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wow, this is a tough call. i personally support it but in a regulated role. its OK as long as im not rolling through the wastes like prof.X or my oblivion character. maybe as perks, like an intuition perk that lets me know more about characters or gives me unique dialog options. how about a deja vu perk that allows me to do more damage to enemies/factions Ive fought already. foresight perk that lets me know npc's true intentions so i cant be tricked or betrayed. i just don't want to start throwing people or objects like im a Jedi or something. keep it small scale so it wont affect a large aspect of the game. JimmyDreznaut017 07:18, July 11, 2011 (UTC)
 
wow, this is a tough call. i personally support it but in a regulated role. its OK as long as im not rolling through the wastes like prof.X or my oblivion character. maybe as perks, like an intuition perk that lets me know more about characters or gives me unique dialog options. how about a deja vu perk that allows me to do more damage to enemies/factions Ive fought already. foresight perk that lets me know npc's true intentions so i cant be tricked or betrayed. i just don't want to start throwing people or objects like im a Jedi or something. keep it small scale so it wont affect a large aspect of the game. JimmyDreznaut017 07:18, July 11, 2011 (UTC)
   
I myself don't like the idea of psykers, I never did like the fortune telling or mind control like that, and in my opinion it takes away some of the realism from the game. Though as a perk it may be alright, but rather than actual telepathic power such as mind control or something like that it could be intuition or some sort of sixth sense, like when you do something for so long that it becomes natural and you can somewhat predict things.
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I myself don't like the idea of psykers, I never did like fortune telling or mind control like that, and in my opinion it takes away some of the realism from the game. Though as a perk it may be alright, but rather than actual telepathic power such as mind control or something like that it could be intuition or some sort of sixth sense, like when you do something for so long that it becomes natural and you can somewhat predict things. [[User:SupremeCommanderGrief|SupremeCommanderGrief]] ([[User talk:SupremeCommanderGrief|talk]]) 09:42, September 29, 2012 (UTC)

Revision as of 09:42, 29 September 2012

Forums: Index > Fallout world discussion > Psykers?

Human psyker. I came across this page and someone there posted an interesting thought that I would like to hear some more opinions on. Do you think psychic powers should be a continued part of the Fallout universe and if so should it be an option for the player character to wield or do you think they would be game breaking? Further, if they are available as a power or ability, what form should they take? Any thoughts? And let us all remember that this is an opinion page and please remember to keep a civil tongue in our heads. I welcome all thoughts and opinions no matter the player's experience or game trivia knowledge. Zac hemker 05:22, July 10, 2011 (UTC)

wow, this is a tough call. i personally support it but in a regulated role. its OK as long as im not rolling through the wastes like prof.X or my oblivion character. maybe as perks, like an intuition perk that lets me know more about characters or gives me unique dialog options. how about a deja vu perk that allows me to do more damage to enemies/factions Ive fought already. foresight perk that lets me know npc's true intentions so i cant be tricked or betrayed. i just don't want to start throwing people or objects like im a Jedi or something. keep it small scale so it wont affect a large aspect of the game. JimmyDreznaut017 07:18, July 11, 2011 (UTC)

I myself don't like the idea of psykers, I never did like fortune telling or mind control like that, and in my opinion it takes away some of the realism from the game. Though as a perk it may be alright, but rather than actual telepathic power such as mind control or something like that it could be intuition or some sort of sixth sense, like when you do something for so long that it becomes natural and you can somewhat predict things. SupremeCommanderGrief (talk) 09:42, September 29, 2012 (UTC)