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Now that the game is out, we could use a proper "featured article" rotation for the FNV portal. The current rotation can be seen at The Vault:Featured articles/Fallout: New Vegas portal, but I'm sure you'll agree that a full 31-day-rotation (with less developer articles) would be better. Similarly, we should probably integrate FNV content into the main page rotation as well, although this would require identifying duplicates/replacement candidates first.

If anybody is up for one (or both) of these tasks, that'd be great :) Otherwise just post suggestions for individual articles. Info on how we arrived at the current rotations for the other portals can be found at Forum:Featured article suggestions - basically the main thing to keep in mind is to keep them varied (e.g. not only character articles).

I will be leaving for Christmas holiday on Monday, but I can answer any questions regarding how to add/replace featured articles tomorrow if needed. Ausir knows how the system works as well (and it's really not that complicated) - I'm sure he can help you out when I'm not around. -- Porter21 (talk) 21:21, December 17, 2010 (UTC)

Oh, and suggestions for a 31-day-rotation for featured FNV images would be welcome as well. -- Porter21 (talk) 21:27, December 17, 2010 (UTC)
Easy pickings for some starter ideas, Special:Mostpopulararticles ☣Avatar☣ 01:53, December 20, 2010 (UTC)
I wouldn't use things like deathclaws or Nuka-Cola - while they do appear in every game, I think it's better for game-specific portals to have featured articles unique to that game. Ausir(talk)

Jspoelstra's suggestionsEdit

  • I've made a list of 40 for the New Vegas portal. The 31 best options can be selected. Other suggestions are welcome of course! --Jspoelstra 19:04, December 30, 2010 (UTC)
  • And below the article list I have added 40 FNV image suggestions.

ArticlesEdit

Anti-materiel rifle

"Have you seen what an Anti-Materiel Rifle can do to a deathclaw? That's not a firearm; it's a fucking scoped hand cannon!" - Mojave traveler

The Anti-materiel rifle is a bolt-action .50 caliber rifle that uses box magazines. The rifle has a slow rate of fire resulting in a DPS of 49. Offsetting this low DPS is its high damage and very low spread. It has a decent sized magazine, very high power, and great accuracy. However, its ammo is uncommon, relatively expensive, and is heavy if carried in bulk on Hardcore mode.

The Anti-Materiel Rifle can knock characters down with a single round. A strength of 8 (Or 6 with the Weapon Handling perk) and high guns skill is required to use this rifle with optimal performance.


Cassandra Moore

"Unlike the good ambassador, I don't intend to blink."
Colonel Cassandra Moore is the commanding officer for the NCR at the Hoover Dam.

A career soldier that joined the Army at the age of 16, Cassandra Moore is a veritable legend among NCR troopers. She has survived four tours of duty against the Brotherhood in California and is widely considered to be one of the most competent military officers in the Army.

When interacting with Moore the courier learns that she was a Ranger, having been injured in combat she had to leave the frontlines to assume command behind a desk, something that turned her mood a little bitter. She regrets having to leave the Rangers "because of the freedom to do whatever you want".


The Tops

The Tops is a casino right out of Vegas's rat-pack era. Frank Sinatra music plays softly in the background to the clinks of slot machines and the groans of losing gamblers. Security is tight, with bouncers out front to collect patrons' weapons before they step inside. There are six main areas: the casino, restaurant, Aces theater, Presidential suite, 13th floor, and the courtyard.

There's a circular desk in the lobby. Beyond it is the casino proper, with a main hall to the right as one enters and a smaller section just behind the main staircase. Beyond the stairs and the smaller casino section is the elevator bank, which has only a single working elevator to the 13th floor, and a door to the courtyard. In the large hall is the entrance to the restaurant and an express elevator to the Presidenial suite.


Survival

The Survival skill allows you to create increasingly powerful poisons and consumable food and drink items at camp fires scattered around the wasteland.

Higher skill does not increase the damage poisons do but does increase how many HP you will get from consumable food and drinks whether they are made from Survival recipes or not. So long as you use different types of food, the effect will stack with one another and with Stimpaks. Higher skill also increases the stat boosts that some food and certain other items provide, increasing from +1 Strength at lower levels up to +3 at 100 skill.

In Hardcore Mode, Survival also governs how much a food or drink item will affect The Courier's dehydration, starvation, and sleep deprivation levels.


Bleak venom

Bleak venom is a lethal hemotoxin that causes considerable damage to a target, dealing 150 damage to it over 10 seconds. Like all venoms, it can be applied to any unarmed or melee weapon to allow you to envenom a target on a successful hit. Note that one dose of poison lasts for one strike or thrown projectile only.

Bleak Venom is the most deadly of the Poisons available in terms of raw damage, making it extremely useful for dealing with high-level and heavily-armored foes as well as those regenerating hitpoints due to radiation or some other effect.


Miss Fortune

"Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. Appearing only in V.A.T.S., she has the ability to snatch defeat from the jaws of victory."

Miss Fortune's attack, as opposed to the attack of the Mysterious Stranger, will not kill in one hit, but rather inflicts Fatigue damage, knocking the enemy to the floor. Knocked down enemies remain incapacitated for 10 seconds, during which time they are free to be attacked or have their inventory looted. Each shot does a small amount of damage to enemies with low DT, and her attacks may also damage or outright break weapons her targets are carrying.


Followers of the Apocalypse

"We don't worship so much as follow a set of principles. We want to bring peace back to this wasteland. The world tends toward destruction, so we try to make a difference." - Nicole

The Followers of the Apocalypse are a secular-humanist faction, dedicated to re-educating and rebuilding the wasteland and to ensuring that humanity does not repeat the mistakes that led to the Great War. They originally sprung up in the Los Angeles Boneyard and their headquarters is the former Los Angeles Public Library.

The Followers are represented as their own symbol on the 9 of Spades in the Fallout: New Vegas Collector's Edition Caravan deck.


Vance's 9mm submachine gun

The weapon has several differences from the standard 9mm SMG. First and foremost, it does more damage, the DPS is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition, lacks a stock, and has different iron sights.

The weapon is missing from its display case in the Vikki and Vance Casino, but Primm Slim does not notice this fact. With high enough Science skill, however, you will gain a dialog option to reveal that the weapon was taken to Wins hideout where it can be found inside the safe with a very hard lock. The lock can be picked, or with a high enough Speech skill you can convince the Wins to give you the combination.


Jacobstown

Jacobstown is a location in Fallout: New Vegas that is home to Marcus, a recurring character from Fallout 2. Given the snowy climate and the look of the town itself, it appears to be a ski lodge or resort with certain modified or fortified parts, located in the nearby Mount Charleston area northwest of New Vegas. Jacobstown is named after Jacob, a Brotherhood of Steel Paladin.

The lodge, set in a snowy mountain range, houses individuals suffering from paranoia and schizophrenia. With long corridors and dozens of rooms, it may be a reference to the movie "The Shining", starring Jack Nicholson as a ski resort attendant going increasingly insane.


Yes Man

Yes Man was originally a generic securitron robot working for Mr. House, like all the other securitrons found on the Strip. He was damaged by a pulse grenade, and was recovered by Benny, who then allowed a member of the Followers of the Apocalypse to examine the securitron, in exchange for reprogramming it.

The plan was to dispose of House, plant Yes Man's A.I. in the Lucky 38 mainframe which would then put him in control of all the other securitrons on the Strip, and then take the platinum chip to Fortification Hill where he could activate the securitron army, enable the Mark II OS and use the upgraded securitron army to take control of Hoover Dam and Vegas.


Cazador

While there are dozens of species of mutated insects in the Wasteland, few are as aggressive, invasive, or as dangerous as the Cazador - a mutant strain of Tarantula Hawk Wasp. Cazadores are large with distinctive orange wings, a blue-black carapace, and a high flight speed. The word "cazador" is Spanish for "hunter."

Cazadores are common in mountainous regions in the Mojave region, and mimicking several species of paper wasp, they create large, paper nests from chewing on wood fiber and molding them into paper pulp with which they create large, basket-shaped nests.


Kings outfit

The Viva Las Vegas is a unique piece of clothing in Fallout: New Vegas worn by The King.
Somewhat grimy, in appearance it features a light tan blazer with a dark button-up collared shirt, pants and lace up shoes.

Viva Las Vegas is a 1964 movie starring singer/actor Elvis Presley and actress Ann-Margret. Considered by many fans to be Elvis’s best film work it featured the opening title song of the same name. Though only reaching a modest #29 on Billboard top 100 charts, the song Viva Las Vegas later became one of “The King's” signature hits while performing on the Las Vegas strip. It has since been covered by countless artists including Mr. New Vegas voice actor Wayne Newton as well as being used in numerous movies and television shows as a reference to the city of Las Vegas, Nevada.


Pulse gun

Codenamed the "CIRCUITBREAKER", the Pulse gun is a prototype for a weapon developed for the military by an unknown manufacturer. It was transported by staff sergeant Daniels to Vault 34 by orders of Colonel Roy Blackwell for safe keeping until the manufacturer could pick it up.

The Pulse Gun is an EMP (electromagnetic pulse) weapon, unlike the YK32 pulse pistol and YK42B pulse rifle and is similar to the pulse rifle prototype and pulse grenades, that causes bonus damage to robots and those wearing Power armor. It almost always delivers a kill in 1-2 hits, making this an almost invaluable weapon to players going up against robots or multiple power armored NPCs.


Crashed B-29

The Crashed B-29 was a Boeing B-29 Superfortress that crashed on July 21st, 1948, 129 years before the Great War and is now at the bottom of Lake Mead, right next to the Lake Mead Cave. The B-29 can be seen in the quests Eureka!, No Gods, No Masters, All or Nothing when you get past the check point start looking up, it sweeps through the sky and drops bombs on Caesar's Legion or the NCR.

The real Lake Mead B-29 was, for many years, sitting at a depth of around 240 feet. Though Lake Mead's water level has dropped nearly 100 feet since then, leaving the plane at a modest 140 feet which, however, is still out of most recreational diver's reach. Also the real B-29 is resting at a nose-down angle with a large break forward of its empennage and is also missing all but its most outboard port engine.


Future Weapons Today

A pre-war gun magazine similar to the Guns and Bullets, Future Weapons Today was entirely devoted to energy weapons. The March issue that's so prominent in the Mojave Wasteland included an interview with Colonel Moretti, slamming the venerable Winchester P94 Plasma rifle, an article on new fully-automatic Gatling lasers, Urban plasma rifles, light and compact Tesla cannons and a story covering a marine sniper with a Wattz 2000 laser rifle in Nanjing on page 42.

Reading it temporarily raises the player's Energy Weapons skill by 10 points, or 20 points with the Comprehension perk.


Veronica Santangelo

"Thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand."

She was born and raised in the Brotherhood her mother a Scribe, her father a Paladin. In her youth she fell in love with another girl, but her lover's parents disapproved of same-sex relationships. Because the Brotherhood was a community closed to outsiders, they felt it was everyone's duty to procreate.

After following the Brotherhood to the Mojave Wasteland from California, Veronica became disillusioned with their goals. Her mentor, Elder Elijah became unstable, growing obsessed with technology for technology's sake. Irritated by what she sees as the Brotherhood’s unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and her doubts about their current course.


Gecko kebab

Gecko kebab is a crafted food item which can be made at a campfire with a Survival skill of 60. It provides a modest amount of health, restoring a total of 80 HP at the Survival skill level necessary to craft it. It is also one of a minority of food items which provide significant restoration to both the player's Dehydration and Starvation levels while in Hardcore mode.

These factors, combined with its very low weight, make it an attractive option to players favoring the Survival skill.


Laser rifle beam splitter

The Laser rifle beam splitter is a type of weapon modification in Fallout: New Vegas.

This mod splits a laser rifle's beam into two. If both beams hit, the base damage is 30% higher. Both beams are close to one another, so this does not really give the laser much in the way of a 'shotgun' effect. While this upgrade will improve damage against most types of enemies, it will actually make a laser rifle less effective against heavily armored ones, since armor subtracts from the damage dealt by each laser beam shot.


New Vegas Strip

The New Vegas Strip is the area of New Vegas where some of the largest hotels, casinos and resort properties in the world were located before the Great War. It is under the control of the owner, Mr. House. Caesar's Legion is trying to take the area for themselves. It is modeled after the real-world "Strip" of Las Vegas Boulevard in Las Vegas, NV, that is home to some of the more glamorous casinos.

There are very many people walking around; most are drunk, including some NCR soldiers. Some can be observed dancing naked in the fountains or throwing up in a corner.


La Longue Carabine

The La Longue Carabine is a unique weapon in Fallout: New Vegas.

It has a scope mounted on the rifle. This rifle also reloads significantly faster than a regular cowboy repeater, and does not load through the loading gate (it lacks one) but through the front of the magazine tube, somewhat similar to Lincoln's repeater.

"La Longue Carabine" is a French phrase meaning "The Long Rifle"; it is a reference to the James Fenimore Cooper novel "The Last of the Mohicans," in which the main character, Hawkeye, is nicknamed La Longue Carabine by the Delaware tribe for his famed marksmanship.


Vulpes Inculta

A remarkable individual from an unremarkable tribe in Utah, Vulpes was brought into the Legion as a child. Having survived training, he was made a Legionary and fought well enough to be promoted to the rank of Decanus. He was transferred by Caesar to the Frumentarii following a brilliant tactical maneuver, when in a battle against an unnamed tribe he broke ranks and led his squad through a hole in the enemy defenses, capturing the tribe's chieftain.

The Frumentarii were the Secret Service of the Roman Empire, and an agent of this secret service would be called a Frumentarius. Vulpes Inculta's appearance is modeled on the ancient Roman army's skirmishing troops (veles/velites in Latin, in a wolf's fur); a veles was recognizable by the wolf's head worn over his light helmet.


Powder Gangers

The Powder Gangers are packs of criminals from the eastern parts of the New California Republic. During the plot of Fallout: New Vegas they have recently gained independence during a revolt against prison guards led by Samuel Cooke. However, after the revolt, Samuel left the NCR Correctional Facility and traveled to the nearby Vault 19.

In Nipton there are Powder Gangers crucified on crosses and near death. If they are removed from the crosses then they will die. The Powder Gangers are in these states because a Caesar's Legion member, Vulpes Inculta, put them on crosses.


Feral trooper ghoul

Feral trooper ghouls are former NCR troopers that have become feral. Gameplay-wise, they are similar but not identical to normal Feral ghouls, the differences being that they still wear their NCR trooper armor, which makes them harder to kill, and will sometimes attack with Combat knifes. There is also a Glowing one version known as a Glowing trooper ghoul.

They are mainly found around Camp Searchlight, where a radiation bomb was set off by the Legion and caused all the NCR Troopers there to turn into these monsters, except for private Edwards who can be found inside the only accessible house in the camp.


Nightstalker

They appear to have a K9-body, but with a rattlesnake-like head and tail. They also possess fangs and forked tongues. A night stalker's right eye is blue with a round pupil. The left eye has an elliptical pupil, like most venomous snakes.

Nightstalkers are the results of splicing coyote and rattlesnake DNA, though how or when is never revealed. In-game, they sound like regular coyotes with a rattlesnake's distinct rattle. Night stalkers generally only pose a threat because they travel in packs at night, which means low visibility. They are also venomous and have a leaping attack.


NCR armor

The armor consists of a khaki tunic with bellowed hip pocket and khaki britches, worn with a desert facewrap and hardened leather pauldrons, black leather fingerless gloves, arm wraps, brown boots and khaki puttees. A metal breastplate with the emblem of the NCR painted on is worn in combat, attached to two leather straps on the pauldrons.

The breastplate itself appears to be questionable as useful armor. While it could probably stop a melee attack or a bullet, a high caliber one such as the Hauer 12.7, or any form of AP ammo, would easily go through it. It provides a poor level of protection for its weight of 26 pounds.


Oh Baby!

A unique, rusted version of the Super Sledge; Oh, Baby! is much more powerful than standard Super Sledges. Easily the strongest melee weapon in the game, when combined with max strength, 100 melee skill and perks like piercing strike and super slam, even deathclaws become very easy to kill.

It looks almost exactly like a regular super sledge, except that it also appears to be tinted with rust and the big circular metal plates on either side of the hammer are much bigger which explains the increase in damage and the "Mauler" attack, except all two handed melee weapons have the "Mauler" ability if your character has over 50 points in the Melee skill.


Jalapeño pepper

Jalapeño peppers can be obtained from Jalapeño plants. It is also one of the ingredients used in making a Gecko kebab and Cook-Cook's Fiend stew at a campfire. Jalepeño peppers have an exceptionally low weight despite restoring the same amount of health as standard food items, making them exceptionally practical for healing minor injuries. Like all other Mojave Wasteland plants, ripe Jalepeño plants found in the wasteland will eventually regrow after being picked by the player.

Found mostly out in the Mojave Wasteland, in desert areas such as the desert area south of Primm, Ivanpah Dry Lake & Ivanpah race track.


Birds of a Feather

This quest can be activated after meeting Gloria Van Graff in Freeside. She will start the Courier off with small tasks such as guarding the entrance to the Silver Rush and delivering a package. After gaining enough trust, she'll recruit you for Jean-Baptiste. Jean-Baptiste will explain he's looking for Rose of Sharon Cassidy and that he "just wants to talk to her". Bringing Rose back to Jean-Baptiste will reveal his true purpose is actually to kill her.

It is possible to kill Jean-Baptiste and get away with it if you have already started this quest and want to purposefully fail it to save Cass. Simply going back to the Silver Rush, placing a few C4 around Jean and using a Stealth Boy will result in killing him without having to take out the entire shop.


Wild Wasteland

The perk Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or the serious of temperament. - In-game description

According to J.E. Sawyer, the trait was added as a compromise because different members of the team often suggested 'wacky' content that others thought would be out of place.

Events that are modified/triggered by Wild Wasteland are indicated. Alien-esque music will play for a moment. A message saying "..." will appear, and its icon will be Vault Boy with spirals for eyes, identical to the Wild Wasteland icon. One example is encountering an alien ship north of Horowitz farmstead, instead of a mercenary camp without the perk.


Monte Carlo Suites

The Monte Carlo Suites is one large building with a big neon sign on the roof on the western side of New Vegas, placed directly north from Sunset Sarsaparilla Headquarters and south of Westside, and base of the Scorpions (gang).

The building has quite a decayed look, with two blue wrecked trucks outside the entrance, but the inside is more or less well preserved, excluding the demolished stairs). One thug of the Scorpions Gang usually guards the front door, and will attack the player on sight. More members can be found inside; two of them wandering within the rectangular corridor and the several rooms, while another four stay in an easy locked room. There are also one male by the name of Roller and a female named Yvette.


Holdout

Mister Holdout is willing to sell Holdout weapons to people looking to get into casinos on the New Vegas Strip. He is standing outside of the Gomorrah casino and will hail the Courier when you first pass him. Since the guards take all of the players weapons, it might be a helpful decision to purchase his goods.

Holdout is a term for concealing and hiding cards on one's body. Additionally, a holdout gun is another name used to refer to a pocket-pistol or derringer: handguns of very small size and caliber, making them easy to conceal, and meant to be used in emergencies or situations where conventional weapons are inaccessible.


White Glove Society

“You see? We remain the very picture of courtesy, even in the face of such impolite accusations. We have nothing to hide here”

Rumored to be a former all cannibal, ex-Ghoul faction, they are the organization that runs the posh Ultra-Luxe hotel and casino. Once reformed cannibals, some of them now wish to return to cannibalism by abducting random casino patrons. They wear Formal wear or White Glove Society attire, and most wear a White Glove Society mask and are armed with a Dress cane. They can be convinced to support Caesar's Legion, but in practice offer no support in the final battle.


Tabitha

Being a first generation Nightkin Mariposa super mutant, she served in The Master's army along with Lily Bowen. When the Vault Dweller destroyed The Master and his army disbanded, she probably wandered aimlessly for years, at a certain point stumbling upon an old Mr. Handy, with whom she fell in love.

Tabitha, is now the tyrannical ruler of all the mountain's 2nd generation super mutants and Nightkin inhabitants and has decreed that all humans be shot on sight. She hosts a radio show with her "lover" Rhonda, but it would appear that she is merely talking to herself as Rhonda is incapacitated unless the Courier fixes her.


Bark scorpion

Bark scorpions are a strain of Radscorpion native to the Mojave wasteland, which, as their name implies, evolved from North American Striped Bark Scorpions. They are easily identified from other species of Radscorpion by their mottled, brownish carapace and the fact that they are quite commonly much smaller than their larger Jalapeño pepper] cousins in size.

Bark Scorpions differ from Radscorpions not only in size and coloration, but in attack methodology. Whereas Radscorpions tend to engage a target the second they see it, Bark Scorpions tend to hang back and try to outflank the unwary if at all possible. This is made worse by their tendency to jump short distances if they detect prey that's gotten too close in a hurry.


Authority glasses

Authority glasses are a set of heavily tinted glasses in Fallout: New Vegas. They can be found commonly throughout the Mojave Wasteland and are frequently worn by NCR Personnel.

They can be repaired with other pairs of themselves or eyeglasses, reading glasses, tinted reading glasses and sunglasses. The biggest difference from normal sunglasses is the fact they are always blackened out rather than requiring a bright light source to cause them to darken.


That Gun

That Gun' is a unique weapon in Fallout: New Vegas. It is a futuristic-styled revolver that fires 5.56mm caliber ammunition, and is the successor to the .223 pistol, though its effectiveness has been considerably reduced compared to the earlier titles. That Gun can be repaired using weapon repair kits, paying a vendor to repair it, or with any other non-energy pistol while using the Jury Rigging perk.

Like the .223 pistol, That Gun is modeled on the revolver used by Rick Deckard, the main character of the film Blade Runner. This version differs, however, in that it has one trigger instead of two and a more weathered look.


Dinky the T-Rex souvenir

It is a miniature plastic replica of the dinosaur which contains Novac's Dino Bite gift shop. The only decent use for them is for decoration in player housing such as your hotel room in Novac as one of these does look nice on a shelf with other collectables or decorations.

Cliff Briscoe, gift-shop owner at Novac is desperate to sell them. He also tries to create the illusion of this souvenirs being highly requested; on his shop there is a sign that reads 'Yes, we have T-rexes!', and the souvenirs are the first product he talks about if the players talks to him, pretending to assume the Courier went into the shop only to buy these.

For more practical use you can take them by the thousand and drop them every few steps when you're in a maze, handy for marking doors and rooms you've been in.


Bitter Springs Infirmary Blues

The Bitter Springs camp is in bad shape. Lieutenant Markland, the camp's overworked medic, is critically short on supplies. On top of that he also lacks the training to fully deal with two types of refugees the camp has been seeing more and more: small children, and people suffering from Post Traumatic Stress Disorder.

Unable to find solutions to these problems through normal NCR channels, Markland asks the Courier to help him. After some discussion he requests he be brought at least 3 Doctor's bags as well as some form of training on the topics of pediatric care and psychological care.


New Vegas Samurai

New Vegas Samurai is an achievement in Fallout: New Vegas which is awarded for successfully dealing 10,000 points of damage with melee.

Several weapons are capable of easily completing this challenge, most notably the Thermic lance, Chainsaw, Oh, Baby!, Super sledge, and Knock-Knock.

The name and icon of this achievement is a reference to the Palm Pictures film Six-String Samurai. The guitar, stubbly face and glasses are all references to the main character, Buddy, of the aforementioned film.


The Thorn

The Thorn is an underground settlement located within the outer walls of the New Vegas Westside. The R in the sign is pointing to the sewer, letting you know that is the main entrance. The main interest of The Thorn is the Arena, where you can bet on the outcome of fights between Wasteland creatures or fight in the Arena yourself. Slightly to the north of the Thorn is the entrance to the commercial and residential area of the New Vegas Westside. The access to the area is denied from 1:00 am to 6:00 am.

The Thorn is a large Arena surrounded by a system of raised catwalks for the guards and spectators, and surrounding the sides are cages holding the Wasteland creatures grown & kept by Red Lucy for Arena battles.

ImagesEdit

  • And here the list of suggested FNV images.

They consist mainly out of panoramic location views and weapon images.

10 more from Jspoelstra 00:46, January 15, 2011 (UTC)

Further discussionEdit

Thanks for all the work, Jspoelstra :) I'll go over the lists in the next days. -- Porter21 (talk) 20:46, January 11, 2011 (UTC)

I've added the featured images to Portal:Fallout: New Vegas. Overall, I think you've done a good job, although the images could maybe use a bit more variety (creatures/robots, characters, misc items - to suggest a few other categories). I'll start working on the featured articles later today or tomorrow. -- Porter21 (talk) 15:19, January 12, 2011 (UTC)

31-day-rotation is now live. This is what I ended up using (the text/images used can be seen at The Vault:Featured articles/Fallout: New Vegas portal):

  1. Snowglobe (item: misc)
  2. Powder Gangers (faction)
  3. Cassandra Moore (character)
  4. Hoover Dam (location)
  5. Anti-materiel rifle (item: weapon)
  6. Cazador (creature)
  7. Obsidian Entertainment (real-life: company)
  8. Caravan (game) (feature)
  9. Gecko kebab (item: consumable)
  10. Wild Wasteland (SPECIAL: perk)
  11. Veronica Santangelo (character)
  12. The Thorn (location)
  13. Bleak venom (item: misc)
  14. PDQ-88b Securitron (creature: robot)
  15. White Glove Society (faction)
  16. Fallout: New Vegas weapon mods (feature)
  17. That Gun (item: weapon)
  18. Vulpes Inculta (character)
  19. Camp McCarran (location)
  20. Dead Money (real-life: add-on)
  21. Future Weapons Today (item: misc)
  22. Bighorner (creature)
  23. Hardcore mode (feature)
  24. Caesar's Legion (faction)
  25. Survival (SPECIAL: skill)
  26. Tabitha (character)
  27. NCR armor (item: armor)
  28. New Vegas (location)
  29. Nightstalker (creature)
  30. J.E. Sawyer (real-life: developer)
  31. Fallout: New Vegas challenges (feature)

About 2/3 of these are based on Jspoelstra's suggestions, while the other were added by myself to increase the variety or highlight FNV-specific features etc. Feedback or ideas for further improvement are welcome, of course :) -- Porter21 (talk) 00:44, January 14, 2011 (UTC)

I would probably add some quests ;) ☣Avatar☣ 01:07, January 14, 2011 (UTC)
Well, personally I don't like using quests for featured articles. There's often too little to write about them which doesn't sound "walkthrough-ish", and thus the text snippets end up being rather boring. Just my opinion though ;) -- Porter21 (talk) 11:11, January 14, 2011 (UTC)
Few suggestions of my own:
Most of the companion articles have been cleaned up into an acceptable state to be featured, too. And for images, I quite like this one, this one, and this one. --Flower of Pock-Lips 00:15, January 15, 2011 (UTC)
It seems us 3 agree on at least 1 Sierra Madre celebrity featured article/image Jspoelstra 00:51, January 15, 2011 (UTC)
Well, we'll need to add some non-location/weapon images to the rotation anyway - I guess the celebrity image could be one of them. I've put the suggested New Vegas picture into the related featured article. -- Porter21 (talk) 22:22, January 15, 2011 (UTC)

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