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Do you think there will be a RTS version of fallout? And by mean like Halo Wars, not Fallout brotherhood or tactics siries.Omega2255 07:52, 2 July 2009 (UTC)omega2255


its very possiable, to me that is, that there could be a fallout rts.but rather a halo wars/command and conquer approch, like you suggest, why not go for a wargame european escalation approch. rather than building a base you only have a certain number of units to call in from reserve. which would fit the post nuclear war setting as a post-apocolpse army would very small. also logistics could be included but supply lines would be replaced by scavamger teams looking through ruins and abbadoned buildings and such to collect salvage which in tern could be the way your units are supplyed(theses supplys would included ammo, food/fuel, and water ect.) also the ingame economy should be collected by captureing territory on a map, whcih would also justify the reason the factions in the game are fighting,land and available resources. lastly those units i mentioned early should only be called in from a specfic territory, like a mountain pass or an old bridge, or highway. this would make it realistic as much of a post-nuclear war nations infilstructure would of been destoryed in the war, makeing reinforcements difficult to send. finally these maps will need to be huge in order to make the whole game come together, like each map being a miniture wasteland, each with something uniqe to them! nick, june 6th 2013

Replying to a comment made in 2009. Nice! ForGaroux Some Assembly Required! 03:19, June 7, 2013 (UTC)









I don't think it would work well as the BoS are, in my eyes, weaker then the Enclave, a point made when you get to the citadel in F3 and all the BoS are going around talking about they need to get their personal data updated. Also the supermutants would be basically be weaker and the behemoth would be uber pwnage. Also, if you want it like halo wars, you would have to figure out a new story, gameplay controls and other things like base construction. I own halo wars and the reason they didn't make flood playable was that they couldn't work out how to make their base and unit building work, and i think that would be the same problem that would plague the supermutants and also the BoS as they scav their equipment in F3 and don't have a permenant base as they are spread all over america. But it was a good idea tho. phew long rambling speech finished. Sasquatch99 00:07, 2 August 2009 (UTC)

I disagree with you Sasquatch99, I think it's perfectly possible to create a Fallout RTS. Of course, i think it would need to be set on the West Coast once again as the Brotherhood of Steel in that Area are, at least a match for the Enclave. Other teams could be The Super Mutants, Raiders, and NCR Soldiers. Units that would put the teams off balance (Like the Behemoth or Liberty Prime) just simply wouldn't exist in the game, unless there could be special units or strikes. (And Behemoths don't exist on the west coast as they are a different type of super mutant).

The teams could be styled something like this:

Super Mutants: Their main Infantry and Technology is weak but their support units (Miniguns, Flamethrowers Etc.) are the strongest in the game. Their buildings are styled like old buildings and wreckage with 'The Master's Army' markings. Their Special Units are Supermutants that are twice the size as normals, and exceed at close combat.

The Enclave: Their main Infantry have Mark II (West Coast) Power Armour, and have the best Attack and Hitpoints than any Main infantry unit. They can also dispatch their uits quickly to revealed areas by Vertibird and can also use Airstrikes. Their Buildings have a High-tech style to them. Their Special units are Deathclaws (But they are expensive and are only allowed 3 of these on the battlefield at once).

The BOS: The Brotherhood of Steel have Average troops that have an good, but equal attack and HP. Their main advantage are their special units: Paladins. These Soldiers have T-51B Power Armour and have Gatling lasers. These are cheaper than normal Special units but take a long time to train. There buildings have a Bunker-like styling to them. The Brotherhood of steel is the only Faction to get land - vehicles.

And so on...

My point is that it is possible to balance up the teams and therefore possible to make an RTS in the fallout Universe. - TheEnclave 6:50 September 6 2009

Not sure, but I wouldn't mind seeing one. Ratchetdude099 22:31, September 9, 2009 (UTC)

Raiders could be like zerg, since they take little to no training, but they would stink in fighting unless there's tons of them. They could build fast cause they could use tents and stuff, and old run down weapons. Also, if there was some sort of ghoul army, that could be fun, and they could use radioactive type powers and be mostly spellcasting type units. --Toast 19:48, November 9, 2009 (UTC)

I dont think the Enclave really have a place in a Fallout RTS. I would prefer Raiders (Jackals, Khans, etc) v Cities (NCR, Vault City, etc) v Mutants, no 'building' soldiers or vehicles (always hated that about the RTS genre) but plenty of scavenging. Salvage fields instead of resource fields, small unit sizes, etc, etc, blah blah blah --Ishotamaninnewreno 10:02, November 13, 2009 (UTC)

This sounds pretty fun to me, but I hope there's a lot of teams, cause having only 3 or 4 is a little boring. The teams I would pick are Raiders, Enclave, BOS, Slavers, Outcasts, maybe some robots or ants, and of course NCR and the wastelanders. Raiders'd be like zergs as I said, and Enclave would be like Protoss because they have pretty much the best tech, but it would take a while for their helicopters to come drop it off, and BOS could be in the middle, cause they have good tech but lots of troop as well, and Outcasts could be BOS with a twist, like having harder to use units, but more effective. Slavers would be like Raiders except a little better organized, and can also use slaves more often than raiders would, like for instance sending a slave on a suicide bombing run. Robots and ants could be harnessed by some team, or they could be on their own, I don't care. Robots are tough though, and if, in this game, there was a way to make more robots, it'd definitely be good, although they'd have to be real expensive. Ants could be good for huge amounts of troops, and for establishing bases quickly. --Toast 17:53, November 13, 2009 (UTC)

Also, Supermutants would be tough but expensive and take a long time to make, and besides that, they'd be pretty much like raiders. --Toast 17:55, November 13, 2009 (UTC)

you wouldn't need to build structures for some of the forces as there could be ruins scattered around which would be garrisoned, to allow research etc, factories can increase production and may grant access to special units. some armies can't gain new units but can heal injured soldiers(BoS and enclave), super mutants can capture humans and increase their army size, vaults can give boosts to your armies super mutants increased army size, BoS more efficient soldiers, Enclave faster resource production. i don't think raiders would work as an army as they would be scattered in groups around the maps and can attack you or have resources when killed --User:mgriller 15:16, March 8, 2011 (GMT)

My thoughts:

Forces: Enclave, BoS, Super Mutants, NCR, Raiders.

System: Each unit has a armor type eg. Light/Heavy/Special, a armor rating to determine the armors strength, a weapons type Guns(decent against all), Laser(good at long range against heavy armor), Plasma(good at close range against heavy armor), Fire(good against light armor at close range) Melee(close range/ignores armor type), weapons strenght and speed of movement.

Units come out of a base, each faction having its own building style. Enclave: Their forces get called in from off the map by Vertibird's but are VERY expensive but rather fast to deploy. BoS: Less expensive than Enclave forces but slow to deploy. Super Mutants: Units are very cheap but very slow to deploy because it takes time to transform humans into mutants. NCR: Units cost and deploy time is in the mid range on speed and cost. Raiders: Cheap but more costly than mutants, faster to deploy than mutants though.

Building and resources. Enclave: Crawlers act as moblie bases once destroyed the game is lost, resources slowly trickle in as long as the crawler is deployed(needs to deploy and stand still to train and receive resources). BoS: Bunkers that are hard to attack, get resources from raiding other factions buildings. Mutants: Vats are where all forces come from, resources come from raiding settlements. NCR: Tent Camps, resources trickles in in batches. Raiders: Reinforced old structures, get money by raiding anything. While factions start with these they cannot build more however they can build in essence Pillboxes though at diffrent speeds/strength/cost.

Maps: Maps should be large, have small, medium and large settlements. Garrisonable structures. Scavenging areas( only NCR, Mutants and Raiders can use these) and factories(only NCR, Enclave and BoS can use these) that generate extra money.

Pretty much non-canon but just made to pit factions against factions. Doesn't have to be something like that but that's kinda the basics based on different factions and their lore

Herax 16:09, March 10, 2011 (UTC)

it could work with canon but as there is no continual large scale battles in the wastelands it would have to be spread over a large amount of time with a few large battles based alongside all of the fallouts i.e first battle of hoover dam, battle of navarro etc --Mgriller 04:38, March 18, 2011 (UTC)

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