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Anyone out there think that Behtesda should add in an alien ammo press like you put in 100 or 200 microfusion cells and you get like 10 or 20 alien power cells? I know it will have some balance issues but surely it can be balanced out out enough to make playing the game fair Lancer AR 18:08, 30 July 2009 (UTC)
that is a bad idea unless the weaken the alien weapons(no more one hit kills)Five Star Genral Of The Dead BigDog 18:21, 30 July 2009 (UTC)
Ammo press schmammo press. The Aliens will probably respawn, so you could expend a few Shotgun Shells at several of them, and take their ammo. Nitty 18:23, 30 July 2009 (UTC)
and why you wait for them to respawn you can do some of the things on the thing to do when you are boredFive Star Genral Of The Dead BigDog 18:27, 30 July 2009 (UTC)
It's a big ship. You could explore the nooks and crannies for loot. It's only 3 days before the aliens respawn, and you'd get to keep your precious MF cells for the Metal Blaster or something. Nitty 18:29, 30 July 2009 (UTC)
I can't think of a way for respawning aliens to fit into the plot. Wouldn't they just get back to blasting earth with that big ass death ray as soon as you leave? The bots could respawn though, if they're just dumb sentries. Imp of the Perverse 19:56, 30 July 2009 (UTC)
Uh, the Enclave troops at AAFB respawn, as do the ones in the Satellite Relay Facility. Wouldn't they just go back to taking over the wastes? Also, maybe you destroy the death ray as a part of the main quest. Nitty 20:00, 30 July 2009 (UTC)
it will be like the pit non named characters respawn every three days or so Five Star Genral Of The Dead BigDog 20:14, 30 July 2009 (UTC)
Sadly, either Gardiner or one of the other guys on the MZ development team has said that more alien power cells will be available, but that they will still be "limited." In other words, you'll get a lot of extra ammo, but it is still a finite resource. --DGoose 03:35, 31 July 2009 (UTC)