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Over all, everybody else's points stand; New Vegas companions win. They've got both background, interactivity, and potential perks they can earn. Forgive me if I seemed a bit biased; it's because the NV companions are way more memorable because they actually had more character, even if the FO3 companions had ''some''. After I finished writing this, I can see why Yes-Man wrote single sentences for the FO3 companions. You can easily summarize them that way because of their lack of background.
 
Over all, everybody else's points stand; New Vegas companions win. They've got both background, interactivity, and potential perks they can earn. Forgive me if I seemed a bit biased; it's because the NV companions are way more memorable because they actually had more character, even if the FO3 companions had ''some''. After I finished writing this, I can see why Yes-Man wrote single sentences for the FO3 companions. You can easily summarize them that way because of their lack of background.
 
[[User:KnowledgeProspector|KnowledgeProspector]] 07:13, March 7, 2012 (UTC) >>>Note: Thank you Yes-Man for changing Boone's city of service as Novac, not Primm. :D
 
[[User:KnowledgeProspector|KnowledgeProspector]] 07:13, March 7, 2012 (UTC) >>>Note: Thank you Yes-Man for changing Boone's city of service as Novac, not Primm. :D
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Unbiased... I love it either way the new vegas companions would own, because they are always essential (save for hardcore) [[User:DeltaLegio|DeltaLegio]] 18:22, March 7, 2012 (UTC) DeltaLegio

Revision as of 18:22, 7 March 2012

Forums: Index > Off-topic discussion > Companions, NV vs FO3?


Sooooo, in anyone willing to contributes oppinion who would win?

Fawkes vs Lilly? Jericho vs Boone? ED-E vs RL-3? Cross vs Veronica? Butch vs Arcade? Clover vs Cass? Cheron vs Raul? Dogmeat vs Rex? DeltaLegio 18:19, February 27, 2012 (UTC) DeltaLegio

Fo3 companions are cardboard cutouts, dolls that barely have enough characterisation to make them stand out. All FNV companions have to do is generate a gust of wind for Fo3 companions cut outs to fall over. Personal_Sig_Image.gif Tagaziel (call!) 21:20, February 27, 2012 (UTC)

I will have to agree there, buuuuuut Fawkes has a better story line than lilly,and more health. What i had meant was actualy in a fight, HP vs HP, DR vs DT, Mano a (female Mano).

Fawkes doesn't have a storyline, nor does he factor into any (except being a delivery boy for the GECK you can easily get yourself). Lily Bowen has her background, is an important part of Jacobstown story arc and is overall excellent. Besides, being a perfect first generation supermutant with a Stealth Boy, silenced automatic weapons and giant club, she's going to easily kill the inferior copy that Fawkes is. Personal_Sig_Image.gif Tagaziel (call!) 19:05, February 28, 2012 (UTC)

Yes fawkes does have a backstory! he was a security officer in vault 87, he saw the early results of what the F.E.V. did to humans! the only reason no one knows this is because his holo tapes were cut from the game....oh fawkes would win in a fight with lilly becaue he's has a gatling laser!! and automatic weapons dont compare with the gatling laser, club??? We all know his supersledge is sopooo much better than the measly bumper sword!!! besides the fact nightkin are the inferior ones... the have to rely on stealth when fawkes waltzed up to the enclave base BY HIMSELF and kicked ass, lets see lilly do THAT. what has lilly done? oh? a nightstalker? the equivelent to the COYOTE PUP!!!

Thanks for proving that you have no idea what you're talking about. One, Nightkin are the apex of supermutants: the best, strongest, most intelligent and deadliest supermutants ever created, who were given the best wapons, equipment and training by the Master. Lily served as an elite assassin, commando and soldier for years and survived over a century after the Unity's collapse without much problems. Fawkes? The only reason he survived storming Raven Rock is because of plot armor. Nothing more. He's just an inferior V87 mutant, stuck in a room for two centuries. Personal_Sig_Image.gif Tagaziel (call!) 00:04, March 1, 2012 (UTC)

So let me get this straight? you really think Lilly could win against Fawkes? OK well who's a paranoid schizophrenic Brahmin obsessed mutant? who has a mental break when their health gets to low?, who cant tell the difference between the courier and their dead gran kids Lilly!!. Fawkes on the other hand is one of the smartest people in the capital wasteland! HE has more weapon skills and can single handily assault a enclave base!...Oh lets not forget he could activate project purity! is your Lilly even smart enough to do that!...NO!!! b.t.w if we are talking about game stats Fawkes has far more health more and better weapon skills and doesn't need stealth boys to get the job done.

Fawkes? He's an idiot. Punching in three numbers and pressing enter isn't the height of intelligence, nor is quoting random bits of whatever book he's been reading. Kindly read about gameplay/story segregation before posting. Personal_Sig_Image.gif Tagaziel (call!) 08:23, March 1, 2012 (UTC)

Well Fawkes is one of the best companions (all things considered) in the FO3 in my opinion, any other interesting opinions on anyone of the others in comparison to their counterpart? DeltaLegio 19:42, February 28, 2012 (UTC) DeltaLegio


For what it's worth, in my humble opinion, all of the New Vegas followers were much better developed and meaningful in the game than the Fallout 3 ones were. Examples:

  • Jericho - Complete dick who really does nothing at all regardless of if he's your companion or not.
  • Dogmeat - Again, pointless and prone to dying constantly.
  • Cross - She's annoying and her only story is "I travelled with James, so I'll travel with you too".
  • Clover - Completely no personality or importance whatsoever.
  • Sergeant RL-3 - Generic Mr. Gutsy made into a companion.
  • Charon - As good as he is at killing stuff, he's no better than Clover in terms of meaning. No personality or backstory added either, other than something vague about brainwashing.
  • Butch - He's the only one with the slightest bit of relevance, being in a few small quests. Still annoying though and I'd much rather have any of the NV companions watching my back.
  • Fawkes - Everyone seems to love this guy, but he's a complete idiot next to a Mariposa Mutant. Not to mention, he is unnecessary. It's not that hard getting the GECK yourself.

Compare them to the NV companions:

  • Arcade - An intelligent Follower with an actual backstory (which already puts him miles ahead of the FO3 companions), has a proper, not-one-dimensional personality, has an enjoyable quest attached, unique dialogue when visiting certain locations, will fight alongside you at the Hoover Dam battle along with the Enclave Remnants to actually help you significantly in the plot, can be used in the "Et Tumor, Brutus?" quest, shows proper character development through his quest-line, and multiple endings. Hmmm.... much more interesting than Butch, don't you think?
  • Boone - The New Vegas equivalent of Charon, but he has an actual backstory and a reason for his emotionlessness. Again, his character develops strongly, he has an engaging story about his wife, he uses unique dialogue for certain events, he keeps track of how you act to the NCR and changes his disposition accordingly (also contributing to his quest-line), and has multiple endings. He also reacts properly with his environment, killing Legion on sight as any ex-NCR sniper should, and his perk is very useful and gives him a uniqueness which actually makes a difference when accompanying you (whereas all FO3 companions do basically the same thing).
  • Lily - I'm not going to repeat it, because Tag has already summed up why Lily is better than Fawkes.
  • Raul - Again, a great character with a developed past, he's very different from the other companions (like all of the NV companions). I'm not going to repeat how he has actual quests, different endings, and all that, but basically he's a great character with a great story and a great skill (repairing stuff).
  • Veronica - Personally, I can't stand Veronica. She makes annoying jokes repeatedly, never takes anything seriously, and always has some mopey story concerning something I can't give two shits about that goes on forever. I can't really say much because I usually leave her at the Lucky 38... anyway, she has proper backstory, reveals important information about sub-plots (Elijah and whatnot), has quests attached and reacts to situations properly (giving her a dress and such). So, yeah.
  • Cass - Cass is my personal favourite companion. Her personality is great, in my opinion, and she's genuinely amusing without trying too hard. Not to mention, she's not as easy to get as a companion than most of the FO3 characters (ie. be a nice guy and a giant mutant will accompany you), her quest has multiple choices to make, you can actually have her killed depending on your actions, she's a good fighter at close range.... I can go on.
  • Rex - Can't really say much about Rex, considering he's a dog. But, he does hate hats, has had a long and colourful life, and lives with an Elvis impersonator and de-facto ruler of Freeside. That gives him waaay more character than most of the FO3 companions, and he's just a dog.

Anyway, yeah. Basically, the point I'm trying to make is that F:NV actually integrates their companions into the plot properly, and gives them meaning. You could remove the FO3 companions from the game and nothing would change whatsoever. It might not mean they "win in a fight", but I'd choose NV companions over FO3 companions any day.
Oh, and did you really just call it the "FO3 series"? Yes Man defaultUser Avatar talk 10:31, March 1, 2012

No, I will have to say that you do seem a bit biased in your answers providing only a sentance for the FO3 companions and a paragraph for the F:NV companions... Even still the only REMOTELY interesting nightkin would have to be the God/Dog (perferably God) combo, No offense to lillys "Back-story" but it is the least interesting, almost as boring as a FO3 companion. DeltaLegio 18:04, March 1, 2012 (UTC) DeltaLegio

It's not very fair to compare the two because as far as I know companions were not to be included in FO3 until the last moment. Anyway I allways preferred wandering and fighting alone.

Well on another note everyone (so far) has complained about FO3 companions not having any back-story, they do have back-story you just have to run around and talk to different people. Granted they dont have quests but they have character as Yes Man defaultUser Avatar talk has stated in his sentances, they have different personalities according to their affiliations (former affiliations)... thank you :) DeltaLegio 18:04, March 1, 2012 (UTC) DeltaLegio

@DeltaLegio As much as you keep reiterating that every companion in FO3 has backstory, they will never compare to the companions of FO:NV. Their backstories are measly, compared to the amount of detail NV companions have. Let's see what I can do....:

  • Fawkes: Fawkes is a former vault dweller-turned-super mutant. He got confined in a room for...... ever, and he enriched his knowledge there through books and text. That's the intelligence part. He never ventured outside, see the world for what it actually is. He definitely has insight of the world, but not experience. What you consider "backstory" of Fawkes was cut from the final game, so it's not necessarily canon. And even so, his story will still be too thin to compare with Lily.
  • Lily: And now we go to Lily. Like Tag said, she's a nightkin, the peak of super-mutant fighting capability. She's been through hell and back, serving as an assassin, and elite guard of the Master. The Master. You have to have respectable experience to serve that guy.... the guy who found out the vats, the source of super mutants! From here, Lily already has a respectable background. And then we go to the journey portion. Yes, she actually traveled outside, with yet another important super mutant, Marcus. And really... she participated in a risky experiment, where she can potentially die from for the greater benefit of nightkin. Fawkes' achievement, in which he retrieves the G.E.C.K, isn't as risky. He went in, didn't even sprint, and went out, unharmed.

Like I stated earlier, Fawkes is lacking the experience and journey part. And then there's the personality part. We got Fawkes, a super mutant who's supposed to be dumb but isn't, since he managed to keep his intelligence. He names himself after the prominent Guy Fawkes. Pretty cool, not bad. And then there's Lily. She's a nightkin with two personalities. She keeps her senility (which is also technically her past), evident in the way she talks; like a sweet grandmother. She's both this, and a bloodthirsty nightkin capable of tearing you apart with her custom-made bumper sword. By number, Lily already wins. She has two personalities; Fawkes has a single predictable one. And Lily's got humor, too; she mistakes you for her grandchildren, for goodness' sake! And Fawkes, well... he's just this serious dude.

And did you just compare a nightstalker and a coyote pup? Did you forget about the nightstalker's species? It's a coyote AND a rattlesnake. C'mon, man. Sure it ain't nothing for Lily, but one can only imagine what she fought in her past. And she's a nightkin, an improvement of the standard super mutant.

  • Jericho: a 65-year-old evil dude who was a former raider. He reflects his background with his attitude when you first meet him; a prick. It's not really bad, since he's an Evil Karma character after all. Seems appropriate for him. Now let's consider what typical raiders do; loot, kill, make life a living hell for others, do chems, rinse and repeat. We can assume this is what Jericho did, because he doesn't have a glorified backstory. He's got good knowledge of guns, wielding a Chinese assault rifle.
  • Boone: He's Novac's guard, and once you meet him, he's quite an asshole. But since you're a stranger, he trusts you. You're tasked with finding out which Novac inhabitant sold his wife to slavers.... aha! He has a recorded past. He's a former member of NCR's 1st Recon, an elite sniping battalion. So that makes him an elite sniper. Then he met Carla, who made him feel happy. They lived happily ever after, until one night when his wife vanished. He tracked down the slavers who captured her, but was too late; and so he had to do the very painful mercy killing of his wife, so that he could save her from slave life. And that's what makes Boone what he is today; emotionless, and merciless against the Legion army.

Story-wise, Boone has a much deeper, emotional storyline than Jericho's bland one. Combat-wise, Boone might not have as much experience as Jericho, but has the long-range advantage. And hell, he can explode heads with his rifle while standing! But still, I think Jericho can stand a chance.

  • Sergeant RL-3: I haven't really seen much of his personality since I never recruited him, but I bet he's your typical Mister Gutsy; a robot who acts like a drill sergeant. We don't really know much about him, other than that Tinker Joe reactivated him.
  • ED-E: he's an eyebot who was almost the last of his kind (or rather, model). He had a creator named Whitley who really cared for him, and nearly treated him like his own child. He himself traveled to various locations from east to west, until he got shot down by someone in Nevada. From here it becomes more interactive, as the game lets us reactivate it on our own in various ways, as opposed to having someone else do it for you. From its journey, it holds data banks that can benefit those that use it properly, namely the Brotherhood and the Followers. So his significance is much better as opposed to just another Mister Gutsy that follows you around. Again, his background is much bigger than RL-3's, so he wins the story battle. Personality-wise, it's harder to tell if ED-E's got any. His clone, the one found in the Divide, certainly has much more.

Combat-wise, RL-3 certainly has the upper hand. He's got a plasma shooter and flamethrower at his disposal, after all. But if ED-E's got the zapper upgrade, he's got potential. That, and he's also quite small in stature, giving him more agility and making him a tad bit harder to hit.

  • Star Paladin Cross: a bodyguard of Lyons who helped out James in the past. Because of her battle scars, she is now a cyborg. I haven't really recruited her enough to know her personality, but I'll assume she acts partly like a cyborg like how she asks you to have her as a companion. We don't know much else about her.
  • Veronica: she's a scribe who has increasingly been distanced by the Brotherhood, because of her view of the Brotherhood. She's smart in that she sees the Brotherhood's xenophobic nature as a potential for their udoing. She's young, and has quite a jokeful nature. I agree with Yes-Man on here... she kinda gets a bit out of place at times and can become annoying. But still, she's got character and a backstory, unlike Cross, who's lacking much of this.

Combat-wise, I think Cross will win. She's got more experience and advantages in terms of her cyborg being. But, I bet if Veronica receives Elijah's Last Words, she will stand a chance. All in all though, Veronica's more notable.

  • Butch DeLoria: all I remember about this guy was that he's been quite a prick since childhood. But I see he's one of those people; acting tough so that he can hide his insecurities away. Seeing as he started the Tunnel Snakes, he's a "badass"-but-actual-prick who likes to start gangs. Him being tough while knowing how to cut hair is a cool contrast, I think. Over all, he's the character who has the most backstory out of any other companion in FO3.
  • Arcade Gannon: I haven't recruited this guy long enough to know his past.... so forgive me on this. This guy's childhood was also documented, but just a tad bit. We know that he was the soon of an Enclave officer back in the past, so that makes him somehow affiliated with the Enclave. He grew up with the Enclave remnants, who are also a cast of different characters. All I got was his paranoia of being affiliated with the Enclave. He's smart, yet not very open. Him commenting on your numerous actions is enough to win me over.

Combat-wise, since he's got command of energy weapons, he can stand a stronger chance against Butch. If they fight with their default weapons, Arcade can definitely win: it's a plasma defender vs. switchblade battle, after all.

  • Clover: I haven't recruited this companion, but I felt like I've known everything about her when I read her wiki. All I can sum up is that she's a slave who will love you so long as you have her as your slave. She's been brainwashed to follow this, but we don't know how.
  • Cass: She's the daughter of a companion in Fallout 2, which is a damn cool touch. She didn't know much about her father, but did become a drinker like him. All of the bad shit and misfortunes that happened to her made her this cynical heavy drinker we know today. Not only that, but her caravan was messed up, and you're the one that's made to buy it off. We later unfold that her caravan was intended to be destroyed by two caravan companies, trying to eliminate business. We can influence her choice by either killing them, or proving that they're guilty. As I've kept repeating over and over, there's more content on this companion's storyline than the one in FO3.

Combat-wise, Cass can have the upper hand. She's more seasoned in fighting and not to mention she's also smarter than Clover. I can picture Clover just running senselessly while Cass looks at her weirdly and shoots her shotgun at her.

  • Charon: Quite similar to Clover, Charon's loyal once you've got his contract. He was also brainwashed like her, and we don't know why. He's this bland ghoul guy who only listens about his contract, and nothing more. We also don't know how he became a ghoul.
  • Raul: this guy's had quite a meaningful life; unlike Charon, we know his past. He lived before the war, and saw his own family perish in the post-apocalypse's cruel world. He was left to travel with his sister, the only family member that he's got left. To cheer her up, he wore a Vaquero suit, which also turned him into this gunslinging ghoul who actually lives up to his name. But because of this, he got his sister killed. Instead of turning cynical (also because of his ghoul being), he questioned his life; and so he changed, turning into a silent mechanic. But his past caught up to him again, when he was forced to use his guns to avenge a death similar to his sister. Though he was successful, his ghoul physique caught up to him. He wishes to leave his past life and just turn into a full-fledged mechanic, unless you make him go back.

Raul's past and present storyline easily wins over Charon's. Even he's got more personality, being a sarcastic dude as opposed to just a ghoul who only goes by his contract. Combat-wise, it can go either way. But if you're talking about Vaquero Raul and his quickdraw, I think Raul can win.

  • Dogmeat: Well, the only thing I know about this dog is that he/she's a descendant of the former Dogmeat. He/she's also got a dead master, making you the new master. Other than that, we don't know much about this dog.
  • Rex: He was a cyborg dog who was formerly a police dog pre-War. He received his cyborg physique in the near future, and became Caesar's companion dog in the far future. Somehow, he ended up in Freeside where he became the King's pet. You've also got the quest of fixing up his brain and giving him different memories, be it from a Fiend's dog, a hermit's dog, or a Legion dog's. Oh, and he hates rats. :P

I believe Rexxie boy wins in terms of story, personality, and combat. Firstly, we can create his fate. That, and he's got a well-documented past. Secondly, instead of being the typical loyal canine, Rex will hate you for wearing hats... but that's easily fixed. But still, you can't fix his hatred for rats. Thirdly, he's a robot dog. With added stats from his possible brains, it makes him a more combat-capable dog than Dogmeat. And no, Dogmeat isn't way stronger; that glitch that gives him/her outrageous amounts of health doesn't count.

Over all, everybody else's points stand; New Vegas companions win. They've got both background, interactivity, and potential perks they can earn. Forgive me if I seemed a bit biased; it's because the NV companions are way more memorable because they actually had more character, even if the FO3 companions had some. After I finished writing this, I can see why Yes-Man wrote single sentences for the FO3 companions. You can easily summarize them that way because of their lack of background. KnowledgeProspector 07:13, March 7, 2012 (UTC) >>>Note: Thank you Yes-Man for changing Boone's city of service as Novac, not Primm. :D

Unbiased... I love it either way the new vegas companions would own, because they are always essential (save for hardcore) DeltaLegio 18:22, March 7, 2012 (UTC) DeltaLegio