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'''THE THINGS I WANT TO SEE FROM FALLOUT 4'''
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Fallout 3 and Fallout New Vegas were great additions to the fallout franchise, but like many people I think that they are more of a modern adaption than sequels to fallout 1 and 2.
  +
  +
I would like to see fallout 4 stay on the west coast, hopefully reaching north to arroyo and vault city and south past the LA boneyard and extending out past the colorado river. I hope it would include all the major factions from previous fallout games including remnants of those that were destroyed in cannon lore. It'd be nice to see a few hubologists in a hidden compound even just to make the universe feel concrete and continuous. Fallout 1 and 2 had a feeling of the wasteland really being desolate and vast and random encounters in certain areas could either devestate you or graciously reward you based on luck and the layout of the fight.
  +
  +
I hope to see a truly vast wasteland with many smaller towns like junktown and novac and modoc, and a few huge cities like new vegas and new reno (paralellism would be incredible with the gang run reno and the house run vegas, one a shining pillar of humanity and the other a den of evil and sin). I can't emphasise enough how much I want a vast amount of land area with many vaults, caves, and towns even if 80% of the land area is mostly empty the exploraton would be the best part.
  +
  +
With a vast wasteland there would really have to be some real good caravans like in fallout 3. Doc Hoff and Lucky didnt get so well known by being killed to a couple of spear chucking dudes in football pads and the caravans in fallout 4 should be similarly strong. Too often in new vegas did caravans feel useless and disposable. They need to be the blood of the wasteland.
  +
  +
If caravans become important then investing in them and in stores could also become important. Investing in a general goods store like moira brown's craterside supply could outfit her with a weapon manufacturing center or a resturant or just guards and metal plating outside her shop. I Want to be able to affect the wasteland in positive ways that have a visual affect rather than just some simple karma variable that is easy to exploit by killing packs of junkies to offset my mindless murders.
  +
  +
Speaking of murders, why if i shoot someone in the face in the middle of a crowd then run away and come back a week later everyone who saw the crime acts as if im a great guy? Its because the recorded dialogue doesnt account for the multiple possible ways you can develop a relationship in fallout. Doing some good and some bad deeds winds you up as a wild child in new vegas but conversation and NPC reactions never really seemed to match up to anything but pure adoration or pure hatred. I want there to be multiple types of reactions, and hated to not mean instant combat, but threats that could be avoided with speech checks and counter threats.
  +
  +
I want electricity to really be important and be able to be manipulated in fallout 4. Activating the solar power plant in new vegas didnt seem to really affect anything and other than for faction reputation there didnt seem to be any reason not to get the weapon rather than helping people with power. It really did nothing. Water was important in fallout 3 and that makes sense for a wasteland trying to recover.
  +
  +
Electricity really functioning could have incredible mechanics for lighting and combat as well. Blowing up a generator outside a raider complex could shut down all the lights and attacking at night with night vision goggles could be a huge advantage. Individual light switches and circuit breakers that function could serve as distractions for npcs trying to figure out why the power is not on further disorienting their defences.
  +
  +
Crafting could also come into play with restoring power and water supplies to small towns or diverting it away from them towards others. Building wind mills and fixing generators could be important local quests that really affect the look of towns! Fixing a wind mill that powers a well causes locals to go and get water from it when they wouldnt usually. Farmers dump buckets on their crops ratehr than just scratching away with a rake all day.
  +
  +
There are honestly endless possibilities with the RADIANT AI system as displayed in skyrim and it shoudl be expanded even MORE for fallout 4.
  +
  +
Random encounters should become more frequent and random as well. I dont like that there are only a set number of occurances. What about like in fallout 2 where there could be pairing of random events you would normally face? I hated running into "Remnants of the master's army" early on, but when i ran into "A caravan fending off Remnants of the master's army" it could be a huge and game changing opportunity! I want to be able to look into NPC vs NPC combat in fallout 4 and have it be really random and dynamic and exciting!
  +
  +
Faction vs Faction encounters like the van graafs versus ceaser's legion were so fun in fallout new vegas. Please make them come back and expand them to be more than just one time events. Troops being taken off trains and boats from time to time should persist and go out to do patrols until they are killed and eventually replaced. If a camp doesn't have anyone die for a long time perhaps they put up a couple reinforcements and entrench their position a little more. A camp that is always hunted and picked bare might shrink or even be abandoned over time. VISUALLY AS WELL! visual is becoming more and more important to gamers and seeing the results of your actions is a driving force for me.
  +
  +
Not all crafted items should be identical! this doesnt make sense! How is it that for 2 hours sitting at a workbench with nothing but duct tape, and a broken down lawn mower I can come out with an exact replica of every other flame sword in the wastes? My parts were surely different and my skill surely should play a part in the creation, where in fallout 3 and new vegas it really did not. Different appearances and brands for motorcycle tanks and different scrap metals like steel or tin would certainly make a difference but both would work for the purpose of crafting a makeshift item.
  +
  +
I want to see crafting become an essential part of the game. With vaults being opened for over 200 years and the only manufacturers of weapons being the enclave, van graafs and gun runners, there should not be an abundance so that every bandit and raider can have a pre war rifle or laser weapon. There shoudl be AT LEAST one homemade version of every item, weapon, and armor, allowing for more diverse looting and itemization.
  +
  +
Crafting should also become more simple and straightforward. Rather than an item requiring exact parts it should require generalized parts. For example building any rifle would require a rifle barrel, but nothing else would be as specific. Using cans, scrap metal, baseball bats, crutches, and other typical fallout items you could acheive different rifles with different looks but similar damage based on the rifle barrel. Perhaps in crafitng a laser pistol you would be required to provide a laser optics but be able to mish mash the rest of the pistol with conductors, gun grips, batteries, scopes, tubes, and other junk to create pistols with varying effectiveness.
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[[Special:Contributions/65.111.172.187|65.111.172.187]] 17:47, June 24, 2012 (UTC) SirNewbzAlot hillmo25@baycollege.edu [[Special:Contributions/65.111.172.187|65.111.172.187]] 17:47, June 24, 2012 (UTC)
   
 
'''FALLOUT 4 IDEAS'''
 
'''FALLOUT 4 IDEAS'''

Revision as of 17:47, 24 June 2012


Forums: Index > Fallout 3 general discussion > Fallout 4 Ideas 2012

Note administration:

Older discussion has been archived on on Forum: Fallout 4 Ideas


THE THINGS I WANT TO SEE FROM FALLOUT 4

Fallout 3 and Fallout New Vegas were great additions to the fallout franchise, but like many people I think that they are more of a modern adaption than sequels to fallout 1 and 2.

I would like to see fallout 4 stay on the west coast, hopefully reaching north to arroyo and vault city and south past the LA boneyard and extending out past the colorado river. I hope it would include all the major factions from previous fallout games including remnants of those that were destroyed in cannon lore. It'd be nice to see a few hubologists in a hidden compound even just to make the universe feel concrete and continuous. Fallout 1 and 2 had a feeling of the wasteland really being desolate and vast and random encounters in certain areas could either devestate you or graciously reward you based on luck and the layout of the fight.

I hope to see a truly vast wasteland with many smaller towns like junktown and novac and modoc, and a few huge cities like new vegas and new reno (paralellism would be incredible with the gang run reno and the house run vegas, one a shining pillar of humanity and the other a den of evil and sin). I can't emphasise enough how much I want a vast amount of land area with many vaults, caves, and towns even if 80% of the land area is mostly empty the exploraton would be the best part.

With a vast wasteland there would really have to be some real good caravans like in fallout 3. Doc Hoff and Lucky didnt get so well known by being killed to a couple of spear chucking dudes in football pads and the caravans in fallout 4 should be similarly strong. Too often in new vegas did caravans feel useless and disposable. They need to be the blood of the wasteland.

If caravans become important then investing in them and in stores could also become important. Investing in a general goods store like moira brown's craterside supply could outfit her with a weapon manufacturing center or a resturant or just guards and metal plating outside her shop. I Want to be able to affect the wasteland in positive ways that have a visual affect rather than just some simple karma variable that is easy to exploit by killing packs of junkies to offset my mindless murders.

Speaking of murders, why if i shoot someone in the face in the middle of a crowd then run away and come back a week later everyone who saw the crime acts as if im a great guy? Its because the recorded dialogue doesnt account for the multiple possible ways you can develop a relationship in fallout. Doing some good and some bad deeds winds you up as a wild child in new vegas but conversation and NPC reactions never really seemed to match up to anything but pure adoration or pure hatred. I want there to be multiple types of reactions, and hated to not mean instant combat, but threats that could be avoided with speech checks and counter threats.

I want electricity to really be important and be able to be manipulated in fallout 4. Activating the solar power plant in new vegas didnt seem to really affect anything and other than for faction reputation there didnt seem to be any reason not to get the weapon rather than helping people with power. It really did nothing. Water was important in fallout 3 and that makes sense for a wasteland trying to recover.

Electricity really functioning could have incredible mechanics for lighting and combat as well. Blowing up a generator outside a raider complex could shut down all the lights and attacking at night with night vision goggles could be a huge advantage. Individual light switches and circuit breakers that function could serve as distractions for npcs trying to figure out why the power is not on further disorienting their defences.

Crafting could also come into play with restoring power and water supplies to small towns or diverting it away from them towards others. Building wind mills and fixing generators could be important local quests that really affect the look of towns! Fixing a wind mill that powers a well causes locals to go and get water from it when they wouldnt usually. Farmers dump buckets on their crops ratehr than just scratching away with a rake all day.

There are honestly endless possibilities with the RADIANT AI system as displayed in skyrim and it shoudl be expanded even MORE for fallout 4.

Random encounters should become more frequent and random as well. I dont like that there are only a set number of occurances. What about like in fallout 2 where there could be pairing of random events you would normally face? I hated running into "Remnants of the master's army" early on, but when i ran into "A caravan fending off Remnants of the master's army" it could be a huge and game changing opportunity! I want to be able to look into NPC vs NPC combat in fallout 4 and have it be really random and dynamic and exciting!

Faction vs Faction encounters like the van graafs versus ceaser's legion were so fun in fallout new vegas. Please make them come back and expand them to be more than just one time events. Troops being taken off trains and boats from time to time should persist and go out to do patrols until they are killed and eventually replaced. If a camp doesn't have anyone die for a long time perhaps they put up a couple reinforcements and entrench their position a little more. A camp that is always hunted and picked bare might shrink or even be abandoned over time. VISUALLY AS WELL! visual is becoming more and more important to gamers and seeing the results of your actions is a driving force for me.

Not all crafted items should be identical! this doesnt make sense! How is it that for 2 hours sitting at a workbench with nothing but duct tape, and a broken down lawn mower I can come out with an exact replica of every other flame sword in the wastes? My parts were surely different and my skill surely should play a part in the creation, where in fallout 3 and new vegas it really did not. Different appearances and brands for motorcycle tanks and different scrap metals like steel or tin would certainly make a difference but both would work for the purpose of crafting a makeshift item.

I want to see crafting become an essential part of the game. With vaults being opened for over 200 years and the only manufacturers of weapons being the enclave, van graafs and gun runners, there should not be an abundance so that every bandit and raider can have a pre war rifle or laser weapon. There shoudl be AT LEAST one homemade version of every item, weapon, and armor, allowing for more diverse looting and itemization.

Crafting should also become more simple and straightforward. Rather than an item requiring exact parts it should require generalized parts. For example building any rifle would require a rifle barrel, but nothing else would be as specific. Using cans, scrap metal, baseball bats, crutches, and other typical fallout items you could acheive different rifles with different looks but similar damage based on the rifle barrel. Perhaps in crafitng a laser pistol you would be required to provide a laser optics but be able to mish mash the rest of the pistol with conductors, gun grips, batteries, scopes, tubes, and other junk to create pistols with varying effectiveness.

65.111.172.187 17:47, June 24, 2012 (UTC) SirNewbzAlot hillmo25@baycollege.edu 65.111.172.187 17:47, June 24, 2012 (UTC)

FALLOUT 4 IDEAS

For one i think that they should completely do away with Caesar's legion and the NCR because with the option to destroy one or the other in lonesome road would make it impractical not to do so. I like the idea to have remnants of major factions from earlier games but keep them as minor factions.

FACTIONS I love the brotherhood of steel and think they should make a return as either a major or minor faction. A cool idea for them would be to have them come in before the game starts and try to help the location where the game takes place but had to leave because of the danger and a small group like the brotherhood outcast stayed because they thought they could make a difference. In fallout NV there was a major lack of towns or communities in fallout 3 there was a few but only megaton and rivet city gave you a feel of a community. In the next fallout i think there should be about 5 or 6 major cities with varying identities such as a slum, a big city or, an underground metro town.

CRAFTING/SCHEMATICS The skyrim crafting system took all the exploration out of the crafting process. In the next fallout i would like to see a return of schematics, alot of schematics. i think there should be schematics for every craftable weapon in previous fallout games and many more. I'm talking 50-100 schematics in the game. you can find schematics when exploring, buy them from merchants, get them for completing quest, or even loot them off dead bodies.

LOCKPICKING/HACKING I think the lockpicking system is fine and they should stick with that but hacking terminals needs to be completely changed.



My Name is Bill Cliffordson, I belive that the next fallout should include the Lone Wanderer being in control of their own faction, and be able to generate money and build their own settlement/base and conquer other settlements to become stronger and gain more recruits. All my freinds i have spoken to think this is a wicked idea! The money could be spent on improving Shops, business,etc. Basically this would cause alliances and huge wars between faction which im pretty sure most fallout fans would believe is AAMAZING!!!

____________________________________________________________________________________________


I think the NCR and legion jumping all the way to New York is at the least, too soon, I think looking deeper into Midwest would be nice. Alot of people ask for a city terrian, which i ask for too, so I would like to see it based in the chicago and milwaukee area. I also would love to see a weather system, including a "Nuclear Winter". Ability to survive in weather conditions when its snowing by wearing outfits that keep you warm, and staying outside for too long could give you frostbite.

I think it would also be cool to be able to have a squad of companions traveling with you at the same time. All with there own agendas, perks, specialties, weapon prefrance, stories, and quest. Also adding to that idea, I would care to see squad commands, like "look through this building for something useful" or "guard this, while I go ahead" or maybe "flank this targert." that's just asking alittle too much, tho

Anyway I'd hate to be a drag, but transportation like cars and motorcycles would make the game somewhat too easy. On the otherhand maybe a subway that was rebuilt and could get the player from point A to point B, C, and D.. That seems cool. Even boats could work for water occurances. (Also for water I've read good ideas to have more enemies like "sharks" ,besides the occasional mirelurk within the water itself, and hand to hand or melee combat should be added if thats ever added)

I would also like to see more customization with armor and weapons. Mods are cool for weapon customization, but Me personaly, I dont touch a weapon if its ugly. I would want to see like painting insignias or adding little acessories that could hang off your weapon for "good luck". also instead of body armor covering the whole armor aspect, besides for head wear. I'd want to see body, leg, feet hands, shoulders, even under armor that could be painted with insignias and decorated as well. (just as another asking for too much, it also be awesome to get your character tattoos)

More abominations and radiated creatures would be nice.... I'd like to see executions too, like VATS has been very useful and should really be kept in the game, but watching people die in VATS just isn't gonna keep the game badass, executions should also be added just to attract the player's eye and raise his/her/ or hermaphrodite's confidence.

I know this was canceled but I really want to see fallout go online... Too many times have I wanted to play with my friends on fallout and we could only play single player.

I would honestly want to see more random encounters from raiders, mentally damaged people, or a honest person needing assistance like getting a cat out of a tree.

Starting your own faction could be nice, allying with several others. Including your own faction would also be owning your own Settlements, Farms, Forts,.. Casinos, and other fronts and such. Fortifying them would also be nice since me personally always hating having to go back to defend a territory once i had it in my possesion. Hiring workers, and mercenaries would also be cool.--Just Ideas 10:21, June 3, 2012 (UTC)






I think the story should be set after fallout 3 and balance and natural order is slowly being restored to the world thanks to your fathers water purification invention, so all the water is purified and the world is basically starting again, so then the humans want to get rid of the mutants as if they drink out of the water etc they taint it with radiation. But the super mutants get angry at this and want to bring the world back to it's apocalyptic state where everything was like fallout 3, so they get their hands on nuke blueprints and set out to create more nukes to end the world with. But the humans don't find out until after they have launched one at a city and completely destroyed it. So then the humans declare war against the super mutants and your job is to end it all by destroying the super humans and their nukes. I thought this was a great storyline, also they should add a house feature in to the game where you can claim any building that meets a certain criteria so any buildings in a certain size range, this would add so much more options to the game and greatly aid survival, not only that but any house you own can be customized like in the sims but only to a certain extent like moving furniture etc but not like totally extending the house.


__________________________________________________________________________________ I think it would be fun to see Southern Florida in a city like Miami. The dlcs could be in places like Cuba or Disney World. It would also be cool to see what happened to China after the Great War. You could start out as a predecessor of an American sleeper agent and be given access to all of his weapons to start out. Dlcs could be in places like India or Vietnam.


SORRY IF THERE ARE ANY SPELLING MISTAKES

fallout 4 IDEAS by j.smith go Bethesda

SHARKS IN THE WATER AND IF YOU PUSH SOME IN THE WATER THEN THE SHARK GETS THEM YOU SHOULD BE ABLE TO KILL AN ANIMAL OR HUMAN/OID AND TAKE ITS SKULL AND IT SHOULD NOT BE A QUEST ITEM GET RID OF CAZADORS SHOULD BE ABLE TO BUY LOCKS FOR DOORS OF OWN AND INSTALL THEM SHOULD BE ABLE TO BUY TERMINALS AND PLACE THEM IN YOU HOUSE SHOULD BE ALE TO BUY HOUSES YOU SHOULD BE ABLE TO GAMBLE IN CASINOS HOVER CARS SHOULD BE ADDED SHOULD BE ABLE TO BUILD YOUR BUILDINGS SO YOU CAN HAVE IT THE WAY YOU WANT some new items and maybe bring back the old ones as well cause they were classic SHOULD BE ABLE TO FARTHER CHILDREN AND GET MARRIED AND THEY SHOULD GROW UP IN GAME TIME

and you should bring back the (modified fev virus from fallout 3 but you should be able to craft it and administer it to npc's to kill them but lose karma for it.)

creatures (1)= chickens non mutated - friendly (2)= ducks non mutated - friendly (3) big mutated snakes -enemy (4)=rabbit non mutated - friendly (5)= dog non mutated -friendly and non friendly (6)= big spider mutated -enemy and made friendly with animal friend perk ITEMS

(1) =YOU SHOULD BE ABLE TO KILL AN ANIMAL OR HUMAN/OID AND TAKE ITS SKULL AND IT SHOULD NOT BE A QUEST ITEM (2) =NEW GUNS (3)= crossbow (4) =dart gun with lethal darts and knockout ones so you can knock out someone and chuck over a bridge so you dont lose karma and reputation

ROBOTS (1)= LIBERTY PRIME MK2 (2)= MR HANDY FOLLOWERS (1)= SARGENT RL3 (2) = NIGHTKIN (3)= GHOULS

PEOPLE (1)= A PRESIDENT THAT YOU ARE TO KILL IF YOU CHOOSE TO AND THEN ANOTHER TAKES HIS PLACE (2)= SLAVES WITH VERY LOW HEALTH (3)= MERCHANTS (4)= REAL ESTATE PEOPLE (5)= HOOKERS (6)= DRUG DEALERS

CONSUMABLES (1)= ALL FORMS OF NUKA COLA (2)= NUKA COLA APPLE (3)= nuka cola strawberry (4)= heroin (5)= cannabis (6)= speed (7)= cocaine (8)= bag of chips (9) = fresh apples (10)= fresh carrots (11) =fresh potatoes (12)= fresh pears

WEAPONS (1) = C4 WITH DETONATOR (2)= SOME OLD AND NEW RIFLES (3) =SOME OLD AND NEW PISTOLS (4) = AND FATMINE IN MAIN GAME NOT IN (ADDONs).

OTHER (1)= ABILITY TO DRIVE CARS (2) = ability to fly vertibirds and shoot things down with it. (3)= the ability to blow up buildings with explosive's (4) = crafting (5)= ability to burgle houses by j.smith

LOCATIONS (1)= UNDER WATER CAVES (2)= BANKS FULL OF CAPS WITH NEW AGE ATM MACHINES AND YOU CAN ROB THEM (3)= SOME OLD AND NEW LOCATIONS. (4)= CASINOS FROM NEW VEGAS

ITEMS (CURRENCY) (1)= GOLD BARS FROM DEAD MONEY (2)= PRE WAR MONEY (3)= CAPS (4)= NCR DOLLORS


__________________________________________________________________________________

I don't know about story or weapon ideas, but for some reason, I would like to see The International Space Station as a place in this game. Weird. Otherwise, I agree with the person agreeing with thetrakas, who I also agree with.


_________________________________________________________________________________ I love all of thetrakas's ideas, especially on crafting and weapon mods, except for the intro. What if you start the game in a vault and some crazy old guy trains in like weapons and stuff, but he dies. so your the only one who knows how to use weapons when raiders or slavers or something breaks into the vault and attacks. every one in the vault should be rushed out a secret exit of the vault. while being chased by the enemy you get separated by your group, and start your adventure as the lone wanderer.

________________________________________________________________________________ FALLOUT 4 ideas By thetrakas

INTRO I think fallout 4 should start in a waiting room in pre-war times filling out a formality. This is where you write your name and your stats. Once you finish filling out the formality you get on a black bus. The bus takes you to the Vault-Tech Military Training Facility 5, VMTF5. Here you and four other people will learn gun usage and maintenance, weapon crafting, stealth, melee, lock picking and computer hacking, and get your pip-boy. Once you have finished your training you here some explosions in the distance and a radio broadcast that says Facility 2 has been hit. You and your group are hurried into a small room when the trainer of your group accesses a terminal. When he does that the back wall opens exposing a vault door, behind it are 5 cryogenic freezing pods that you are rushed into. Then as the vault door closes there is another explosion and some of the blast gets into the vault. And you go to a loading screen.

MAIN QUEST Once you wake up you see 3 guys standing trying to access the pod terminals. One of the pods opens and a feral ghoul jumps out and attacks the guys. they quickly kill the ghoul and go on to the next pod, your pod. They open it and aggressively take you out side into the wasteland. They take you over to a carriage being pulled by two mutated horses that has two of the other people from your group tied up in the back. Before they can put on it the people tying you up get shot in the head and the carriage takes off. The man who shot your captures takes you to a town where you begin your quest to find the people who took your friends.

RAIDERS Raiders should use crudely crafted weapons made of animal hides bones and teeth, stone, sticks, and pre-war misc. There will also be some raiders who have special schematics weapons such as a group who uses weapons made out of cameras such as camera grenades and stun sticks that shock the enemy.

CRAFTING When you first start the game all you can craft is simple raider weapons and armor made out of bones, sticks, hide, stones and pre-war misc. You need to get the schematics to make the other weapons and armor. You can find these schematics or receive them as a reward for quest. Another system is the tinkering system where you can take a few misc items and put them together and hope to make a weapon or armor, although without the schematics the item will be drastically weaker.

WEAPON/ARMOR MODS With armor mods you can either strengthen, reinforce, or compact. With strengthen you can increase your armors damage threshold, with reinforce you can decrease deterioration, and with compact you can make your armor lighter. With weapons you will have mods like a pistol scope that can go on any pistol in the game or an energydrive that can go on any energy weapon to make it do more damage.

HACKING Terminal hacking in Fallout 3 and New Vegas was terrible and needs to change. My idea is that you should have overdrives that have 4 charges each and when you hack a terminal you should have to line up the four charges in the correct order to get passed each safety wall the harder the terminal the more safety walls. You can also hack robots.

REPAIR Weapons should be able to be "maintained" with tape, scrap metal, and weapon parts until it gets broken then your broken weapon gets turned into weapon parts of what ever that weapon is. ex- If you break a combat shotgun you will have shot gun parts that you can repair a double barrel or a single shot with.


________________________________________________________________________________

WEAPONS

Shishkebab- A flaming sword that burns enemies.Schematics

Frostblade- A frozen sword that slows enemies down.Schematics

Shocksword- An electrically charges sword that shocks enemies.Schematics

Chainsaw- A large powerful weapon that requires fuel that you can siphon from cars.

Ripper- A small industrial chainsaw requires no fuel.

Ballistic Fist- An open handed weapon that can use any kind of shell. More like the ones in Inglorious Bastards.

Power Fist- An electronic gauntlet that allows you to violently punch your enemies.

Fire/Frozen/Thunder Fist- You can choose one of these after doing a quest.

10mm Pistol- The famous 10mm that would be your first gun.

Plasma Drencher- Early pre-war plasma weapon that works kind of like a flamer.

Frost Rifle- Variant of the plasma rifle that shoots frozen plasma.

Corrosive Plasma Ammo- Plasma that does additional damage after it hits.

Gamma Rifle- uses mini-nukes for ammo not only does high damage but also delivers high concentrated amounts of radiation.

Camera Grenades- Either Flash or lethal grenades that can be made out of wire and the many disposable cameras around the wasteland.

Flare Gun- Just like the one from lonesome road.

Riot Shotgun- Found in almost all police stations.

Assault Rifle- Like the one from fallout 3.

Chinese Assault Rifle- Like the one from fallout 3.

Light Machine Gun- Like the one in New Vegas.

Marksman Carbine-Like the one in new Vegas.

________________________________________________________________________________

My idea for fallout 4 is you start out in New York in a Nuclear Winter as a soldier maybe a marine that has been fully trained in weapons and survival, you start out in a Cryogenic (Sorry if spelt wrong. Basically a thing that freezes you) this can be like a Medical chamber / box that can be found in Fallout: New Vegas. You get out of the chamber and after you were meant to be in there for 100 to 150 years it turns out you have been in there for closer to 250 years. You get out and retrieve so basic gear which includes basic marine armor and a pistol, you exit the vault type building which has a vault door. Along with you gear you find a Pip-boy but instead of being a Pip-boy 3000 this is a Pip-boy 4000 which is even more advanced. (Instead of having a Pip-boy another way they could include this is one that was suggested by another member which is a journal, this could keep your quests in and instead of having the map and having to find locations as you wonder around New York your character automatically draws out the map including street names and areas which is another cool way of having the map. You could also have you stats and other things in here if you wanted too. After leaving the vault / vault like building that you were in you exit into a basement of a building which is rather small because of being mostly destroyed this exits out onto the middle of New York city. A lot of the buildings are still held together and are still very stable but have been destroyed to a certain level (The average height of a apartment block building (In the UK) ). You have no memory because of the errors that caused the Cryogenic chamber to open up so late, the only memories you have come back in small flash backs (Which occure across the game). The Flash Backs show you of Military people and famous people such as the President talking to both you and the other ten people that are stationed at you Cryogenic Vault (All ten are cryogenically frozen but most died (Maybe one could survive but maybe is long dead and his decendents live on as a possible companion or he himself lives on as a possible companion). You find raiders that attack you on first sight which gives you the basics on fighting, once you kill them you find some food, books (Which are readable), chems, clothing, weapons and some caps this triggers the rest of the tutorials helping you learn the basics of the game. You also find a note which says that there is a camp of survivors in one of the big buildings near Time Square, this is a lot like Megaton from Fallout 3 except it one large tall building. There are guards outside that ask you what you are doing here but with a bit of talking and maybe helping them out or using your speach skills you get in and speak to the mayor. The rest of the game involves having to find out what happened and eventually you get Flash Backs of the president talking to you a number of times, he wants you to do something special if you survive. The aim is to find out what he wanted from you via quests and survivors and books as well as the flash backs you get from doing / reading these things. Other things such as buildings and monuments give you flash backs as well. There is a lot more i would like to see from this game and i would definetly like to see it announced in 2012 but most of all i want it to be (And lots of other people from what i have read) IS TO BE A NUCLEAR WINTER!!! and TO BE IN NEW YORK.


As well as other things such as buyable / customization houses and lots of other things but most of all NUCLEAR WINTER and NEW YORK.

I do not take all the credit for this as some ideas came from other people in this forum and the other forum about this (None 2012 version) so credit given where credit is due. I have played all fallout games including fallout 1, fallout 2, fallout 3, Fallout Tactics, Fallout BoS, i would of palyed Van Buren and i will hopefully play Fallout Online, ( I have also played all DLC and read a lot of Lore) I hope they take any of our ideas on board and realise that what we want is a Nuclear Winter New York. Thanks

And as always Ron Perlman: War... War never changes! :)

Certainly Yakov's Fallout 4 and Mutants Rising, although outside a Fallout 2 link and some great RPG ideas, I'd love to have a STALKER-esque type of ending (and 'morale'), both the game, and the movie. --213.29.115.6 19:40, January 4, 2012 (UTC)


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My idea for fallout 4 would be that you and your friend fleeing the riots of Vancouver and decide to take refuge in Seattle. Suddenly when you get close to landing at the docks in the wharf a super mutant in the distance starts shooting in the distance and distracts you and you crash. the screen fades to black and you wake up in a camp in the neighbouring town of kirkland. You see a man washing some blood off your knee. After you start to feel better, he tells you a man named Aaron brought you here. You go to talk to him and thank him for saving you. You notice that your friend isn't there. You ask him where he is and he tells you to go check in the close settlement of Harocaster. He will give you a weapon to use according to your skills. At this time the skills menu and the s.p.e.c.i.a.l menu will pop up and you will choose your skills. Then he gives you the weapon and you're off to Harocaster. There you will get your next quest. That is my idea for the start of Fallout 4. In my idea this game will take you to the most famous landmarks in seattle such as the Space Needle.

(DLC) 1: *CRUISE CONTROL* Takes you on a cruise ship to Hawaii where you have to stop an evil scientist from destroying the ship.

2: *WASHINGTON'S PEAK* Takes you to mount rushmore. It would be cool to see what happened to it after the war.

3: *DEATH CANYON* Takes you to the grand canyon. Wouldn't that be cool?

4: *PORT COLUMBIA* Takes you to portland. The idea is that it would be all flooded and you would have to strategicly find safe ways to go.

5: *RED HAVOC* Sends you back to Vancouver to stop the riots from spreading to Seattle. (This would only take place after the main story, like Broken Steel in Fallout 3)



COMPANIONS 00:59, January 17, 2012 (UTC)00:59, January 17, 2012 (UTC) 1: William: An old Mr. Handy living out in the wastes. (No Karma required) 2: Anna: A former merc that lives at the pike place market. (Neutral Karma) 3: Peter Tran: A homeless man that you can find in a gutter outside of an old bar. (Good Karma) 4: Dugan: An underprivileged, underpaid soldier in the Pike Place Army. (No Karma Required.) 5: Uno: The deejay of an evil propaganda radio station. (Bad Karma) 6: Rolph: A super mutant random encounter. (Neutral Karma) 7: Aaron: The man that saves you at the start. (Good Karma) 8: Tanya: An evil ghoul. (Bad Karma)

MAJOR TOWNS 23:04, January 17, 2012 (UTC)23:04, January 17, 2012 (UTC)~

Pike place market: A large important old market place.

Kirkland: Where you first start the game.

Fisherman's Wharf: On the wharf near where you crashed.

(There are many more smaller towns)


Fallout 4 Fallout 4 will go back to the way Fallout 3 did things, but with a few changes.

Story - The story of the games goes that you where part of a very wealthy family with the money to be part of a advanced version of the vault program. It takes the idea of the population fleeing to the vaults, but only a select few getting to be placed in a instant vault. this basically makes you sleep for a set number of years until the censers believed it would be right to wake you up. Well after about 280 years your personal vaults finally open up, along with the rest of your family's. Your mother, father, sister, your uncle, and younger brother all wake up and expect go find a new world for them and to find other more experienced survivors. well you put some clothes on and go out side with your family to see the new world. At first your greeted by a lush green field with no radiation, and as you and your family is cheering and smiling, a feral pack of starving dogs attack your family and your self. They horrifically rip off your uncles arm before you are able to fight them off. You stop the bleeding with a stimpack and docters bag, but it wont hold forever, so you and your family leave the vault to find others that can probably treat your uncles wound You make your way out of the long tunnel to the rest of New York only to find all most every thing dead except a couple of living green trees, but mostly just rubble and dirt. The sky is now blue, but this is the future of New York.

Main quest - The main quest will revolve around your part with the instant Vault project, and the secrets to the future of man kind that New York holds. The main enemy will be the common Wealth.


Factions The faction system in the game will be different in this installment. They will act kind of like the guilds in the Elder Scrolls series, but excess to one will lock you out of another if you advance beyond the beginning rank of its enemies.

The Brotherhood of Steel East - The Brotherhood of steel in this chapter will be the east coast faction from the Capital Wasteland. The West coast Faction will also be in the game and will be the focus of some of the quest line. The story line will revolve around finding and destroying a secret circle of prewar scientists. Enemy of Raiders, and Slavers

Enclave - The Enclave will be in this chapter of Fallout as well and will deal with them finding a new identity for them self and finding new members to keep the faction from completely dissolving. Enemy of the Slavers and collectors.

NCR - The NCR quest line will revolve around them getting a foot hold in New York and trying defeat the local Slavers and the Common Wealth. Enemy to the Slavers, Brotherhood of Steel, and Cesar's Legion.

Cesar's Legion - The story to the legion will involve power struggles and civil war within the Legion. Enemy to the Brotherhood of Steel, and NCR. Enemy to the NCR and The Dusters.

Slavers - The Slaver faction will deal mostly with finding and selling many people and soldiers around the wasteland, and near the end will focus on you stealing power from the leader. Enemy to the Enclave and the Brotherhood of Steel.

The Dusters - This faction is a group of bounty hunters and law men who work together to rid the wasteland of criminals and psychos. Their story line will revolve around trying to take down a Criminal Organization known as the collectors. Enemy to the slavers, Raiders, and collectors.

The Collectors - This faction is a dark group of assassins who work for every one and any one. Their story line will focus on assassinations and eventually the destruction of the Dusters. Enemy to the Enclave and Dusters.

The Raiders - This faction starts off as a small group of raiders searching for new members. Through the course of the story line you most work to pull other groups into yours through killing, kidnapping, and bribe. the story line will all so focus on evading a faction of the Brotherhood of Steal.



Suggestions for Fallout 4 by Derethim


Setting:

I think the Main Storyline should settle in big city, not like the last Fallout (New Vegas). The New Vegas looked too untouched, even if it wasn't directly hit by Bombs. I suggest that it should settle someplace alike Fallout 3, which was in Washington DC. It was fun going throught the Metros and fighting countless Ghouls and stuff. I like the before idea of the game being set in someplace like New York, imagine the countless Skyscrapers destroyed by the bombs and Vaults hidden around in the ruins of Cloverfield-like destroyed Skyscrapers. Also, one of the DLC's shouldn't set somewere in an untouched place,but a place that was hit by the most nukes and Great War. The Population would be mostly hidden in the remaining standing buildings, and the grounds under them would be crawling with Mutants, Ghouls, wild dogs etc. There could also be very large factory dictricts, with overradiated Nuclear Power Plant, The Docks full of creepy abandoned ships and an area outside the city that would be clear of buildings except for an occasional abandoned shack just like The Mojave, it could also be a good starting place (who would bomb an, for example, empty desert). The skies would be clear again, with an occasion of a Dust Storms.

That's all about the World, i think.

Factions


The factions could remain as they are, but they would be more spread around the America, but i would like to add some side-factions, i have a few ideas too.

Faction 1.

This faction could be something like a large group of united scavengers, their quests would include getting rare things out of people, dungeons etc. for building equipment/schematics, you could use later on. Every piece of this equipment would be unique and it could include The Cryolator too.

Faction 2.

This facton could be made out of freelance Mercenaries that would be similiar to the Elder Scrolls's series Companions or Fighters Guild.

Faction 3.

A faction of Tribals like from Honest Hearts that would live in a slightly irradiated forests outside the city (they wouldn't be ghouls). They would all wear light armor or clothing and wuld have a good range of melee weapons and some amulets/necklaces.

All the other factions could stay and do their stuff.

Weapons and Equipment


Armor & Clothing

Head: A be wide-range of skill enhancing goggles, glasses, sunglasses, helmets, hats and caps. Also some of the, already mentioned, tribal necklaces.

Armor: All divided to Light, Medium and Heavy, and all would be moddable.


Weapons

Most of the already existing ones could be used, all would be modable except for the unique ones just like in the New Vegas. The dual wield from Skyrim would be great, by the way.

Sections:

-Small Guns Lots of one handed and two handed guns, the one handed would be mostly pistols and small shotguns like the Pepperbox revolver or Sawed-off Shotgun. Two handed would be classic: Miniguns, Rifles, Shotguns etc.

-Energy weapons Al existing ones, added would consist of energy pistols/rifles charged by radiaton and the mentioned Cryolators and lots of homemade energy guns. Also, guns shooting acid would be great too! And more versions of flamethrowers.

I haven't thought of any melee weapons for this suggestion as the ideas for melee weapons are easy to think of, any club, piece of water valve or anything really.

---------------------------------------------------------------------------- That's all hope you like some of the ideas, let me know what you think on my mail.

skyrusish@gmail.com


I really love thetrekas's ideas because of how kickass it would be to have been a person who was alive during the prewar era but was cryogenically frozen. I think that would make the coolest character ever.


Alright, I would like to see the whole "growing up" scenario much like Fallout 3 used. However, instead of growing up in a safe Vault, you grow up a slave, being traded/sold by traders throughout the location. I would like to see the new location as something like Midwest United States. Cities such as Chicago, IL, St. Louis, MO, and even up North like Michigan. Yeah.


CBHomans' Thoughts

Fallout 4 New York City, I agree with the masses, would be the setting. It's now the Empire Wasteland, hey, I'm a native New Yorker. Manhattan, like downtown DC in FO3, is the most wild, destroyed area. Brooklyn would be in a similar state, but not quite as obliterated. Staten Island, as the least affected by the war, is controlled by the powerful Island Dominion. Queens and the Bronx are midway, with scattered settlements. CHARACTER CREATION AND GAME START The player has a choice of three races, each with their own starting locations.

HUMAN You may be a vault-born human, from Vault 72 in the Bronx. As one of the "control vaults", there was no inherent flaw. Some time after the war, it opened. As it was located under Yankee Stadium, it became the central hub of the settlement that the Stadium has become. Humans are a well-rounded race, jacks-of-all-trades, masters of none.

GHOUL You may also choose to be a (non-feral) ghoul. You were once a human wastelander, but after you and your scavving group took an ill-fated trip to central Manhattan, you were ghoulified. You now reside in the remains of the Chrysler building. Ghouls are targets of racism and hate, but are hardy and radiation-immune.

ANDROID An escaped android from the Commonwealth, you start the game just after entering the Empire Wasteland. You were constructed at the Institute, and were lucky enough to flee far away. However, you are subject to fairly frequent random encounters with Institute agents. Androids are, in fact, weak to radiation, as their non-protected circuits can easily be fried, but also are hardy and naturally intelligent.

Main Quest Soon after completing a short tutorial that differs depending on your race, you are released into the wasteland. The totalitarian Staten Dominion is spreading, attempting to take the Empire Wasteland, and, if possible, the entire Eastern Seaboard. The player can either choose to side with them (negative karma) and bring the Dominion to true dominion (c what i did thar) of the Wasteland, or crush them and liberate Staten Island itself.


The following ideas are made by ShinningKnight (apologies if anyone has already had similar ideas): I believe the next Fallout game should be set before the Great War where we get to see stuff like Vault-Tec,REPCONN and Rob-co when they were at the height of their power. Maybe your character could play a role of trying to stop the war but ultimately fails, then after deciding to survive the disaster he or she gets into a Vault but one that opens up after 10 or 20 years after the bombs fall and try to rebuild civilisation, there are so many things that could be done with a prequel to the series. DLC could take the form of seeing important mentioned only events: such as the first battle of Hoover Dam or the massacre at Bitter Springs or even setting up events that we have all seen such as the creation of Liberty Prime etc. It could be a prequel to the Fallout series, they could include some things from the cancelled Van Buren Fallout 3.