Forums: Index > Fallout: New Vegas general discussion > Does DLC extend game beyond original "ending"?

The DLC for Fallout 3 actually made the game keep playing past the original story ending. But I just got Dead Money and Lonesome Hearts yesterday (thanks to PSN taking forever to give me a new password), and even with them installed, if I finish the "No Gods, No Masters" quest, the game ends.

So does that mean, to play the DLC, you have to go back to a saved game before you started the final quest, and then play all four DLC before you finally do the last quest? Or am I missing something?

The only thing that pisses me off about this is that my first character only has a saved game DURING the battle...I assumed that the game would go on after the ending like in FO3...guess I was wrong. So I lost one of my best characters...oh well worse things have happened.

No there will never be a post-ending DLC. EB683

Nope, you’re not missing anything, new Vegas will never have the ability to play beyond the battle at Hoover Dam. Personally I disagree with this, I don’t see as it would have been difficult to script it. As it stands I’ve played this game numerous times yet I’ve only played the ending once. I saved right before I chose sides and then played all four endings in one game. Since then I typically play up till that point then restart a new game, I see no point in finishing it seeing as I know its gunna end. ReapTheChaos 17:35, June 14, 2011 (UTC)

The fools at obdisan decided to take the lazy decsion to not allow the game to move past hoover dam. And its Honest Hearts, not Lonsome Hearts. 17:38, June 14, 2011 (UTC)

If Obsidian were to program legitimately good post-ending gameplay, New Vegas wouldn't be out TODAY. Broken Steel had a few extra quests but it's implementation into the game-world SUCKED, practically nothing in the Capital Wasteland changed except for new quests and some aesthetic effects around Jefferson Memorial, and that was with two possible endings for the whole game. Now imagine four possible endings, and endings which in their own way effect the ENTIRE gameworld. Four new dialogue trees would have to be made for practically every character, the appearances of locations, especially New Vegas, would have to be changed. There would have to be four different questlines because each ending would have a totally different effect. There's no way in HELL that could have been done in a reasonable amount of time. Really, stop complaining about it. Here's a newsflash, practically every other game you play ends. Fallout 1 ended, Fallout 2s post-ending gameplay is non-canon, Fallout Tactics ended. There will be no post-ending DLC for New Vegas, it ISN'T going to happen. Laziness wasn't the problem, time constraints were. FinalWish 17:45, June 14, 2011 (UTC)

It would have been fairly simple. If you sided with the NCR, nothing changed. if you sided with the legion, you replaced all the NCR troops at the dam with Legion. If you sided with house or yes man you replaced them with securtrons. How the hell hard would that have been? Not hard at all. You fanboys think everything has to be scripted down to every last detail, well it doesn’t.

well if it were a game company full of talentless writers (Bethesda, im looking at your fallout interpretations) it would be that simple. But No. Its not. Legion would have Helios One Dismantled straight away, The casinos burned down, all of the towns that resisted (and there would have been a FUCKTON of them) raised to the ground, endless NPC's including many named NPC's would be forced into slavery, the NCR outposts would have been destroyed (that would go for the House and yes man endings too), NPC's would have to have even more dialogue, and with the amount of options already present, Im pretty sure just the New Vegas Voice actors would have started their own union.

Also, you would lose all of your companions as if they get killed it would void their ending, or who had left in their story. This would also clash for the characters who STAY in New Vegas.

You want Freeplay, but if you got what was possible you would complain. This isn't just fanboyism. its Reality. At least we understand what the current limitations are especially with Bethesda's ass of a game engine. 5t3v0 05:14, June 15, 2011 (UTC)

Everything has to end at some point and I think drawing a line at the end of the Battle for Hoover Dam is a good point to wrap up the story. You're to utterly free roam and RP and ignore the central quest line totally and pretend that there is really no major battle waiting to take place. You don't have to start the end game sequence at all. Sure its fun to constantly roam the wastes but even that gets boring after a time. Nah, all good things must end and FO:NV is no exception. Accept it and move on Captain Taipan 05:44, June 15, 2011 (UTC)

All those things you’re talking about happen “eventually” The companions “eventually” leave the wasteland to pursue other things. The individual towns and people change with the new circumstances in time. If the Legion wins the dam, that doenst mean they would overtake the entire Mojave right away. All those things don’t all happen the moment the battle at Hoover damn is over.

Some minor rewording to the ending slide show would have made play beyond the battle easily feasible with nothing more than changing whos in charge of the dam. The bottom line is the developers didn’t want you to play beyond the end of the game, its as simple as that. It has nothing at all to do with programming.

As far as people complaining about inconsistencies, those are the same people who complain about everything anyway and I personally don’t give a rats ass about them. I had absolutely no problem with how fallout 3 picked things back up with broken steel. There were a couple things that didn’t quite make sense, but so what.

Also, they could have simply given you the option at the end to continue with a warning that not everything depicted would be as told in the ending narration. I would have been perfectly happy with that as well.

Bottom line is there’s a 100 different ways they could have done it, they just didn’t WANT to… -- 07:43, September 29, 2011 (UTC)ReapTheChaos 08:10, June 15, 2011 (UTC)

During my game play for the ncr i found a curious bit of dialog. the commander of the ncr forces at hoover dam before the battle can be seen if you go all the way through the damn with ought setting off the valves. She is getting attacked by legioners and you can save her if fast enough. when i talked to her she had scripted daologe talking about events after the damn and complaining how the ncr wernt chasing the remnants of the legion. She also went on to say how she had been promoted to i think was general but might have been cornel. Anyway this had might have been a glitch but the game might already have a bit of after hoover dam battle daologe options built in to it it just doesnt have the programing yet to be told to continue after the game. This all could be a trick obsidian is doing with there game and really are planning to release an ending. I really would put it past them to do something like that since they are pretty well known to keeping some rpojects secret. Shaggynutmgee-- 07:43, September 29, 2011 (UTC)

Given all the different options and choices they'd probably need a DLC for each ending, and producing 4 separate DLCs for people who may only buy one wouldn't be a good financial decision. Besides it's kind of fun to use your imagination and console commands to build the post-ending world yourself. Fallout: Shades of Grey, coming 2012 02:50, September 30, 2011 (UTC)

Just becuase the ending slides tell a story, doesnt mean it all has to happen at once. Obsidian developers could have made a few changes to the 3 major factions for each ending and called it a DLC. Those ending slides are bullshit anyway becuase christines dead money ending talks about a battle between couriers reaching her ears, (me and uylesses) but i didnt battle him, we talked things out. Also, not every NPC has to follow and begin doing whatever the ending slide says right away. Its just to let you know what happen to thoses NPCs after you stop playing NEW VEGAS and start playing Fallout 4.--Robandbig 15:48, October 1, 2011 (UTC)

ERRMMM...Excuse me, but you can't really say your not a fanboy if your willing to sit here and argue over whether or not it would have been easy to script. Thats pretty fanboyish, nitpicking over details like that. Anyway, I agree with what Final Wish said. Making and ending worth extending would have impossible considering the time restraints. For gods sake, the whole reason the game was buggy at release was because of time restraints. They had to release it, completely ready or not. Crossfire XVI 20:14, October 1, 2011 (UTC)

I have to say this, I honestly hope that they do something about the ending. A F:NV version of Broken Steel would be wonderful. I want to be with the Legion, or even the NCR, Hell, trying to be Independent would be nice. But the problem that most of you have, or some (I skimmed through this) is that you can't expect much to change during Broken Steel. I mean, what, it was TWO WEEKS after you started the purifier. You expect them to have the whole wasteland as green as grass? No, I don't think so, honestly. But my MAIN point is that I DO hope they make something up for F:NV.


Well you're a bit late, as all development ceased sometime after GRA was released. They're not even going to release anymore patches.

And regarding the ending, This is different to F3, in that its not a natural phenomenon that is going to change, its a territorial. Im pretty sure 2 weeks is enough to (if legion sided with) dismantle the Helios one plant (with explosives), enslave the smaller settlements, piss on the old NCR embassy, or in the NCR's case, retake nelson (and cottonwood... if... well you know) wholly, start setting up positions around the fort, send NCR citizens into now occupied towns among other things.

Basically, the problem that others have is thinking this game is the exact same as Fallout 3. You can expect a lot to happen TWO WEEKS after you took the dam with your faction of choice. Too many variables. Too little time. They did consider it but I think we would have had a way buggier mess for everyone, not just the Hit and miss stability game we have now. 5t3v0 02:29, April 20, 2012 (UTC)