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{{For|an overview of all grenades|Hand grenades|an overview of other fragmentation grenades|Fragmentation grenades}}
{{For|frag and other grenade models used in other games|Grenade}}
 
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FO3
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|games =FO3
|name =Frag grenade
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|type =grenade
|image =FRAGGRENADE.png
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|icon =Frag grenade icon.png
|icon =Frag grenade icon.png
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|image =FRAGGRENADE.png
|type =grenade
+
|skill =Explosives
|unique =no
+
|damage =1
  +
|explosion damage =100
|skill =Explosives
 
|damage =1
+
|perk1 =Demolition Expert
  +
|perk1 expl mult =0.6
|explosiondamage =100
 
|perk1 =Demolition Expert
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|perk2 =Bloody Mess (perk)
|perk1explmult =0.6
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|perk2 mult =0.05
|perk2 =Bloody Mess
+
|perk2 expl mult =0.05
|perk2mult =0.05
+
|perk3 =Ghoul Ecology
|perk2explmult =0.05
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|perk3 add =5
|critdmg =0
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|perk3 expl add =5
  +
|attack shots/sec =0.6522
|crit%mult =1
 
|ap =24
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|crit dmg =0
|hp =5
+
|crit % mult =1
|weight =0.5
+
|ap =24
|value =25
+
|hp =5
|baseid =00004330
+
|weight =0.5
 
|value =25
  +
|baseid ={{ID|004330}}<br />{{DLC_ID|003f43}} (sim version)
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
The '''frag grenade''' is a [[Fallout 3 weapons|weapon]] in ''[[Fallout 3]]''.
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A '''frag grenade''' is a [[thrown explosive]] in ''[[Fallout 3]]''.
   
 
==Characteristics==
 
==Characteristics==
The frag grenade is a standard grenade creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. It seems to have the same blast radius as its more powerful energy-based variant, the [[Plasma Grenade (Fallout 3)|plasma grenade]]. They are commonly used by melee equipped [[Raiders|raiders]] and [[Vault 87 super mutant|super mutants]] when they are out of melee range.
+
Frag grenades are standard grenades creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. It seems to have the same blast radius as its more powerful energy-based variant, the [[Plasma grenade (Fallout 3)|plasma grenade]]. They are commonly used by melee-equipped [[raiders]] and [[Vault 87 super mutant|super mutant]]s when they are out of melee range.
   
Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in game physics can also be used to your advantage; such as throwing grenades through doorways or bouncing them around corners to attack enemies who cannot see you.
+
Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to an advantage; such as throwing grenades through doorways or bouncing them around corners to ambush enemies out of sight.
   
Grenades are an optional target in [[V.A.T.S.]], and can even be shot out of the air, causing them to detonate. This can be used to your advantage, as they will deal damage to an enemy if they are holding them or in close proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger due to the fact you only take 10% of the damage in V.A.T.S. you would take when outside V.A.T.S. Additionally, throwing grenades with V.A.T.S and subsequently landing a successful hit will cause the grenade to explode right at the target's feet, making V.A.T.S the most efficient way to use grenades to best effect (unless your throwing it around a corner or through a hole in the floor/celling).
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Grenades are an optional target in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], and can even be shot out of the air, causing them to detonate. This can be used to an advantage, as they will deal damage to an enemy if they are holding them or in close proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger due to the fact that the player character only takes 10% of the damage in V.A.T.S. they would take when outside V.A.T.S. Additionally, throwing grenades with V.A.T.S and subsequently landing a successful hit will cause the grenade to explode right at the target's feet, making V.A.T.S the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/celling).
   
A grenade that has been thrown toward you will show up on your HUD as a red arrow denoting its direction relative to you. Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both your overall health and your limbs.
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A grenade that has been thrown toward the PC will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both overall health and limbs.
   
It is also possible to [[Planting_items#Exploding_Pants|plant a live grenade]] on an NPC by passing one from your inventory to the NPC's inventory via reverse-pickpocketing. This will kill the NPC, regardless of how much health he has, making the frag grenade far more deadly. If you get caught putting a grenade in an NPC's inventory, they act as if you were normally stealing something from them, and return the grenade to your inventory though it won't detonate. If you successfully kill a NPC using this technique you will earn the [[Psychotic Prankster]] achievement.
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It is also possible to [[Planting_items#Exploding_Pants|plant live grenades]] on an non-player character by passing one from one's inventory to the non-player character's inventory via reverse-pickpocketing. This will kill the non-player character, regardless of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-player character's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't detonate. Successfully killing a non-player character using this technique can give the [[Psychotic Prankster]] achievement.
  +
  +
===Variants===
  +
* Sim version {{icon|fo3oa|link=Operation: Anchorage (add-on)}} - A version used exclusively in the [[Anchorage Reclamation simulation]], it differs from the standard ''Fallout 3'' variant only in that it cannot be dropped, although it still can be transferred between containers or given to your [[Fallout 3 companions|companions]].
  +
  +
==Locations==
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* 8 grenades in a niche in the cave area of [[Shalebridge hill]] with the [[Giant ant (Fallout 3)#Giant ant queen|giant ant queen]]
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* 8 on shelves in the large bunk area of [[Meresti Metro station]]
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* 6 on the counter next the protectron pod in the farmacy.
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* 5 in a bucket in small room with a sink in the back of [[L.O.B. Enterprises]]
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* 5 behind the gate in [[Hamilton's Hideaway]] ([[Weapons cache key|key]] obtained by [[Three Dog]])
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* 5 in a sink in a bathroom in the southwest of [[Northwest Seneca Station]]
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* 5 on a shelf in a small room to the south of [[Bethesda underworks]]'s entrance (circle around).
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* 5 in the [[Chryslus Building]]'s basement.
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===Boxes===
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One garanteed grenade, 75% chance to spawn 2 to 6.
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* Three in the [[Rock Creek Caverns]].
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* Two on shelves, east of the [[Sewer (metro)|metro]] in [[Pennsylvania Avenue]], in a trapped super mutant hideout below a building.
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* Two on the second floor of a ruined house, east in the [[Fairfax ruins]].
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* Two on the beam going over two metro trains in [[Warrington trainyard]].
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* Two Average locked boxes north of the [[exploding scientist truck]], next to some wrecked cars and a skeleton.
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* Two in the [[Sewer (Grayditch)|Grayditch sewer]].
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* Two in the [[Dunwich Building]], ground floor.
   
 
==Notes==
 
==Notes==
* [[Vault 87 super mutant|super mutants]] call grenades "potatoes" or "hot potatoes"(strangely, [[Moira Brown]] refers to [[Frag mine (Fallout 3)|frag mines]] in the same way), [[Swampfolk]] call them "pineapples".
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* [[Vault 87 super mutant|Super mutants]] call grenades "potatoes" or "hot potatoes" (strangely, [[Moira Brown]] refers to [[Frag mine (Fallout 3)|frag mine]]s in the same way) and [[swampfolk]] refer to them as "pineapples".
*Grenades can be shot out of the air in [[VATS]].
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* Grenades can be shot out of the air in [[Vault-Tec Assisted Targeting System|V.A.T.S.]]
*It is possible to aquire a damaged frag grenade. If this happens, you will be able to repair it with other damaged grenades and it will do reduced damage.
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* It is possible to acquire a damaged frag grenade. If this happens,it is possible to repair it with other damaged grenades though it will do reduced damage.
  +
* Holding the grenade in one's hand after pulling the pin does not make it detonate.
  +
* A virtually limitless supply of Frag grenades can be had by trading in [[energy weapons]], [[scrap metal]], [[sensor module]]s, and [[power armor]] at [[Fort Independence]].
   
 
==Behind the scenes==
 
==Behind the scenes==
* The frag grenade does not appear to expel any fragments; the damage radius also supports this. It seems that the frag grenade works more like a [http://en.wikipedia.org/wiki/Hand_grenade#Concussion Concussion Grenade].
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* The frag grenade does not appear to expel any fragments; the damage radius also supports this. It seems that the frag grenade works more like a [[Wikipedia:Hand grenade#Concussion|concussion grenade]].
 
==Bugs==
 
*Sometimes when throwing a frag grenade in VATS it will not explode. {{Verify|20:09, July 7, 2011 (UTC)}}
 
   
 
==Gallery==
 
==Gallery==
<gallery>
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<gallery captionalign="left" widths=220>
 
FragGrenadeDetonation.jpg|The blast of a frag grenade
 
FragGrenadeDetonation.jpg|The blast of a frag grenade
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FragGrenadeCA.jpg|Frag grenade concept art by Adam Adamowicz.
 
</gallery>
 
</gallery>
   
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[[Category:Fallout 3 Explosives skill weapons]]
 
[[Category:Fallout 3 Explosives skill weapons]]
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[[Category:Fallout 3 thrown explosives]]
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[[ru:Осколочная граната (Fallout 3)]]
 
[[ru:Осколочная граната (Fallout 3)]]
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[[de:Splittergranate (Fallout 3)]]

Revision as of 15:15, 17 May 2015

 
Gametitle-FO3
Gametitle-FO3

A frag grenade is a thrown explosive in Fallout 3.

Characteristics

Frag grenades are standard grenades creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. It seems to have the same blast radius as its more powerful energy-based variant, the plasma grenade. They are commonly used by melee-equipped raiders and super mutants when they are out of melee range.

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in-game physics can also be used to an advantage; such as throwing grenades through doorways or bouncing them around corners to ambush enemies out of sight.

Grenades are an optional target in V.A.T.S., and can even be shot out of the air, causing them to detonate. This can be used to an advantage, as they will deal damage to an enemy if they are holding them or in close proximity when they explode. Grenades can be thrown point-blank in V.A.T.S with less danger due to the fact that the player character only takes 10% of the damage in V.A.T.S. they would take when outside V.A.T.S. Additionally, throwing grenades with V.A.T.S and subsequently landing a successful hit will cause the grenade to explode right at the target's feet, making V.A.T.S the most efficient way to use grenades to best effect (unless throwing it around a corner or through a hole in the floor/celling).

A grenade that has been thrown toward the PC will show up on the HUD as a red arrow denoting its direction relative to current position. Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both overall health and limbs.

It is also possible to plant live grenades on an non-player character by passing one from one's inventory to the non-player character's inventory via reverse-pickpocketing. This will kill the non-player character, regardless of how much health they have, making the frag grenade far more deadly. Getting caught putting a grenade in an non-player character's inventory makes them take it as stealing something from them, and return the grenade to the inventory though it won't detonate. Successfully killing a non-player character using this technique can give the Psychotic Prankster achievement.

Variants

  • Sim version Operation: Anchorage (add-on) - A version used exclusively in the Anchorage Reclamation simulation, it differs from the standard Fallout 3 variant only in that it cannot be dropped, although it still can be transferred between containers or given to your companions.

Locations

Boxes

One garanteed grenade, 75% chance to spawn 2 to 6.

Notes

  • Super mutants call grenades "potatoes" or "hot potatoes" (strangely, Moira Brown refers to frag mines in the same way) and swampfolk refer to them as "pineapples".
  • Grenades can be shot out of the air in V.A.T.S.
  • It is possible to acquire a damaged frag grenade. If this happens,it is possible to repair it with other damaged grenades though it will do reduced damage.
  • Holding the grenade in one's hand after pulling the pin does not make it detonate.
  • A virtually limitless supply of Frag grenades can be had by trading in energy weapons, scrap metal, sensor modules, and power armor at Fort Independence.

Behind the scenes

  • The frag grenade does not appear to expel any fragments; the damage radius also supports this. It seems that the frag grenade works more like a concussion grenade.

Gallery

See also