are similar to those of regular non-player characters: a Gary might shout, "No!" upon death. Also, if you stay hidden (by wearing [[Chinese stealth armor (Fallout 3)|Chinese stealth armor]] or [[Stealth Boy (Fallout 3)|Stealth Boy]]) and get close enough to two Garys, they can be heard talking like normal wastelanders, saying things like "morning," "hey," or "be careful with that."
   
 
==Notable quotes==
 
==Notable quotes==
 
{{Notable content
 
{{Notable content
|{{inline quote|Hahaha, Gary!|sound=FO3 Gary HaHaGary.ogg}}
+
|{{inline quote|Haha, Gary!|sound=FO3 Gary HaHaGary.ogg}}
 
|{{Inline quote|Gaaaaarrryyyy!|sound=FO3 Gary Gaaaaary.ogg}}
 
|{{Inline quote|Gaaaaarrryyyy!|sound=FO3 Gary Gaaaaary.ogg}}
 
|{{Inline quote|Gary!|sound=FO3 Gary Gary!.ogg}}
 
|{{Inline quote|Gary!|sound=FO3 Gary Gary!.ogg}}
 
|{{Inline quote|Awww, Gary!|sound=FO3 Gary AwwwGary.ogg}}
 
|{{Inline quote|Awww, Gary!|sound=FO3 Gary AwwwGary.ogg}}
|{{Inline quote|Gary, Gary, Gary!|sound=FO3 Gary TripleGary.ogg}}
+
|{{Inline quote|Gary! Gary! Gary!|sound=FO3 Gary TripleGary.ogg}}
 
}}
 
}}
   
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==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
Interrogation_Room.jpg|Dead Gary in the 'interrogation' room of the [[Outcast Outpost]] from ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''.
+
Interrogation_Room.jpg|Dead Gary in the 'interrogation' room of the [[Outcast Outpost]] from ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]''
Fallout3 2011-08-11 22-22-58-72.jpg|Dead Gary [[Outcast Outpost]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' side view
+
Gary 23 Outcast outpost.jpg|Dead Gary [[Outcast Outpost]] ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' side view
 
</gallery>
 
</gallery>
   
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[[Category:Fallout 3 characters]]
 
[[Category:Fallout 3 characters]]
[[Category:Vault 108 characters]]
 
[[Category:Operation: Anchorage characters]]
 
[[Category:Outcast Outpost characters]]
 
 
[[Category:Fallout 3 human characters]]
 
[[Category:Fallout 3 human characters]]
 
[[Category:Operation: Anchorage characters]]
 
[[Category:Outcast outpost characters]]
 
[[Category:Vault 108 characters]]
   
  +
[[de:Gary (Klon)]]
  +
[[es:Gary (clon)]]
  +
[[fi:Gary (klooni)]]
 
[[pl:Gary (klon)]]
 
[[pl:Gary (klon)]]
 
[[ru:Гэри (клон)]]
 
[[ru:Гэри (клон)]]

Revision as of 09:17, 28 July 2015

 
Gametitle-FO3Gametitle-FO3 OA
Gametitle-FO3Gametitle-FO3 OA
Gary!

Gary was one of the original inhabitants of Vault 108, and clones of him are the only people left in the vault by 2277.

Background

Main article: Vault 108

Part of a grand cloning experiment that led to a horrific end for the instigators, 54 clones of "Gary" were created, but each began to exhibit psychotic tendencies to the scientists who created them. Eventually they rebelled and took over the Vault completely, and have evolved a complex and subtle series of ways to say "Gary" to convey their emotions. They are deranged and attack anyone that isn't Gary.[1]

A holodisk found in the Vault 108 cloning lab, named "Cloning log," explains that Gary was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. It is uncertain why the scientists continued to create homicidal clones or, indeed, why they started.

When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. Apparently the clones objected to this, escaped, and slaughtered the rest of the Vault's inhabitants. It seems most of the Garys either escaped or were killed, as the Vault door is found open upon discovery, and Gary 23 is located far away from the Vault.

Curiously, the Gary clones found in Vault 108 use almost entirely different ways of saying "Gary." The reason for this is not explained or even hinted at, but might be an intended joke by the developers.

Gary 23

In charge of Vault 108's vacuum-cleaning maintenance program, Gary 23 (or "Gary" to his brothers) was kidnapped in a daring raid by Defender Morrill. He was dragged back to the Bailey's Crossroads Outpost in the D.C. Metro Ruins. As Gary 23 utilized a Pip-Boy, Specialist Olin attempted to remove the device to gain access to a simulation pod inside the Outpost. The operation was deemed a complete failure.[1]

In the Outcast outpost (from the Operation: Anchorage add-on), a dead Gary (Gary 23) can be found wearing a Vault 108 jumpsuit in the locked room (Lockpick 25) across from Protector McGraw. Gary 23 has nothing on him and his jumpsuit cannot be removed. His left arm has been cut off, and there are medical tools nearby. It seems that the Outcasts tried to remove his Pip-Boy 3000 through removal of the limb in order to use the military VR pod in order to gain access to an armory that opens once the simulation is complete. Specialist Olin also comments on how it wasn't her fault "what happened to the first guy." Gary's complete Interrogation log was cut from the game, but can be obtained through console commands if one wants to know exactly what happened to him.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Variants

Name Inventory Location Base ID Ref ID
Gary 1 1x Vault 108 jumpsuit
1x N99 10mm pistol
1-16x 10mm round
Vault 108 Cloning Lab 0004168A 00041689
Gary 12 1x Vault 108 jumpsuit
1x lead pipe
Vault 108 Cloning Lab 00041688 00041681
Gary 17 1x Vault 108 jumpsuit Vault 108 Cloning Lab 00041686 00041687
Gary 23 Dead Operation: Anchorage (add-on) 1x Vault 108 jumpsuit Outcast Outpost xx0029CD xx0029CE
Gary 25 1x Vault 108 jumpsuit
1x Scoped .44 magnum
Vault 108 Cloning Lab 0004167A 0008D0F6
Gary 27 1x Vault 108 jumpsuit Vault 108 Living Quarters 00041680 00041678
Gary 29 1x Vault 108 jumpsuit
1x lead pipe
Vault 108 Living Quarters 0004167C 000BC118
Gary 32 1x Vault 108 jumpsuit
1x Scoped .44 magnum
Vault 108 Living Quarters 00041677 0004167B
Gary 33 1x Vault 108 jumpsuit Vault 108 Living Quarters 0004167E 00041679
Gary 36 1x Vault 108 jumpsuit
1x lead pipe
Vault 108 Cloning Lab 0008AAAB 0008AAAA
Gary 41 1x Vault 108 jumpsuit
1x Knife
Vault 108 Cloning Lab 0008AABB 0008AABA
Gary 42 Dead 1x Vault 108 jumpsuit Vault 108 Entrance 0008D10D 0008D10C
Gary 43 1x Vault 108 jumpsuit
1x Knife
Vault 108 Cloning Lab 00041682 00041683
Gary 47 1x Vault 108 jumpsuit Vault 108 Cloning Lab 00041684 00041685

Notes

  • There is evidence to suggest that at least some of the Gary clones were curious about the nature of non-clones. One such Gary can be observed studying a wastelander's corpse laid out on an operating table in the cloning labs.
  • Although the Gary clones usually say nothing but their name, their death quotes are similar to those of regular non-player characters: a Gary might shout, "No!" upon death. Also, if you stay hidden (by wearing Chinese stealth armor or Stealth Boy) and get close enough to two Garys, they can be heard talking like normal wastelanders, saying things like "morning," "hey," or "be careful with that."

Notable quotes

Appearances

The Gary clones appear only in Fallout 3. Gary 23 appears (dead) in the Fallout 3 add-on Operation: Anchorage.

Gallery

References