Wondering what everyone's favorite traits are. I'm about to start another play through and want to put more thought into my builds than i have in my previous play throughs.
When I first played Vegas I thought that Four Eyes was by far the best trait, because as long as you wear glasses... there's no drawback. However I quickly changed my mind when I realized that I'd need a 7 agility instead of 6 to get better criticals.
I've decided Good Natured is the best trait. You lose 5pts to all your offensive skills, but i only plan on using guns and melee so i'm down 10pts total whereas i'm up 25pts because everyone use speech, barter, repair, science, and medicine.
The other perk i've decided to go with is kamikaze. 10 extra action points is nice and the -2 to your DT can be offset any number of ways including taking the toughness perk.
Anyone else have any thoughts? Philly wasteland 15:56, February 16, 2011 (UTC)
Wild Wasteland is hands down the best trait Xxfallout turkeyxx 21:08, February 16, 2011 (UTC)
SergeantDornan: I like Small Frame, Trigger Discipline (this REALLY helps earlier on in the game when your combat skills suck), and Wild Wasteland. I tried Four Eyes once, but didn't like it much, since you can't equip certain head gear and keep your glasses on...and I do not like the -2 to my perception just because I want to equip something else.
I DON'T like the one that increases the rate that weapons decay. I've never tried it, but the concept seems drab to me...it seems very caps costly--no way in hell I'd take that one. Nor does fast shot, seeing as how accuracy can mean the difference between life and death. 22:22, February 16, 2011 (UTC)~
wild wasteland and trigger discipline are the only traits ive ever taken. i dont see the rest really being that useful to a stealth character (i know wild wasteland wont effect stealth).
If you are a stealth character, there is no reason to not take teh small frame trait. It adds +1 to your agility which means you can keep agility one point less than you normally would, and apply that to something else. That also allows you to get the extra AP benefits from an AG point. As a stealth character, you won't usually be in a situation where crippled limbs becomes a problem for you, because your enemies will likely be dead long before they can cripple you. You should check it out, I almost ALWAYS take the small frame trait. --SergeantDornan 02:37, February 17, 2011 (UTC)
i didnt take the small frame trait because of the penalty to carry weight so id miss out on alot of caps through traiding. i always wear the chinese stelth armor too, in some situations you come across cuzadors and some missions its hard to avoid fire fights, so i cant risk the small frame penalties.
Even if you aren't a stealth character there isn't a reason not to take the Small Frame trait. ;) You will acquire A LOT of dinamyte in the beginning and later on this is the best way to break your own limbs for the Though Guy perk. Trigger Discipline is another overlooked trait, even if you are not using automatic weapons the befetis surpass a lot the draw backs. I like the Four Eyes Trait, specially if I'm playing a energy weapons/explosive courrier, the benefits are huge and you only need to spend a single point on Perception in the character creation or use one Advanced Trainning level on it (then you buy the implant with Dr. Usinagi, problem solved for Better Criticals). And one tip Sargent: you can use the Space Suit Helmet with glasses, so you gain +4 DT and +2 perception. Brfritos 16:40, February 17, 2011 (UTC)
Thanks for the tip Brfritos, I may have to try that--equip it before a major fight. Of course, then unequip it because it's ass ugly, but the DT is worth it,LOL. I agree about the trigger discipline perk, I usually take that one when I don't want the Wild Wasteland perk, because it is incredibly useful. Sure, you lose Rate of fire, but the accuracy MORE than makes up for it, especially at earlier levels. As for getting your own limbs crippled, I never had a problem doing that even without small frame...mostly because I am always in a hurry when traveling, and fail to notice the pile of land mines until AFTER I step on them; and due to my low explosive skill, it's too late to disarm o_O --SergeantDornan 21:28, February 17, 2011 (UTC)
- Ugh...I bet that friggin' Bottlecap Mine in Ranger Station Charlie hurts you bad then. LOL Brfritos 15:50, February 18, 2011 (UTC)