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Forums: Index > Fallout 3 general discussion > Fallout 3 probability


So, Fallout 3 haters, here is a question: what do you think in Fallout 3 is likely to be there?

For example, let's use Little Lamplight. Children inhabit a cave? Very unlikely.

However, Tenpenny Tower is something true - a rich person that doesn't like infected (reffering to Ghouls).

So, what do you think what is likely? Energy X 17:13, July 4, 2012 (UTC)

Basically, if you watch "Life after people", you'll the entire Capital Wasteland to be in that good a state after 200 odd years is extremely unrealistic. the buildings should have deteriorated a heck of a lot more than they have - most of them should be gone by now. Agent c (talk) 17:52, July 4, 2012 (UTC)

I agree that most building would be nothing but rubble after 200+ years, but that would make a pretty boring game wouldn’t it? Half the fun of Fallout is exploring and finding loot. With no buildings, what would be left, caves?

As far as little lamplight, it was pretty implausible to have a community made up entirely of children, especially seeing as they made no effort to explain how the community was repopulated. However I think that was one of the many things that made FO3 interesting, it seemed like every community you came across had some little thing that was odd about them. Everyone in New Vegas seems pretty normal, which to me seemed odd and also very boring. ReapTheChaos (talk) 22:04, July 4, 2012 (UTC)

So plausibility and versimilitude is boring? Yeah, let's just have stupid, but cool crap pile up and call it a gameworld. New Vegas was good precisely because everything made sense. And every community had a distinguishing feature that wasn't a silly quirk.
To indulge the OP: Lamplight is self evident. Tenpenny doesn't work in the present form because it has absolutely no independent source of trade goods. It's supported by caravans - but what does it trade? Where does Tenpenny get a continuous supply of caps to cover the expenses of providing his tenants with a high standard of living? Why does being a reference to Fiddler's Green override common sense and good design? Megaton is also problematic, as it doesn't have a solid economical foundation or an actual leadership structure. And it's built around a nuke. I love the atmosphere and design, but it's simply terribly written. Arefu works, as do Canterbury Commons (I can accept it as a trading hub, as the game shows there's some organization and amenities there), Rivet City, the Pitt and Paradise Falls. Can't say the same for the Republic of Dave (which is an example of the "let's pile stupid cool crap up and call it immersive design" philosophy), the Family or Andale. Fallout 3 is incredibly uneven in terms of plausibility and versimilitude. You have awesome stuff that fits right in (Reilly, Underworld, Outcasts) and then terribly unfitting crap (Tenpenny, Little Lamplight etc.). A shame. Personal_Sig_Image.gif Tagaziel (call!) 06:43, July 5, 2012 (UTC)
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