Fallout Wiki
Fallout Wiki
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{{Infobox location
{{Location
 
|game =FO1
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|games =FO1
 
|type =settlement medium
|name =Gun Runner's Fortress
 
 
|image =Fo1_Boneyard_Fotress.png
|type =medium
 
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|leaders =[[Gabriel (Gun Runners)|Gabriel]]
|image =Fo1_Boneyard_Fotress.png
 
|leader =[[Gabriel]]
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|merchants =[[Zack (Fallout)|Zack]]
 
|quests =[[Exterminate the deathclaws]]<br />[[Get weapons for the Blades]]<br />[[Deliver package from the Gun Runners]] {{cut}}
|merchants = [[Zack]]
 
 
|factions =[[Gun Runners]]
|quests = [[Exterminate the deathclaws]]<br>[[Get weapons for the Blades]]
 
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|map marker =[[Fortress]]
|factions = [[Gun Runners]]
 
|marker = [[Fortress]]
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|part of =[[Boneyard]]
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|map name =LAGUNRUN.MAP
|inside = [[Boneyard]]
 
 
}}{{Games|FO1}}
}}
 
{{Games|FO1}}
 
'''The Fortress''' is a reinforced pre-War storage facility located in the Eastern part of the [[Boneyard]], surrounded by a moat of glowing green goo. This intimidating location is the home of the [[Gun Runners]], and contains their manufacturing facilities, where they create high quality weapons that pack a definitive punch.
 
   
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'''The Fortress''' is a reinforced pre-War storage facility located in the Eastern part of the [[Boneyard]].
==Related Quests==
 
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*[[Kill Razor]]
 
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==Layout==
*[[Exterminate the deathclaws]]
 
 
The Fortress is a kind of a garage, surrounded by a moat of glowing green goo. This intimidating location is the home of the [[Gun Runners]], and contains their manufacturing facilities, where they create high quality weapons that pack a definitive punch.
*[[Get weapons for the Blades]]
 
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==Related quests==
 
* [[Kill Razor]]
 
* [[Exterminate the deathclaws]]
 
* [[Get weapons for the Blades]]
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==Inhabitants==
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* [[Gabriel (Gun Runners)|Gabriel]]
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* [[Gun Runner (character)|Gun Runners employees]]
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* [[Moat guard]]
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* [[Zack (Fallout)|Zack]]
   
 
==Notes==
 
==Notes==
*The Gun Runners as a whole become hostile if the Blades are hostile to the player.
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* The Gun Runners as a whole become hostile if the Blades are hostile to the Vault Dweller.
*The Gun Runners in general have "good loot" including [[combat armor]], [[Plasma rifle (Fallout)|plasma rifle]]s, [[missiles]], [[rocket launcher]]s, and lots of [[Stimpaks]].
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* The Gun Runners in general have "good loot" including [[Combat armor (Fallout)|combat armor]], [[Plasma rifle (Fallout)|plasma rifle]]s, [[Rocket (Fallout)|rocket]]s, [[Rocket launcher (Fallout)|rocket launcher]]s, and lots of [[Stimpak (Fallout)|stimpak]]s.
*With high enough barter you can buy and sell back to the runners for more than the original cost, and since the amount of money they have resets after every transaction, this can be a source of unlimited cash.
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* With a high enough [[Barter]] skill you can buy and sell back to the Gun Runners for more than the original cost, and since the amount of money they have resets after every transaction, this can be a source of unlimited cash.
*Their stock also resets after every transaction, so be careful on what you are selling or save before you buy/sell there
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* Their stock also resets after every transaction, so be careful on what you are selling or save before you buy/sell there.
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* It is possible to simply run through the moat in the northeastern corner, bypassing the guard at the bridge.
*This is the location of [[Zack]], an important arms merchant in ''Fallout''.
 
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** Surprisingly, it was never intended for the player character to talk to Gabriel, resulting in the conversations being like normal as if having a regular [[Intelligence]] above 3.
*This is the location of [[Gabriel]], an important figure in the Boneyard unmarked quests.
 
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==Appearances==
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The Fortress appears only in ''[[Fallout]]''.
   
{{Stub-FO1}}
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{{Navbox locations FO1}}
 
{{Navbox Boneyard}}
{{FO1 locations}}{{Games|FO1}}
 
{{Boneyard}}
 
   
 
[[Category:Fallout locations]]
 
[[Category:Fallout locations]]

Revision as of 04:40, 23 June 2014

 
Gametitle-FO1
Gametitle-FO1

The Fortress is a reinforced pre-War storage facility located in the Eastern part of the Boneyard.

Layout

The Fortress is a kind of a garage, surrounded by a moat of glowing green goo. This intimidating location is the home of the Gun Runners, and contains their manufacturing facilities, where they create high quality weapons that pack a definitive punch.

Related quests

Inhabitants

Notes

  • The Gun Runners as a whole become hostile if the Blades are hostile to the Vault Dweller.
  • The Gun Runners in general have "good loot" including combat armor, plasma rifles, rockets, rocket launchers, and lots of stimpaks.
  • With a high enough Barter skill you can buy and sell back to the Gun Runners for more than the original cost, and since the amount of money they have resets after every transaction, this can be a source of unlimited cash.
  • Their stock also resets after every transaction, so be careful on what you are selling or save before you buy/sell there.
  • It is possible to simply run through the moat in the northeastern corner, bypassing the guard at the bridge.
    • Surprisingly, it was never intended for the player character to talk to Gabriel, resulting in the conversations being like normal as if having a regular Intelligence above 3.

Appearances

The Fortress appears only in Fallout.