Free the Blackfoots from the Daughter of Hecate
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Free the Blackfoots from the Daughter of Hecate | |||||||||||||||||||||||||||||||||
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| The following is based on Van Buren and has not been confirmed by canon sources. |
Free the Blackfoots from the Daughter of Hecate was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is located in the Blackfoot Village.
Contents |
Background
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Most of the Blackfoots fear the power of Hecate and her Daughters, but unlike Caesar, they see being under the influence of Hecate as a necessary evil, since she's "proven" time and again that she controls the tribe's fertility.
Character type completion breakdown
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- DiploBoy - Can convince Merrin that she'd be more comfortable elsewhere. This is a temporary solution, since another Daughter would be sent to replace her, but it will give time for the Blackfoots to do things without Hecate's eye on them.
- Science Boy - Can concoct something to increase the Daughter's sensitivity to dog hair, forcing her to flee. This might convince the Blackfoots that the canine gods have denounced Hecate.
- Combat Boy - Can lead the tribe's warriors against the Vipers/Daughters. Ouch!
Journal Entries
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Normal Journal
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| Stage | Status | Description |
|---|---|---|
| 1 | The Blackfoots fear Merrin as an agent of the Daughters of Hecate, but claim they need her because of superstitious mumbo-jumbo. Maybe they'd be better off without her. | |
| 2 | I convinced Merrin to go back to her people, but the Daughters of Hecate will just send another witch. I need to use this time to show the Blackfoots they don't need the Daughters interfering with their lives. | |
| 3 | After a little chemistry on my part, Merrin's dog allergies went haywire and she had to leave the Blackfoot village. Hopefully the Blackfoots will take this as a sign that the Daughters don't belong here. | |
| 4 | I convinced the Blackfoots to attack the Vipers and their Daughters of Hecate masters. |
Dumb Journal
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| Stage | Status | Description |
|---|---|---|
| 1 | Merrin scares the Blackfoots. Maybe I get her to leave? | |
| 2 | I talk Merrin into leaving. Ha! No more Merrin! | |
| 3 | I make Merrin get big sneezes from dogs. She went away. | |
| 4 | I lead Blackfoots to fight the Vipers and Daughter! Fight, fight! |