“We're machinists, not fighters.”
Gabriel is the leader of the Gun Runners in 2161.
Background
He leads a gang-turned-company outfit specializing in manufacturing weapons and ammunition that operated in the Los Angeles area from 2130s to early 2160s. He is a large man, concerned with the well-being of his subordinates.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Quests
- Exterminate the deathclaws: The Vault Dweller is asked to help them get rid of the deathclaw nest outside the factory, which is preventing the Gun Runners from extending their trade routes to other gangs in the LA area.
- Get weapons for the Blades: The Blades need more weapons to get the Regulators out of Adytum. Talking to Gabriel about it, he will redirect to Zack instead.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Combat armor | Plasma rifle Ripper |
Microfusion cell x50 Stimpak x6 Bottle cap x56 Small energy cell x80 |
Appearances
Gabriel appears only in the original Fallout.
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