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Forged are a faction appearing in Fallout 4.


The Forged are similar to raiders, set apart only by their small numbers and fanatical obsession with the destructive power of fire. They can only be found in and around Saugus Ironworks, their home and base of operations, and they'll attack any and all trespassers on sight.

According to various terminals found within Saugus Ironworks, their leader Slag came from outside the Commonwealth looking for recruits to form a new gang. Initially the process seemed to have been slow, with many recruits failing the gruesome initiation rituals. Their number of recruits increased though, after the Forged killed many of the notorious Gunners from the neighboring Hub City Auto Wreckers during battle.

The Forged are cruel and sadistic, showing no mercy to outsiders or even their fellow Forged. New recruits must pass several trials to prove their worth before becoming one of the Forged. No details about what these trials consist of can be found, only that they are extremely brutal, with failure ending in death. Once initiates pass these trials, they must change their name to a "tougher" nickname, typically one that invokes fire and machinery. One terminal lists a number of members who failed the Forged in the past with names such as "Flare," "Spark" and "Steele" (one former member, Yancey, was killed for refusing to change their name). The Forged have little tolerance for failure or disobedience, with punishments ranging from banishment, to having one's family slaughtered in front of them or being fed molten iron. The most common punishment is being fed to "The Forge," an enormous crucible filled with molten metal which the Forged seem to revere as a sort of idol or deity.

Dunwich BorersEdit

The Forged are affiliated with at least one raider company as seen by the presence of Bedlam in the Dunwich Borers. The terminal in the area where she can be found contains her writings, commenting on the raiders' failed metal production for the Forged to their displeasure, and her regard for them as subordinates. This is likely a relationship in which the Forged are violently dominant.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Out of the Fire


Apparel Weapon Other items On death
Metal armor
Cage armor
Spike armor
Drifter outfit
Energy weapons
Super sledge
Various Various

Notable membersEdit

  • Slag, who is leader of the Forged and is carrying a rare Shishkebab weapon. He also wears power armor.
  • Jake Finch, is a possible enemy or ally during the quest Out of the Fire. If convinced to not kill the prisoner, Jake will fight along side the Sole Survivor. Otherwise, he will be an enemy.

Related questsEdit

The Forged are the raider faction that one will have to deal with in order to complete the quest Out of the Fire as well as Here There Be Monsters.

This quest can be started by speaking with Abraham Finch, who can be found in the settlement Finch farm, a small settlement near the eastern coast. After speaking with Abraham, the Sole Survivor will be told that he and his family have been having problems with a nearby group of raiders known as "The Forged." Abraham will then share that his son, Jake, recently ran off to join them, and took the family's pre-War sword with him. The quest involves retrieving the sword, and if possible, Jake.

The Forged are based out of Saugus Ironworks, which is just north of Finch farm. Once having entered the main building and dispatched the numerous Forged equipped with melee weapons, molotov cocktails and flamers, the player character will proceed to the Saugus blast furnace. After entering this small area, the Sole Surivor is greeted with a conversation between themselves, Abraham's son Jake and Slag, the leader of the Forged.

During this conversation, Slag tries to convince Jake to kill a helpless settler in order to become one of the Forged. The Sole Survivor has the options of trying to talk him out of it, encouraging him to do it, or deciding to kill everyone in the room. Any attempt to talk him into walking away or killing the settler requires a variable difficulty persuasion attempt.

After the ensuing combat is resolved, retrieve the Shishkebab from Slag's corpse and return to Finch's farm, with Jake if he survived the battle, or without him if he sided against the Sole Survivor. If Jake survives, he will attempt to patch things up with his father. Abraham will be grateful to have his son back, despite being originally dismissive of him earlier, and will allow keeping the Shishkebab as a reward.


  • The Forged are generated from the same stat table as regular raiders, as a result they have the same S.P.E.C.I.A.L. stats and number of hit points, but they use atypical weapons and armor that is generally superior to that used by most low-to-mid level Raiders.
  • The Forged can be a rather challenging fight for low level players, since their fire based weapons deal large amounts of damage over time.
  • The path outside of Ironworks can sometimes have super mutants walking along it, this can result to a battle between the two sides.
  • Most Forged will carry flamers and Molotov cocktails so consider wearing a chest piece with the mod Asbestos Lining or a suit of power armor.


Forged appear only in Fallout 4.

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