Any ideas for perks in fallout 4, or a new FO3 DLC?
Morph- You are now the master of infiltration! You can morph into the figure of any creature that you kill, and can change back at will. Requirements- 75 Science, 6 Endurance, 6 Charisma, 80 Sneak.
Must...Eat- You must eat to survive. Eating or drinking one item each day will keep you alive. After eating you will have the well rested benefit for 8 hours, and your health gain will be triple the normal amount for eating. Also eating food does not give you radiation. Requirements- 50 Medicine, 7 Intelligence.
Flame Man- When your health drops below 10%, you become the flame man. All enemies you touch become engulfed in flames, taking 30 damage per second, but the flames extinguish in 5 seconds. Requirements- None.
Repairman- If your current weapon breaks in a fight, the repairman will come and put the weapon back to full strength after the fight, but sacrificing another weapon of your choice. Requirements- Intelligence 6.
Good Deed- You love Christianity. You will gain a double karma boost when you do something good, as long as your bible is always in your inventory. Requirements- None
Devil Worshipper- If your karma is Very Evil, you can have Satan as a follower. He is equipped with a fully functioning Gatling Laser to assist you. Requirements- Intelligence 7.
Stealthy Escape- You can fast travel away from a battle, except if it is inside. Requirements- Agility 9, Perception 6, 60 Sneak.
Invisibility- Nobody will see me die! If your health drops below 15%, you become invisible, as if you had used a stealth boy. This then lasts for 4 hours, even if health goes back up again. Requirements- 6 Agility, 80 Sneak.
Civilian Killer- You have gotten used to killing anything and everything. If you attempt to kill a non-hostile creature, you gain 200% to damage. Requirements- None.
Friend Confidence- You are used to being with your mates everywhere. When fighting with a follower, you deal double damage with melee weapons. Requirements- Melee 50.
Tin Can Repair- With this perk, a tin can can be used to repair weapons and armour, giving 10% better condition to the weapon for every can. Requirements- 100 Repair, 8 Intelligence.
Cannibal V2- Now you not only eat dead humans, but creatures, too! This perk allows you to eat anything dead, and you no longer lose karma for it. Requirements- Cannibal perk, 50 Medicine.
Avengement- You hate those who kill you friends! If a follower dies, you deal 250% more damage to the type of creature that killed your follower. Requirements- Strength 6.
Old Mates- You dreadfully miss your friends inside the vault. You can now go back to vault 101 anytime, and choose any of them to be your permanent follower. Requirements- Finished Trouble on the Homefront, 6 Charisma.
Fast Runner- Ever wanted to escape fast, without being hailed with bullets? Well, now you can! This perk allows you to run 3 times faster all the time, 5 times more when fleeing, and can now run normally if over encumbered, but only when escaping combat. Requirements- Strength 6, Endurance 7, Sneak 50.
Free Refill- With this perk, empty bottles can be refilled at water sources. This removes all radiation, and doubles the health gain from the water source. Requirements- 65 Science, 6 Intelligence.
Zoomed- This perk adds a scope to every gun! From Gauss Rifle to .32 Pistol, every gun now has a scope. Requirements- 50 Big Guns, 50 Small guns.
Silent Killer- This Perk adds a silencer onto every gun. Even the Fat Man will not squeak, but people will sure see the effects! Requirements- 50 Big Guns, 50 Small Guns.
God On Your Side- You are a very good person, and everybody acknowledges that. If you have very good karma, you get helped in vats by God. He doubles your damage and doubles accuracy in VATS, if you are fighting an evil character.
Horror- The Creatures Of The Night now roam the wastes. Werewolves, Vampires, and Zombies are occasionally seen during a full moon. If they bite you, you become one of them. Not only would you look cool, you gain +50 to unarmed, and every stat is raised by 2. Requirements- Luck 6, Strength 7. Note: Random Encounter- To see a pack of zombies dancing with Michael Jackson Thriller.
Half a ghoul- You have grown strong training in the sewers. All ghouls now do only half as much damage as normal, and give you double the xp for killing them. requirements- Strength 6, Intelligence 6.
Gills- Turns out that chem addict was right. The gills do work with the lungs! Now you can breath underwater for unlimited time, with only half the radiation effects. Liam Spencer 12:41, December 30, 2009 (UTC)
I was looking over your Perks ideas for FO4. To me it looks like you are taking all the cautions and the hazards out of the game. Half of your Perks are retreat Perks or Perks that negate the effects of nuclear fallout. The other half are Perks that will make you superhuman by giving you more damage then most of the guns in the game. Also, why is there no requirement to be a "Bible Thumper" but a requirement to be, for lack of better worlds, a Devil Worshipper? If you going to have two perks that are on total oppisite of the good versus evil spectrum, then they both should have some sort of requirement or none at all. These are just my opinions. -Drop-Zone- 13:24, December 29, 2009 (UTC)
I don't know how to wait, it doesn't tell me in the manual for the PS3. SucksLiam Spencer 02:40, December 30, 2009 (UTC)
- My idea sucks just because you think PS3's can't use it? You click select. - RASICTalk 02:42, December 30, 2009 (UTC)
No I mean it sucks that i don't know how to wait. Its a great ideaLiam Spencer 03:08, December 30, 2009 (UTC)
I remember seeing a perk pack on Fallout3Nexus that looked pretty balanced. All of these perks are teh phail. Example perk; Leave No Man Behind: When a follower's HP drops below 25%, you deal 25% more damage to everything. There was also RRRRRAAAAAAGGGGGGGEEEEEEEEE!!!, which increased Strength and Endurance by 2 for each crippled limb whenever you crippled your limbs. Nitty Tok. 02:50, December 30, 2009 (UTC)
I also had an ideda that sort of links in, perk challenges, I.E. kill so many people with energy weapons you do more damage or reload faster with energy weapons and so on. - RASICTalk 02:57, December 30, 2009 (UTC)
- That's a terrible idea. Everybody's gonna kill that many people anyway. I think that I'm making my perks too much like traits, though. BUT WE NEED TRAITS BACK!!! Nitty Tok. 03:02, December 30, 2009 (UTC)
- Well maybe not killing but some form of perk or something that you have to work for instead of just leveling up, like finishing an unmarked quest. - RASICTalk 03:05, December 30, 2009 (UTC)
the tank- duel wielding single handed weapons and some two handed weapons, like mini guns or combat rifles but at the cost of a wider spread. requirements: level 15 strength-8.