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Fallout 4: Nostalgia

There is a faction who roams the wastes from the West, Mid-West, to the East in search of Pre-War relics, technology, and other various items to obtain a better grasp of what the world was like before the bombs fell. They obtain these by searching ruins, or giving people a large sum of caps for Pre-War relics, they sell them to other factions like the Brotherhood of Steel. They are called the "Old-World Scribes". The quest starts by you roaming Boston in between Goodnieghbor and Diamond City, your Pip-Boy picks up a radio broadcast, when you turn it on you hear a man stating, "Attention wastelanders of the Commonwealth, we are the Old-World Scribes, we have come to the Commonwealth in search of knowledge from the life before. If you have any various unique or intact Pre-War materials we will gladly take them off your hands in return for a small to large sum of caps depending on the authenticity and condition of the object. We are a fortified settlement southeast of Goodneighbor, near the Freedom Trail." It then triggers the quest, "Nostalgia". When you arrive you meet the leader of the operation known as, Keegan(In reference to famous historian, John Keegan) an old man, about the age of 70. He asks, "State your purpose." you then respond with the dialogue wheel but basically telling him you think that you can help because you were alive before the bombs fell. He then replies, "Bullshit, that's impossible, you're not a ghoul." You then state that you are from Vault 111 where they put you in Cryo-stasis to keep you alive for over 210 years. He begins to stare at you in awe and asks, "You could be a tremendous amount of help to us." Keegan takes you back to his tent where others sorround you and ask you questions about the life before and what your purpose was. After the conversation is over he then makes a statement, "If there was only someway we could visually see this." You then say something about how Dr. Amari could help because you can explore past memories. You then take Keegan to Goodneighbor where you talk to Dr. Amari about exploring your past memories. Dr. Amari then replies, "I have been developing a new technology that allows me to project your memories, record them, and save them in one device, this is a perfect time to test my prototype...Although there may be some potential side effects, I'm sure you'll do well with it. However there is one problem. Your character then asks, "Oh no." or "What?". She then says, "I will have to perform a surgical procedure where I have to insert this device into your brain." You then agree to undergo the surgical procedure and wake up with it succesfully installed. Amari ensures your cognitive functions are not effected and you proceed to enter the chamber to then explore your memories. You start out when you are first born out of the womb, you are crying and you see the doctor and father staggering as he sees you come out. Depending on your gender the doctor will say, "A wonderful baby boy/girl." It then skips forward to your childhood, waking up to go to school, eating breakfast, driving in a Road Warrior to school, it then skips forward to your last class, where you go out for baseball practice. You then skip forward to your adolescence where you are roaming the streets of Boston as well as memories of you working for the Civilian Workforce. It then continues on to where you marry your spouse Nora/Nate. It skips forward to when you enlist in the military to fight the Chinese. You then do a series of missions in Alaska in which most of the quest is emphasized on. Once you complete those, missions you return back home to Nora where you and her make a baby. 8 months pass and Shaun is born. It then ends where the game begins, the day that the bombs fell. You exit the Memory Chamber in distraught, where Amari and Keegan are in awe of everything you experienced. Keegan and Amari apologizes for what they put you through and you reply how ever you'd like. Keegan in the end pays you a large sum of 3500 caps and will use the memories of your experiences in the war to rebuild weapons similar to it for you to buy in the Old-World Scribe's shop.

Additional Ideas: You can bring intact pre-war artifacts to them for money. There are extra-quests for pre-war artifacts.

Damn. The game came two weeks ago and some people already imagine DLCs. ☢ Energy X ☣ 22:42, November 26, 2015 (UTC)

This could be interesting, but I could swear the name "Keegan" was from Fallout 3 somewhere... I'm not seeing anything on the wiki about it, though. --Transcendantviewer (talk) 10:03, December 22, 2015 (UTC)

I'd go a little more "Canticle of Leibowitz" I'd make them vaguely religious monks living in a "monastery" at the edge of the map. They task the Sole Survivor with finding old world memorabilia (they will buy or trade for old books in any condition). A fun quest would be "One of Everything" where you can bring them one of every mundane item in the game- teddy bears, nuka trucks, ballpeen hammer, typewriter, etc etc. - Push

Hmm... It's beginning to sound a lot like the missions done for Scribe Haylen. There's nothing wrong with that, but it makes the faction feel like they're just eccentric Scribes from the Brotherhood of Steel. --Transcendantviewer (talk) 10:04, December 22, 2015 (UTC)

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