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|affiliation =[[Dead Horses]]<br />[[Courier]]
 
|affiliation =[[Dead Horses]]<br />[[Courier]]
 
|role =Scout
 
|role =Scout
|location =[[Angel Cave]]
+
|location =[[Angel cave]]
 
|quests =[[Arrival at Zion]]<br />[[Bighorners of the Eastern Virgin]]<br />[[Civilized Man's Burden]]
 
|quests =[[Arrival at Zion]]<br />[[Bighorners of the Eastern Virgin]]<br />[[Civilized Man's Burden]]
 
|alignment =Neutral
 
|alignment =Neutral
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==Background==
 
==Background==
When Follows-Chalk was a young boy, a man came through the valley with one of the caravans ("[[The Lonesome Drifter|Tall man, big moustache, carried a guitar]]"). Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?" he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself.
+
When Follows-Chalk was a young boy, a man came through the valley with one of the caravans "Tall man, big moustache, carried a guitar". Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?" he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself.
   
 
Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes [[Joshua Graham]], which worries Graham, who feels he should have as little influence over the tribe as possible.
 
Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes [[Joshua Graham]], which worries Graham, who feels he should have as little influence over the tribe as possible.
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===Quests===
 
===Quests===
 
* [[Bighorners of the Eastern Virgin]]: Follows-Chalk informs the player that the [[bighorner]] are becoming restless over the loss of one of their calves. He asks you to return the missing calf, or else the bighorner will stampede into the Dead Horses camp.
 
* [[Bighorners of the Eastern Virgin]]: Follows-Chalk informs the player that the [[bighorner]] are becoming restless over the loss of one of their calves. He asks you to return the missing calf, or else the bighorner will stampede into the Dead Horses camp.
* [[Civilized Man's Burden]]: Follows-Chalk is fascinated with civilization outside of Zion. The player can convince to either explore it for himself, or tell him to stay with his tribe.
+
* [[Civilized Man's Burden]]: Follows-Chalk is fascinated with civilization outside of Zion. The player can convince him to either explore it for himself, or tell him to stay with his tribe.
 
* [[Arrival at Zion]]: After crossing the bridge and escaping the White Legs assault on the caravan, Follows-Chalk finds you and leads you to the Dead Horses camp.
 
* [[Arrival at Zion]]: After crossing the bridge and escaping the White Legs assault on the caravan, Follows-Chalk finds you and leads you to the Dead Horses camp.
   
 
===Other interactions===
 
===Other interactions===
* As with other companions, Follows-Chalk will make several comments to the player. Some of these comments are unique to certain locations. His repeating comments include references to various local happenings (both current and legend) and many comments about the 'civilized' lands outside Zion. These include asking why people would pay to watch cards be put on a table, referring to Vegas and [[blackjack]].
+
* As with other companions, Follows-Chalk will make several comments to the player. Some of these comments are unique to certain locations. His repeating comments include references to various local happenings (both current and legend) and many comments about the "civilized" lands outside Zion. These include asking why people would pay to watch cards be put on a table, referring to Vegas and [[blackjack]].
 
*Sometimes, when Follows-Chalk is knocked unconscious, he will say "Oh, look... I'm not dead" upon regaining conciousness.
 
*Sometimes, when Follows-Chalk is knocked unconscious, he will say "Oh, look... I'm not dead" upon regaining conciousness.
   
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* His warclub already has the bullet casing ridge, despite him not being a full scout yet.
 
* His warclub already has the bullet casing ridge, despite him not being a full scout yet.
 
* In his first appearance, Follows-Chalk can easily be mistaken for a White Legs tribal. Should the player kill him, multiple quests will be failed, and the Dead Horse faction will turn hostile to the player, including Joshua Graham.
 
* In his first appearance, Follows-Chalk can easily be mistaken for a White Legs tribal. Should the player kill him, multiple quests will be failed, and the Dead Horse faction will turn hostile to the player, including Joshua Graham.
  +
* If storing items on Follows-Chalk, once Waking Cloud is recruited you will lose Follows-Chalk as a companion permanently and all the items will turned over to the Courier.
   
 
==Notable quotes==
 
==Notable quotes==
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[[Category:Dead Horses characters]]
 
[[Category:Dead Horses characters]]
 
[[Category:Honest Hearts human characters]]
 
[[Category:Honest Hearts human characters]]
  +
[[Category:Honest Hearts companions]]
   
 
[[ru:Следующий-За-Мелом]]
 
[[ru:Следующий-За-Мелом]]
  +
[[de:Folgt-Kreide]]

Revision as of 18:31, 8 April 2016

 
Gametitle-FNV HH
Gametitle-FNV HH
Bet they don't have anything as nasty as Yao Guai out where you come from, huh?

Follows-Chalk is a tribal living in Zion Canyon in 2281.

Background

When Follows-Chalk was a young boy, a man came through the valley with one of the caravans "Tall man, big moustache, carried a guitar". Follows-Chalk asked him what he did for a living, and the interpreter told him that he was a singer. "What is that?" he asked. The man explained that he went from place to place and sang for people, who gave him food and shelter and care in return. Follows-Chalk couldn't believe that there was a place in this world where a man could do that. He promised himself then that one day he'd explore that world himself.

Follows Chalk's name is derived from the fact that the more experienced Dead Horse scouts leave chalk marks to indicate areas where game is plentiful. As he is not a full scout yet, he simply "follows the chalk" of the veterans. As a young tribesman, he admits to not believing in the local taboo legends, and expresses excitement when exploring taboo areas (pre-War buildings). Follows-Chalk idolizes Joshua Graham, which worries Graham, who feels he should have as little influence over the tribe as possible.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Well-Stacked Cairns perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Quests

  • Bighorners of the Eastern Virgin: Follows-Chalk informs the player that the bighorner are becoming restless over the loss of one of their calves. He asks you to return the missing calf, or else the bighorner will stampede into the Dead Horses camp.
  • Civilized Man's Burden: Follows-Chalk is fascinated with civilization outside of Zion. The player can convince him to either explore it for himself, or tell him to stay with his tribe.
  • Arrival at Zion: After crossing the bridge and escaping the White Legs assault on the caravan, Follows-Chalk finds you and leads you to the Dead Horses camp.

Other interactions

  • As with other companions, Follows-Chalk will make several comments to the player. Some of these comments are unique to certain locations. His repeating comments include references to various local happenings (both current and legend) and many comments about the "civilized" lands outside Zion. These include asking why people would pay to watch cards be put on a table, referring to Vegas and blackjack.
  • Sometimes, when Follows-Chalk is knocked unconscious, he will say "Oh, look... I'm not dead" upon regaining conciousness.

Endings

This section is transcluded from Honest Hearts endings. To change it, please edit the transcluded page.
# Slide Voice-over narration In-game condition
1
Nvdlc02 endingslide followschalk
Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded. Tell Follows-Chalk to stay with his Tribe.
2
Nvdlc02 endingslide followschalk
Follows-Chalk took the Courier's words to heart and decided that he would behold the sights and sounds of distant lands with his own eyes and ears. After returning to Dead Horse Point, he quarreled with his family and other tribe members about his ambitions. One morning, they awoke to discover that Follows-Chalk had set off alone, westward, into the wilderness. He was never seen again. Tell Follows-Chalk that he should see civilization.
  • Should the player not complete Civilized Man's Burden, Follows-Chalk will not be mentioned in the ending slideshow.

Inventory

Notes

  • Of the Dead Horses, Follows-Chalk has the most grammatically correct speech and enunciates the clearest.
  • His warclub already has the bullet casing ridge, despite him not being a full scout yet.
  • In his first appearance, Follows-Chalk can easily be mistaken for a White Legs tribal. Should the player kill him, multiple quests will be failed, and the Dead Horse faction will turn hostile to the player, including Joshua Graham.
  • If storing items on Follows-Chalk, once Waking Cloud is recruited you will lose Follows-Chalk as a companion permanently and all the items will turned over to the Courier.

Notable quotes

Appearances

Follows-Chalk appears only in the Fallout: New Vegas add-on Honest Hearts.

Behind the scenes

Follows-Chalk was written by Travis Stout.

Gallery