Fallout Wiki
Fallout Wiki
(Created page with "{{Forumheader|Fallout world discussion}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> One of the best things I love about...")
 
No edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
−
{{Forumheader|Fallout world discussion}}
+
{{Forumheader|Fallout 4 general discussion}}
   
 
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ -->
 
<!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ -->
   
 
One of the best things I love about playing the Fallout series was finding and exploring all of the Vault-Tec vaults, the different social experiments used on its hapless inhabitants. Which vaults would you like to see appear in the fourth Fallout game?
 
One of the best things I love about playing the Fallout series was finding and exploring all of the Vault-Tec vaults, the different social experiments used on its hapless inhabitants. Which vaults would you like to see appear in the fourth Fallout game?
  +
  +
:68, 69 and 70. Hugs [[file:MadeMan2.png|20px|link=User:Scarface11235]][[User talk:Scarface11235|<font color= "Purple"> <sup>''"Say 'ello to my little friend!"''</sup> </font>]]
  +
  +
'''Vault 88'''
  +
Vault 88 is located on the outskirts of Detroit in the northwest part of the map. Built between August 2058 and October 2063, Vault 88 was built to house and "test" Vault-Tec's newest product, Cryostasis Chambers. The chambers were designed to maintain and keep a human host healthy and young for long periods of time. Short term tests proved a success but long term testing still needed to be conducted so Vault-Tec decided to give Vault 88 500 chambers. The vault's true purpose and or experiment is to test long term duration inside one of these cryostasis chambers. On October 23rd, 2077 people rushed to the vault and were given instructions and entered their respected chambers to sleep until awoken again. On July 11th, 2227 the OK was given and one section of chambers opened followed by others. The results of the long term duration in the chambers kept the subjects young but their brain functions were damaged in one way or the other. Some were dead when they came out, some came out vegetables, most became mentally unstable with agonizing headaches, and the rest suffered from memory lost. The vault was thrown into chaos, and was severely damaged in the riots. The maintenance Robobrains were destroyed leaving the vault open to the elements and rust has begun to form in many areas.
  +
--[[User:Zachattak471|Zachattak471]] ([[User talk:Zachattak471|talk]]) 03:38, January 11, 2013 (UTC)
  +
  +
SneakerSocks:
  +
  +
Vault 59: Infested with ghouls. The overseer was a crazy scientist who experimented with radiation but after an explosion of it radiated the whole vault and turned everyone into feral ghouls. the overseer Douglas Walhuski can be found in overseers room behind a HARD door and is a glowing one with a rare weapon called the radiator which gives rad damage.
  +
  +
  +
Push You Down:
  +
  +
I'd like to see a fully functioning Vault without a "dark side"
  +
A stepford Vault where the men in the Vault replaced their wives with robots.
  +
A Deep Cover Vault where the residents believe they are actually in a Chinese Vault in China.
  +
  +
Zephrim: I'd like to see a vault in which the people have become enslaved by the vault itself. They are forced to repair and maintain the vault, mine for ore and materials the super computer can use. Another idea is a vault in which the residents have all been told that the Earth was taken over by Aliens. They live in the vault thinking that aliens are capturing and eating people on the surface. My last contribution is a vault that worked. The player discovers a vault that is still sealed with people inside. It is up to you on how you proceed and thus what the vault survivors do. Do you decide to wipe them out to make the vault your new home? Do you convince them to open the doors to the outside world and begin trading with others? Or do you warn them of the dangers of the wasteland and get them to keep their blast door shut?

Latest revision as of 19:59, 28 February 2014

Forums: Index > Fallout 4 general discussion > What Vaults do you want to see in Fallout 4?


One of the best things I love about playing the Fallout series was finding and exploring all of the Vault-Tec vaults, the different social experiments used on its hapless inhabitants. Which vaults would you like to see appear in the fourth Fallout game?

68, 69 and 70. Hugs MadeMan2 "Say 'ello to my little friend!"

Vault 88 Vault 88 is located on the outskirts of Detroit in the northwest part of the map. Built between August 2058 and October 2063, Vault 88 was built to house and "test" Vault-Tec's newest product, Cryostasis Chambers. The chambers were designed to maintain and keep a human host healthy and young for long periods of time. Short term tests proved a success but long term testing still needed to be conducted so Vault-Tec decided to give Vault 88 500 chambers. The vault's true purpose and or experiment is to test long term duration inside one of these cryostasis chambers. On October 23rd, 2077 people rushed to the vault and were given instructions and entered their respected chambers to sleep until awoken again. On July 11th, 2227 the OK was given and one section of chambers opened followed by others. The results of the long term duration in the chambers kept the subjects young but their brain functions were damaged in one way or the other. Some were dead when they came out, some came out vegetables, most became mentally unstable with agonizing headaches, and the rest suffered from memory lost. The vault was thrown into chaos, and was severely damaged in the riots. The maintenance Robobrains were destroyed leaving the vault open to the elements and rust has begun to form in many areas. --Zachattak471 (talk) 03:38, January 11, 2013 (UTC)

SneakerSocks:

Vault 59: Infested with ghouls. The overseer was a crazy scientist who experimented with radiation but after an explosion of it radiated the whole vault and turned everyone into feral ghouls. the overseer Douglas Walhuski can be found in overseers room behind a HARD door and is a glowing one with a rare weapon called the radiator which gives rad damage.


Push You Down:

I'd like to see a fully functioning Vault without a "dark side" A stepford Vault where the men in the Vault replaced their wives with robots. A Deep Cover Vault where the residents believe they are actually in a Chinese Vault in China.

Zephrim: I'd like to see a vault in which the people have become enslaved by the vault itself. They are forced to repair and maintain the vault, mine for ore and materials the super computer can use. Another idea is a vault in which the residents have all been told that the Earth was taken over by Aliens. They live in the vault thinking that aliens are capturing and eating people on the surface. My last contribution is a vault that worked. The player discovers a vault that is still sealed with people inside. It is up to you on how you proceed and thus what the vault survivors do. Do you decide to wipe them out to make the vault your new home? Do you convince them to open the doors to the outside world and begin trading with others? Or do you warn them of the dangers of the wasteland and get them to keep their blast door shut?