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:Id like to add that according to the [http://fallout.wikia.com/wiki/Fallout_3_Notable_Loot current guidelines], they have no business being listed. [[User:Limmiegirl|<font color= "purple"> '''Limmiegirl''' </font>]][[file:Lildeneb.jpg|20px|link=http://fallout.wikia.com/wiki/Special:Contributions/Limmiegirl]][[User talk:Limmiegirl|<font color= "purple"> <sup>''Talk! ♪''</sup> </font>]] 22:44, April 22, 2012 (UTC)
 
:Id like to add that according to the [http://fallout.wikia.com/wiki/Fallout_3_Notable_Loot current guidelines], they have no business being listed. [[User:Limmiegirl|<font color= "purple"> '''Limmiegirl''' </font>]][[file:Lildeneb.jpg|20px|link=http://fallout.wikia.com/wiki/Special:Contributions/Limmiegirl]][[User talk:Limmiegirl|<font color= "purple"> <sup>''Talk! ♪''</sup> </font>]] 22:44, April 22, 2012 (UTC)
   
::You also forgot the layout guidelines ''"Notable loot: List unique and rare loot here with a short description of where to find it.
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::You also forgot the layout guidelines ''"Notable loot: List unique and rare loot here with a short description of where to find it."''. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 22:51, April 22, 2012 (UTC)
"''. [[File:User avatar tag.gif|User:Avatar|link=User:GhostAvatar]]<sup>[[File:User Avatar talk.png|x18px|User talk:Avatar|link=User talk:GhostAvatar]]</sup> 22:51, April 22, 2012 (UTC)
 
   
 
==Comments==
 
==Comments==

Revision as of 22:51, 22 April 2012

Forums: Index > Wiki discussion > Notability of skill magazines


It's been a commonplace so far to list skill magazines in the notable loot sections, and I'd like to argue this practice should be officially abolished. The way I understand it, there are four points to determine if an item is notable:

•Rarity
•Value
•Use in repeatable quests
•Unusual quantities

Skill magazines fit in none of those categories. As such, they simply don't belong in the notable loot sections.

One argument listed in favor of keeping them notable is to compare them to skill books. The books, however, are rare and have a limited maximum availability (save, for the inclusion of books in the random loot of the workbench crate in HH). Also, unlike magazines, books have a permanent effect.

Another argument is that magazines are particularly useful as they help passing skill checks, and as such are a great help for people, specially in the beginning. To that I say that there is already a list of where those can be found. It's more efficient to search for the magazines of the specific skills you want in that than randomly browsing the nearby area's articles in hopes of finding a magazine of that particular skill you need to boost.

More importantly, skill magazines are in practice only really useful in the early stages of the game. Afterwards, as skills approach the maximum they become increasingly less useful. Coupled with the fact they're remarkably common and cheap, it's far more likely the player will be constantly carrying a 5+ stock of every magazine after a short while, making the need of actively searching for them even less remote. Not to mention the fact that they are become craftable with OWB.

Next, the argument that the articles are better with them than without. I say they are not, as they simply clutter up the lists, which should be by its very definition short and objective. They're supposed to list the things you absolutely shouldn't leave without, and magazines are quite frankly not only useless, but also actually an annoyance for the better part of the game. Sure they are weightless, but they clutter up the inventory (specially the AID section) and make it unnecessarily harder to find specific items you want.

Lastly, I'd like to point out that most arguments in favor of keeping them could be extended to items I'm sure nobody will argue it's notable, such as ordinary chems like mentats or even beer. Those don't belong in the list, just like magazines don't.

"Perfection is reached not when there is nothing left to add, but when there is nothing left to take away"

Limmiegirl Lildeneb Talk! ♪ 22:28, April 22, 2012 (UTC)

Id like to add that according to the current guidelines, they have no business being listed. Limmiegirl Lildeneb Talk! ♪ 22:44, April 22, 2012 (UTC)
You also forgot the layout guidelines "Notable loot: List unique and rare loot here with a short description of where to find it.". User:AvatarUser talk:Avatar 22:51, April 22, 2012 (UTC)

Comments

I agree 100% for the removal of the magazines from the notable loot sections. -- Bacon-Man Talk to me goose! 22:30, April 22, 2012 (UTC)

To me they're effectively the same as Chems like Buffout, mentants, and Jet and should have the same rules applied, whichever way one goes the other should. They're stuff you might go looking for to solve a specific problem, but aren't rare. Agent c 22:32, April 22, 2012 (UTC)

This was discussed way back when and resulted in this page. The only difference between then and now is that FNV has been released and contains skill magazines. In regards to skill magazines, they shouldn't be treated any different than any other temp stat changing consumable such as chems. Other than that there isn't really anything more to be discussed on the subject. User:AvatarUser talk:Avatar 22:42, April 22, 2012 (UTC)