Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
does anyone think that some perks are too powerful.. become game breakers....
grim reapers sprint seems excessive, especially when taking into account steel nerves. Also, concentrated fire... is that too powerful or does everyone think it alright.
I'm 15th level with a max skill of about 60.... i maintain challenge on hard setting thougout... I think the perk system builds characters and are useful in subtle ways... but grim reapers sprint? And as concentrated fire not work as intended.. is it too powerful?
Jupiter Echoes 11:33, November 9, 2009 (UTC)
I dont think that there game breakers. its up to you how often you use vats so if you think your having it to easy just cool down on it. besides if your playing on hard you will probily be thankfull for better accuracy and restored action points when your fighting a pack of deathclaws or two super mutant overloards. two perks i thought were a bit shit though were the "here and now" and "bloody mess" i meen you relly dont need help leveling up and as for bloody mess well it kind of turns the game into a joke when people explode from a gunshot. Melvin x 12:42, November 9, 2009 (UTC)
- Actually Bloody Mess can be really useful in a few cases, as when killing a sniper in an in accessible place, body parts can drop down for your looting convenience. However "Here and Now" and "Swift Learner" are both utter wastes. I wouldn't call them "game breakers"... in fact they're just the opposite; you're making things unnecessarily hard on yourself. Experience is far too plentiful in this game to waste something as rare as perks on. 22.214.171.124
Almost no perks can be violently abused to the point where the game is easy on very hard, but some probably can be overused a bit. I don't use vats too much, except against fast enemies or as a breather, so you can try that for a challenge. Almost Perfect is pretty cheap, but you'll be done the main story by then, so you might not care. --126.96.36.199 13:32, November 9, 2009 (UTC)
For me: Almost Perfect(takes the game and turns it on itself...ish) Here and now(not really a breaker, but takes the fun out of levelling) Lord Snip...No, wait, King Snip!. 07:05, November 10, 2009 (UTC)
The best way to avoid breaking your game: Crank it up to Very Hard and see how you fare. You'll be humping every perk you can get like a prom date. Plus, specifically about the Grim Reaper's Sprint, by the time you get this in the game, you can virtually paint the walls with 90% of the enemies in the Wasteland (not the DLCs though), so it doesn't really matter too much if your AP gets restored when you kill something. Because by this point, with the weapons you no doubt have, you can boom-headshot blow away most anything in one or two rounds. Nightweaver20xx 18:40, November 10, 2009 (UTC)
As far as perks go, Comprehension can be used to max out all your stats, even without Broken Steel, so that may be undesirable, and also, if you're just looking for difficulty, try doing a low level challenge or only use one weapon, like the chinese pistol or some other cruddy one. --Toast 18:54, November 10, 2009 (UTC)