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They're annoying. Tezzla Cannon 11:53, August 20, 2010 (UTC)
- A glitch happens for whatever reason its happening, it could be an error in the program or conflicting process' it could happen because your developer doesnt know how to have games properly playstested, im looking at you bethesda >:( ralok 12:29, August 20, 2010 (UTC)
- Just wait until Obsidian releases New Vegas if you want to see bugs and glitches. Their track record doesn't offer much hope for the future. Mictlantecuhtli 12:37, August 20, 2010 (UTC)
I dont know about that, typically when they work on a sequal i find that there tends to be less catostrophic gltiches than the original product. ralok 12:56, August 20, 2010 (UTC)
- I doubt you're speaking about NwN2, or Kotor 2 as both of those are notoriously buggy and glitchy. The latter had a game stopping bug when returning to Dantooine to the rebuilt temple (game would often freeze 3+ times trying to get through the cutscene), and NwN2 had several bugs which could impede progress through the game as well. Though the original Kotor had one serious bug that would cause you to have to load a save from hours before which was way more annoying than the cutscene freezes in kotor 2 (as you didnt lose hours of work). Mictlantecuhtli 13:04, August 20, 2010 (UTC)
I am referring to kotor 2 actually, mostly because for some reason in kotor 1 I got a very specific very annoying glitch very often. The one with the robot that could take you anywere. Some people had to try a billion times to get it, and i would get it like onces every other time i played, then my game would freeze and i would loose seven hours of work. Also my original copy just didnt work for some reason and it caused a wierd major glitch right after the "reveal scene" that made the game unplayable. My experience with kotor 1 was far buggier than my experience with kotor 2. But maybe i just got lucky ralok 15:01, August 20, 2010 (UTC)
- The best thing about Kotor 2 was the fact containers read "empty", beyond that alot of the abilities didn't even work (knight speed only made you faster it's defensive stuff was illusionary, same with some of the other abilities), and neither did pure light/dark side bonuses for your party (they only worked for the main character). On top of that the resistances most enemies had against force powers (unless playing with extremely high charisma/wisdom) made them almost useless offensively unless they still inflicted damage on a save. Mictlantecuhtli 16:08, August 20, 2010 (UTC)