Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
|
Garl Death-Hand is the leader of the Khans in 2161.
Background
Garl is the brutal leader of the Khans, ruling his band of raiders with an iron fist from an old ranch house in the middle of nowhere. He is descendant from the population of Vault 15 and regularly raids Shady Sands for supplies.
Interactions with the player character
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Other Interactions
When Tandi is kidnapped by the Khans and the Vault Dweller is asked by her father, Aradesh (the leader of Shady Sands), to save her, the player can barter with Garl for her. Whilst bartering she appears as herself from the shoulders up.
If the Vault Dweller is male and has Luck greater than 8, there is a 50% probability that he will look like Garl's father, the original Death-Hand and original leader of the Khans. Everyone in the camp gets freaked out by the "ghost of Death-Hand" returning as, apparently, Garl killed his father to gain control of the gang.
Effects of player actions
Canonically, as established in Fallout 2, Garl is eventually killed by the Vault Dweller, along with all other Khans save one, called Darion, who continues the Khans legacy, carrying on in Fallout 2 as the New Khans.
Tell me about
Garl 's Tell-me-abouts | |
---|---|
Query | Response |
Khans | That's us, you lackey. |
Garl | I am the leader of the Khans. I am the most feared man in the wasteland. |
Gwen | She is second in command. |
Alya | She is an advisor. She plans the raids. |
Diana | She is the armorer. She repairs our equipment. |
Petrox | He collects our supplies. |
Tolya | He is the cook. |
Junktown | They are to the southwest. We sometimes go there to relax after a hard day pillaging. |
Shady, Sands | Miserable little piss ant community. I could crush them. |
Hub | They are to the south. We trade with them. Mostly for water and ammo, but sometimes for weapons. |
Water | Why should I care? |
Tandi | I don't know anyone by that name. |
Chip | A what? |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Metal armor | Desert Eagle | 80x .44 Magnum JHP 1x booze |
Quotes
- Garl's some dumb-ass who thinks he can take over the world with his crummy raiders. Yeah, whatever. - Ian about Garl
- He leads the Khans. He is one of the most dangerous men that has ever set eyes on Shady Sands. He leads the raider clans with a heavy fist. - Razlo about Garl
Appearances
Garl only appears in the original Fallout. He is mentioned in Fallout 2.
|