Forums: Index > Fallout series general discussion > Fallout: World Tour

I have an idea for a Fallout game. You can choose which country you want to play in and it puts you in a city in that country and there is a story for every country. Tezzla CannonUser Tezzla Dog 18:51, October 10, 2010 (UTC)

No. 18:58, October 10, 2010 (UTC)

So, the Global Travel System for Fallout 3.
How about a game exactly like Fallout 3, but with ungodly amounts of crafting, severely nerfed VATS, a story that doesn't suck, iron sights, primary needs, and Canada? Nitty Tok. 19:11, October 10, 2010 (UTC)
Canada is boring. Why don't we leave it to the devs? Nukey (talk) 19:12, October 10, 2010 (UTC)
How about we don't leave it to the devs, because the devs have always either been screwed over, or screwed us over?
I like Ronto. Nitty Tok. 19:14, October 10, 2010 (UTC)
Maybe we could get degrees in game design, get a trillion-billion dollars to buy the copyright to Fallout with, and make our own game? That seems slightly more feasible. Nukey (talk) 19:16, October 10, 2010 (UTC)

Here's what we need for realz. Now I'm totally agreeing with half the stuff Nitpicker said. But this is similar and would be cool. In fact, I think it's one of the most epic ideas I've ever had.

A Fallout where you can somehow travel between locations a la FO2. But, it's like, from cancun all through california, all through canada to alaska or something like that. Good range of environment potential. Tropical crazyass cancun, some places from FO1 & 2, the great redwood forests in Oregon or Washington or whatever (dont remember their exact location), settlements in the mountains and woods in canada, icy frigid wastelands in canada, to some of the really pretty looking parts of Alaska (if you've been to Alaska you'll know there's actually some really beautiful, colorful, and diverse forests - ones of the like I have never seen in the U.S. mainland). Also, iron sights and sighting are a must. Guns that actually lose accuracy when you fire full auto (encouraging you to fire in bursts, like in most shooters - this also opens up potential for a whole new group of perks - imagine, perks that increase max accuracy, accuracy recovery rate, reduce accuracy loss while firing, etc.) For anyone who says Canada sucks, I'm not a Canadian, but I have to say that including Canada in a FO game would really help develop the canon, while giving the designers a great opportunity to introduce new factions, creatures, etc. to the fallout universe. Now I know what you're thinking: I'm crazy to talk about wildlife and forests and crap in an FO game. But really, its totally awesome because you could open up areas that aren't so nuked-up, which would really add some flavor and help change up the game pace depending on what part of the world you're at. Plus you could have creepy nighttime forest sequences, maybe add something that scares the holiness out of us like those Bloodsuckers from STALKER.Mmaster211 13:08, October 11, 2010 (UTC) Just got another great idea; it should incorporate a trend I've been seeing develop in many RP and shooters, one which generally originated from giant robot and car games: Why not be able to customize the appearance of certain types of armor? Power Armor and Combat Armor have a lot of potential for different customizable appearances. Also, some built-in feature that tracks a lot of random user data, like kills on certain enemies, play time, etc. It can be compared to your friends' stats and an average of other players' stats. But I know what you're thinking "Mmaster, how can that work when there are so many noobs who do so little?" well, there should be a filter so you can compare your stats only with the averages of people with similar play times to you, or on similar difficulties, levels, etc.Mmaster211 6:48, October 11, 2010 (UTC)Mmaster211 13:09, October 11, 2010 (UTC)

Too much work - you're talking about a lot of content that a lot of players won't see. Agent c 23:21, October 13, 2010 (UTC)

world tour sounds like an olympic thing Deathclawpoop 15:28, October 18, 2010 (UTC)