Mothership Zeta, Broken Steel, The Pitt, Point Lookout or Operation: Anchorage?
1. Mothership Zeta 2. Point Lookout 3. Broken Steel
The Pitt > Point Lookout > Broken Steel > Operation: Anchorage > Mothershit Zeta.
-- Hugs "Say 'ello to my little friend!"
The Pitt's Steelyard is one of my favorite areas in the game for some reason. Other than that Mothership Zeta was good for a couple of laughs. Other than that, meh. Message 20:21, May 17, 2012 (UTC)
1. Broken Steel for the new enemies and the continuation of the story. 2. Operation Anchorage for the resource war experience and the rewards, even if it was quite short. 3.Mothership Zeta, this is only number 3 because I have yet to play Point lookout and the Pitt and I'd like to say that I consider everything in it non-canon, however it was pretty fun gameplay wise.SupremeCommanderGrief (talk) 05:26, September 27, 2012 (UTC)
- Broken Steel - Post ending gameplay is what does it for me, and the story's not bad.
- The Pitt - Probably the most compelling story in the entire game.
- Point Lookout - Fairly entertaining and probably the creepiest level design.
- Op. Anchorage - Alright loot and power armor training, but the story is lacking.
- Mothership Zeta - I'm not sure why I don't like this one. It was just a little off, and the glitched overcoat doesn't do it any favors.
If I could just have 1 I'd say Broken Steel
SaintPain→ Look for me Dec 22 Y'all know what I'm say'n. 07:33, September 30, 2012 (UTC)
For me, it would definitely go in this order:
1.) Point Lookout 2.) The Pitt 3.) Mothership Zeta 4.) Broken Steel 5.) Operation Anchorage?
Why? I'll explain.
Point Lookout to me is like another world - Point Lookout to Fallout is what The Shivering Isles is to Oblivion. A totally new, strange and exciting world, full of new adventure, people and places. Not to mention some totally cool gear!
The Pitt is a great place too (not ethically/morally of course!), with some more open ended (to an extent) gameplay, and the feel of a whole new world, removed from the Capital Wasteland slightly.
Mothership Zeta was fun, and interesting, if a bit silly. The gear was good though, and it is quite a long DLC - just wish there was more to do once you've finished it, or that you could take the allies as companions, find them places to go, put them in the real world etc. Find out more about them - I wish you could integrate them into settlements etc!
Now I've just started a new game, and haven't actually played the Broken Steel quest as of yet. I've done it before obviously, and the only thing I can remember is the whole marching-through-DC-with-a-massive-robot bit. Maybe once I've actually done the related quest, it'll move up a place or two.
And to conclude, it's not that I didn't enjoy Operation Anchorage. It was fun, and the gear you got at the end was great, as was killing the traitorous Outcasts. I dunno, I just thought it was short, limited and didn't serve much purpose or hold my attention for long - maybe if they fleshed the story out in different places, who knows, hum. One thing I do know was that Benji guy was annoying as hell!
1 - Point Lookout 2 - Operation Anchorage 3 - Broken Steel 4 - The Pitt
MY TOP 5 (For those who care to Read)
5. The Pitt. THE WORST. Un-interesting story with a dark dingy environment that was boring. Not to mention is was bugged to hell when It was first released.
4. Broken Steel. A little better, I enjoyed it because it firmly wrapped up the Enclave VS BoS plot. However It added little in terms of extra Unique Weapons and it only added annoying enemies (FUCK Albino Scorpions & Overlords)
3. Operation: Anchorage. I thouroughly enjoyed this DLC! Many dislike it but we witnessed the US Army and the Pre-War world really nicely and went though combat that I thought was fun. Not to mention that greatest Stealth Armor and Sword in the game were rewarded, among other special items, upon completion.
2. Mothership Zeta. MANY PEOPLE HATE THIS DLC, and I dont know why!!! People on various sites, other forums, and people I know IRL hate this pack for whatever reason. I loved it. When I played Fallout 3 back when it came out I wondered how the Alien ship with the Pistol, crashed near the Radio Center and it always peeked my curiosity. Having a full-fledge DLC that explores it, whilst having new characters from different time periods and TONS of unique arms was awesome. IMHO
1. Point Lookout. Fallout 3 was game of the Decade (IMO) because of its size, the sheer number of quests, weapons, and things to do was so massive it could take 110-150 hours to find/do everything. Having a large DLC like lookout that was mainly open-world was fantastic. The Swamp made an INCREDIBLE setting for a game and was actually creepy at times (I play stealth/very hard useually). The Weapons weren't that great but the quests, notably The Velvet Curtain and Characters like Desmond were just fun to work with. My favorite DLC in Fallout 3, hands down.--GethHaveFeelings2 (talk) 20:53, March 10, 2013 (UTC).