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Hey F3 Fans do you reckon there should be vechiles in fallout 3 or wether it ruins the concept of F3
an example would be this motorcycle video:
I don't think there needs to be vehicles in Fallout. First, it would take away from the exploring part, and also eliminate the needs for combat in the Wastes (who needs to fight enemies when I can make them roadkill). I'd much rather have fast traveling feature than a vehicle. Ratchetdude099 09:29, 27 June 2009 (UTC)
- Indeed. The Highwayman worked, but that was Fallout 2. Fallout 3 is an exploring game, it is supposed to be played by a character who's walking/running. AngryNorwegianDude 09:40, 27 June 2009 (UTC)
The environment and the physics system were not built for "vechiles", and cars wouldn't be able to drive across the rocky terrain. Besides, I like walking around the wastes, so even if there were cars, I wouldn't use them. Broeman 11:34, 27 June 2009 (UTC)
I hated that mod. Pararaptor 11:45, 27 June 2009 (UTC)
A rideable molerat is what I want, it's not supposed to look cool like a rideable yao guai, no, it's meanth to look stupid, and that's why I want it. Gabriel Cortez 17:17, 27 June 2009 (UTC)
NO! Keep them out! Unless it's a ridable molerat... Fat Man Spoon 17:18, 27 June 2009 (UTC)
Molerat nothin'. If you wanna impress me (and who doesn't?), ride a Bloatfly.--188.8.131.52 21:46, 27 June 2009 (UTC)
- It has to be somewhat realistic even though we're joking around dude. A bloatfly coulden't even carry a child on it's back. Gabriel Cortez 23:22, 27 June 2009 (UTC)
Ridable tenpenny!!!! That would be cool it would be like a piggy back ride with him shooting a sniper while carrying you and fawkes!! Moleratmurker June 2009
Nah , Vehicles would ruin the whole exploring part of the game , i mean being able to build a buggy with scrap metal and motorcycle gas tanks would have been spectacular , but nevertheless, would ruin exploration
'would ruin exploration' So does fast travel, but I'd rather do it on a custom made machine, than a loading screen.
Fallout Jules 08:34, March 26, 2012 (UTC)