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:So plausibility and versimilitude is boring? Yeah, let's just have stupid, but cool crap pile up and call it a gameworld. New Vegas was good precisely because everything made sense. And every community had a distinguishing feature that wasn't a silly quirk.
 
:So plausibility and versimilitude is boring? Yeah, let's just have stupid, but cool crap pile up and call it a gameworld. New Vegas was good precisely because everything made sense. And every community had a distinguishing feature that wasn't a silly quirk.
 
:To indulge the OP: Lamplight is self evident. Tenpenny doesn't work in the present form because it has absolutely no independent source of trade goods. It's supported by caravans - but what does it trade? Where does Tenpenny get a continuous supply of caps to cover the expenses of providing his tenants with a high standard of living? Why does being a reference to Fiddler's Green override common sense and good design? Megaton is also problematic, as it doesn't have a solid economical foundation or an actual leadership structure. And it's built around a nuke. I love the atmosphere and design, but it's simply terribly written. Arefu works, as do Canterbury Commons (I can accept it as a trading hub, as the game shows there's some organization and amenities there), Rivet City, the Pitt and Paradise Falls. Can't say the same for the Republic of Dave (which is an example of the "let's pile stupid cool crap up and call it immersive design" philosophy), the Family or Andale. Fallout 3 is incredibly uneven in terms of plausibility and versimilitude. You have awesome stuff that fits right in (Reilly, Underworld, Outcasts) and then terribly unfitting crap (Tenpenny, Little Lamplight etc.). A shame. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif [[User:Tagaziel|<sub>Tagaziel</sub>]] <sup>([[User talk:Tagaziel|call!]])</sup> 06:43, July 5, 2012 (UTC)
 
:To indulge the OP: Lamplight is self evident. Tenpenny doesn't work in the present form because it has absolutely no independent source of trade goods. It's supported by caravans - but what does it trade? Where does Tenpenny get a continuous supply of caps to cover the expenses of providing his tenants with a high standard of living? Why does being a reference to Fiddler's Green override common sense and good design? Megaton is also problematic, as it doesn't have a solid economical foundation or an actual leadership structure. And it's built around a nuke. I love the atmosphere and design, but it's simply terribly written. Arefu works, as do Canterbury Commons (I can accept it as a trading hub, as the game shows there's some organization and amenities there), Rivet City, the Pitt and Paradise Falls. Can't say the same for the Republic of Dave (which is an example of the "let's pile stupid cool crap up and call it immersive design" philosophy), the Family or Andale. Fallout 3 is incredibly uneven in terms of plausibility and versimilitude. You have awesome stuff that fits right in (Reilly, Underworld, Outcasts) and then terribly unfitting crap (Tenpenny, Little Lamplight etc.). A shame. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif [[User:Tagaziel|<sub>Tagaziel</sub>]] <sup>([[User talk:Tagaziel|call!]])</sup> 06:43, July 5, 2012 (UTC)
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Well, let's be reasonable about this guys. Tagz hits the nail on the head here, where many elements compiled might be interesting but are in no way logical (perfect example being Megaton - a town built around a Nuke is cool but extremely stupid).<br>
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But if we're talking about what is probable in terms of reality? We're considering a series where history has diverged, so we're looking at hulking mutants, giant irradiated animals and near-immortal decaying humans. To look for plausibility in trivial details such as wether or not buildings have collapsed is kind of redundant when real improbabilities are overlooked due to being a series staple.<br>
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Granted, I can recognise a vast amount of inaccuracies, plot holes and general bad writing in Fallout 3 but that doesn't stop me from enjoying the game. What I look for in a video game is wether or not I will enjoy it, not if it's mentally stimulating. I'd be better off reading a book if I wanted that. Although I'd probably have a different outlook on the game had I been introduced to the series by the originals. [[File:Yes Man default.png|25px|link=User:Yes-Man]][[File:User Avatar talk.png|13px|link=User talk:Yes-Man]] 07:50, July 5, 2012 (UTC)
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:For the nth time, Yes Man, kindly read the article about [http://en.wikipedia.org/wiki/Verisimilitude_(literature)#Continued_evolution versimilitude]. I keep seeing the "Fallout has supermutants, so realism is irrelevant" argument pop up and the argument is, frankly, moronic. Beyond that, even. Fallout is a work of fiction in the genre of hard science fiction. Yes, it does base on 1950s Science! more than our current science, but to use that to excuse lack of plausibility and versimilitude (which is what realism means in this context) is baseless. Science! is used consistently in the games, in accordance with the general feel of hard sci-fi, while humans act plausibly like normal, living humans would in these circumstances. People make rational (or not so rational) decisions like they would in real life, societes work like they would in real life, as do economics etc. Mutants and rayguns are just the exterior dressing. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif [[User:Tagaziel|<sub>Tagaziel</sub>]] <sup>([[User talk:Tagaziel|call!]])</sup> 14:28, July 5, 2012 (UTC)
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I don’t see how New Vegas is any more real than FO3. The NCR is supposedly some major power in the west, yet they cant seem to manage the simplest of tasks. Their doctors are unable to treat their wounded, their incapable of fixing their equipment and unless I do it, it stays broke. On a good day it takes at least three of them to take out one drugged up Fiend, they don’t have enough supplies to make it through a day and their armor and weapons are piss poor condition. Every quest of theirs involves me doing something they’re to incompetent to do themselves.
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Despite their superior numbers, I come across dead NRC troops all over the wasteland but you don’t see any dead Legion or anything else nearby. It’s completely unbelievable that they would have been able to take over the Mojave in the first place let alone hold it.
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Lets face it, neither game is even close to real, and who would want it to? If I wanted reality I’d go outside and wash my car, I play video games for a good dose of non-reality and there is absolutely nothing about either game that comes close to realism. [[User:ReapTheChaos|ReapTheChaos]] ([[User talk:ReapTheChaos|talk]]) 13:19, July 5, 2012 (UTC)
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:Wow, I guess reality is not realistic enough for you? Look at the United States: the biggest military power in the world with extremely advanced technology and the ability to project power worldwide, but is unable to properly deal with the situation on Afghanistan, spent milions on an abortive weapons programme that didn't even work right (FCS), is unable to create a system of universal health care and is one of the few countries worldwide to maintain a concentration camp, despite preaching liberty and justice for all.
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:And problems with supplies are nothing new to an army, any army. First, the Mojave is a frontier, and a frontier that has problems receiving supplies because they rely on two long supply routes, shorter ones being cut off by the Divide, Big MT and Legion long range scouts.
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:Second, your points are greatly exaggerated. The Sloan generator remains damaged because Sloan is a laborer camp, without people with the necessary technical know how to fix it. Helios One is not operational because Fantastic conned the NCR into hiring him (and now the brass is too focused on the coming battle to look for a replacement. The Forlorn Hope doctor states not that he's unable to treat the wounded, but that he has problems keeping up with demand. Furthermore Polatli explicitly states that he sent out men to get supplies.
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:Third, the reason you find so much dead troopers is because you're inside an NCR occupied territory. Kind of obvious you'd run into dead troopers, particularly after the Legion stepped up its campaign of aggression.
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:Fourth, if you are able to write a reply in proper English, you should be able to comprehend the fact that the NPCs in the game ''outright state that the campaign in the Mojave is badly handled by the warhawks in NCR's administration''. Instead of complaining that you don't understand the game, try to pay attention when you talk to people. It's a very, very realistic depiction of a mismanaged war (similiar to previous examples of mismanaged wars, such as Vietnam, Afghanistan invasions by the Soviet and Americans, the Great War etc.).
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:Fifth, pay attention when playing (repeating in case you didn't pay attention before). http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif [[User:Tagaziel|<sub>Tagaziel</sub>]] <sup>([[User talk:Tagaziel|call!]])</sup> 14:28, July 5, 2012 (UTC)

Latest revision as of 14:28, 5 July 2012

Forums: Index > Fallout 3 general discussion > Fallout 3 probability


So, Fallout 3 haters, here is a question: what do you think in Fallout 3 is likely to be there?

For example, let's use Little Lamplight. Children inhabit a cave? Very unlikely.

However, Tenpenny Tower is something true - a rich person that doesn't like infected (reffering to Ghouls).

So, what do you think what is likely? Energy X 17:13, July 4, 2012 (UTC)

Basically, if you watch "Life after people", you'll the entire Capital Wasteland to be in that good a state after 200 odd years is extremely unrealistic. the buildings should have deteriorated a heck of a lot more than they have - most of them should be gone by now. Agent c (talk) 17:52, July 4, 2012 (UTC)

I agree that most building would be nothing but rubble after 200+ years, but that would make a pretty boring game wouldn’t it? Half the fun of Fallout is exploring and finding loot. With no buildings, what would be left, caves?

As far as little lamplight, it was pretty implausible to have a community made up entirely of children, especially seeing as they made no effort to explain how the community was repopulated. However I think that was one of the many things that made FO3 interesting, it seemed like every community you came across had some little thing that was odd about them. Everyone in New Vegas seems pretty normal, which to me seemed odd and also very boring. ReapTheChaos (talk) 22:04, July 4, 2012 (UTC)

So plausibility and versimilitude is boring? Yeah, let's just have stupid, but cool crap pile up and call it a gameworld. New Vegas was good precisely because everything made sense. And every community had a distinguishing feature that wasn't a silly quirk.
To indulge the OP: Lamplight is self evident. Tenpenny doesn't work in the present form because it has absolutely no independent source of trade goods. It's supported by caravans - but what does it trade? Where does Tenpenny get a continuous supply of caps to cover the expenses of providing his tenants with a high standard of living? Why does being a reference to Fiddler's Green override common sense and good design? Megaton is also problematic, as it doesn't have a solid economical foundation or an actual leadership structure. And it's built around a nuke. I love the atmosphere and design, but it's simply terribly written. Arefu works, as do Canterbury Commons (I can accept it as a trading hub, as the game shows there's some organization and amenities there), Rivet City, the Pitt and Paradise Falls. Can't say the same for the Republic of Dave (which is an example of the "let's pile stupid cool crap up and call it immersive design" philosophy), the Family or Andale. Fallout 3 is incredibly uneven in terms of plausibility and versimilitude. You have awesome stuff that fits right in (Reilly, Underworld, Outcasts) and then terribly unfitting crap (Tenpenny, Little Lamplight etc.). A shame. Personal_Sig_Image.gif Tagaziel (call!) 06:43, July 5, 2012 (UTC)

Well, let's be reasonable about this guys. Tagz hits the nail on the head here, where many elements compiled might be interesting but are in no way logical (perfect example being Megaton - a town built around a Nuke is cool but extremely stupid).
But if we're talking about what is probable in terms of reality? We're considering a series where history has diverged, so we're looking at hulking mutants, giant irradiated animals and near-immortal decaying humans. To look for plausibility in trivial details such as wether or not buildings have collapsed is kind of redundant when real improbabilities are overlooked due to being a series staple.
Granted, I can recognise a vast amount of inaccuracies, plot holes and general bad writing in Fallout 3 but that doesn't stop me from enjoying the game. What I look for in a video game is wether or not I will enjoy it, not if it's mentally stimulating. I'd be better off reading a book if I wanted that. Although I'd probably have a different outlook on the game had I been introduced to the series by the originals. Yes Man defaultUser Avatar talk 07:50, July 5, 2012 (UTC)

For the nth time, Yes Man, kindly read the article about versimilitude. I keep seeing the "Fallout has supermutants, so realism is irrelevant" argument pop up and the argument is, frankly, moronic. Beyond that, even. Fallout is a work of fiction in the genre of hard science fiction. Yes, it does base on 1950s Science! more than our current science, but to use that to excuse lack of plausibility and versimilitude (which is what realism means in this context) is baseless. Science! is used consistently in the games, in accordance with the general feel of hard sci-fi, while humans act plausibly like normal, living humans would in these circumstances. People make rational (or not so rational) decisions like they would in real life, societes work like they would in real life, as do economics etc. Mutants and rayguns are just the exterior dressing. Personal_Sig_Image.gif Tagaziel (call!) 14:28, July 5, 2012 (UTC)

I don’t see how New Vegas is any more real than FO3. The NCR is supposedly some major power in the west, yet they cant seem to manage the simplest of tasks. Their doctors are unable to treat their wounded, their incapable of fixing their equipment and unless I do it, it stays broke. On a good day it takes at least three of them to take out one drugged up Fiend, they don’t have enough supplies to make it through a day and their armor and weapons are piss poor condition. Every quest of theirs involves me doing something they’re to incompetent to do themselves.

Despite their superior numbers, I come across dead NRC troops all over the wasteland but you don’t see any dead Legion or anything else nearby. It’s completely unbelievable that they would have been able to take over the Mojave in the first place let alone hold it.

Lets face it, neither game is even close to real, and who would want it to? If I wanted reality I’d go outside and wash my car, I play video games for a good dose of non-reality and there is absolutely nothing about either game that comes close to realism. ReapTheChaos (talk) 13:19, July 5, 2012 (UTC)

Wow, I guess reality is not realistic enough for you? Look at the United States: the biggest military power in the world with extremely advanced technology and the ability to project power worldwide, but is unable to properly deal with the situation on Afghanistan, spent milions on an abortive weapons programme that didn't even work right (FCS), is unable to create a system of universal health care and is one of the few countries worldwide to maintain a concentration camp, despite preaching liberty and justice for all.
And problems with supplies are nothing new to an army, any army. First, the Mojave is a frontier, and a frontier that has problems receiving supplies because they rely on two long supply routes, shorter ones being cut off by the Divide, Big MT and Legion long range scouts.
Second, your points are greatly exaggerated. The Sloan generator remains damaged because Sloan is a laborer camp, without people with the necessary technical know how to fix it. Helios One is not operational because Fantastic conned the NCR into hiring him (and now the brass is too focused on the coming battle to look for a replacement. The Forlorn Hope doctor states not that he's unable to treat the wounded, but that he has problems keeping up with demand. Furthermore Polatli explicitly states that he sent out men to get supplies.
Third, the reason you find so much dead troopers is because you're inside an NCR occupied territory. Kind of obvious you'd run into dead troopers, particularly after the Legion stepped up its campaign of aggression.
Fourth, if you are able to write a reply in proper English, you should be able to comprehend the fact that the NPCs in the game outright state that the campaign in the Mojave is badly handled by the warhawks in NCR's administration. Instead of complaining that you don't understand the game, try to pay attention when you talk to people. It's a very, very realistic depiction of a mismanaged war (similiar to previous examples of mismanaged wars, such as Vietnam, Afghanistan invasions by the Soviet and Americans, the Great War etc.).
Fifth, pay attention when playing (repeating in case you didn't pay attention before). Personal_Sig_Image.gif Tagaziel (call!) 14:28, July 5, 2012 (UTC)