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Fallout Wiki
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* 5 in a bucket in small room with a sink in the back of [[L.O.B. Enterprises]]
 
* 5 in a bucket in small room with a sink in the back of [[L.O.B. Enterprises]]
 
* 5 behind the gate in [[Hamilton's Hideaway]] ([[Weapons cache key|key]] obtained by [[Three Dog]])
 
* 5 behind the gate in [[Hamilton's Hideaway]] ([[Weapons cache key|key]] obtained by [[Three Dog]])
* 5 in a sink in a bathroom in the southwest of [[Northwest Seneca Station]]
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* 5 in a sink in a bathroom in the southwest of [[Northwest Seneca station]]
 
* 5 on a shelf in a small room to the south of [[Bethesda underworks]]'s entrance (circle around).
 
* 5 on a shelf in a small room to the south of [[Bethesda underworks]]'s entrance (circle around).
 
* 5 in the [[Chryslus Building]]'s basement.
 
* 5 in the [[Chryslus Building]]'s basement.
 
===Boxes===
 
===Boxes===
One garanteed grenade, 75% chance to spawn 2 to 6.
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One guaranteed grenade, 75% chance to spawn 2 to 6.
 
* Three in the [[Rock Creek Caverns]].
 
* Three in the [[Rock Creek Caverns]].
 
* Two on shelves, east of the [[Sewer (metro)|metro]] in [[Pennsylvania Avenue]], in a trapped super mutant hideout below a building.
 
* Two on shelves, east of the [[Sewer (metro)|metro]] in [[Pennsylvania Avenue]], in a trapped super mutant hideout below a building.
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* Grenades can be shot out of the air in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]
 
* Grenades can be shot out of the air in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]
 
* It is possible to acquire a damaged frag grenade. If this happens,it is possible to repair it with other damaged grenades though it will do reduced damage.
 
* It is possible to acquire a damaged frag grenade. If this happens,it is possible to repair it with other damaged grenades though it will do reduced damage.
* Holding the grenade in one's hand after pulling the pin does not make it detonate.
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* Holding the grenade in one's hand after pulling the pin does not make it detonate. This is due to the safety lever not being allowed to detach.
* A virtually limitless supply of Frag grenades can be had by trading in [[energy weapons]], [[scrap metal]], [[sensor module]]s, and [[power armor]] at [[Fort Independence]].
+
* A virtually limitless supply of frag grenades can be had by trading [[Fallout: New Vegas weapons#Energy weapons|energy weapons]], [[scrap metal]], [[sensor module]]s, and [[Power armor (Fallout 3)|power armor]] to [[Casdin|Protector Casdin]] at [[Fort Independence]].
   
 
==Behind the scenes==
 
==Behind the scenes==
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[[Category:Fallout 3 thrown explosives]]
 
[[Category:Fallout 3 thrown explosives]]
   
[[ru:Осколочная граната (Fallout 3)]]
 
 
[[de:Splittergranate (Fallout 3)]]
 
[[de:Splittergranate (Fallout 3)]]
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[[es:Granada de fragmentación (Fallout 3)]]
 
[[ru:Осколочная граната (Fallout 3)]]

Revision as of 21:15, 1 April 2016

 
Gametitle-FO3
Gametitle-FO3

A frag grenade is a thrown explosive in Fallout 3.

Characteristics

Frag grenades are standard grenades creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. It seems to have the same blast radius as its more powerful energy-based variant, the plasma grenade. They are commonly used by melee-equipped raiders and super mutants when they are out of melee range.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to an advantage; such as throwing grenades through doorways or bouncing them around corners to ambush enemies out of sight.

Grenades are an optional target in V.A.T.S., and can even be shot out of the air, causing them to detonate. This can be used to an advantage, as they will deal damage to an enemy if they are holding them or in close proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger due to the fact that the player character only takes 10% of the damage in V.A.T.S. they would take when outside V.A.T.S. Additionally, throwing grenades with V.A.T.S and subsequently landing a successful hit will cause the grenade to explode right at the target's feet, making V.A.T.S the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/celling).

A grenade that has been thrown toward the PC will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both overall health and limbs.

It is also possible to plant live grenades on an non-player character by passing one from one's inventory to the non-player character's inventory via reverse-pickpocketing. This will kill the non-player character, regardless of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-player character's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't detonate. Successfully killing a non-player character using this technique can give the Psychotic Prankster achievement.

Variants

  • Sim version Operation: Anchorage (add-on) - A version used exclusively in the Anchorage Reclamation simulation, it differs from the standard Fallout 3 variant only in that it cannot be dropped, although it still can be transferred between containers or given to your companions.

Locations

Boxes

One guaranteed grenade, 75% chance to spawn 2 to 6.

Notes

  • Super mutants call grenades "potatoes" or "hot potatoes" (strangely, Moira Brown refers to frag mines in the same way) and swampfolk refer to them as "pineapples".
  • Grenades can be shot out of the air in V.A.T.S.
  • It is possible to acquire a damaged frag grenade. If this happens,it is possible to repair it with other damaged grenades though it will do reduced damage.
  • Holding the grenade in one's hand after pulling the pin does not make it detonate. This is due to the safety lever not being allowed to detach.
  • A virtually limitless supply of frag grenades can be had by trading energy weapons, scrap metal, sensor modules, and power armor to Protector Casdin at Fort Independence.

Behind the scenes

  • The frag grenade does not appear to expel any fragments; the damage radius also supports this. It seems that the frag grenade works more like a concussion grenade.

Gallery

See also