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Floater

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This page is about the mutant creature that appears in Fallout and Fallout 2. For the cut content creature that appears in the game files of Fallout: New Vegas, see floater.
Floater
Fo Render floaterFoModel Floater
variantsLamprey floater
Manowar tendril floater
Needle tooth floater
locationCore Region
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Floaters are hostile mutant creatures that likely originated from the FEV-infected flatworms mentioned in the FEV experiment disk. Later, they were further enhanced by the Master's experiments.

CharacteristicsEdit

BiologyEdit

Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround an unwary player character. Their body parts have unique names such as "ganglions," "ovipositors," "fore mouths," and "float sacs."

Gameplay attributesEdit

They are often found in groups with centaurs. Through producing and storing noxious gases in their floatation bladders, floaters are able to hover above the ground.[1]

VariantsEdit

FloaterEdit

FoModel Floater

Floaters are durable creatures, and move very quickly due to their unique ability to hover. They often travel in groups with super mutants and centaurs, and can pose a great threat to anyone unprepared for combat.

Name (Proto ID)StatisticsDT/DRAbilities
Floater fo1Gametitle-FO1
00000045
Experience PointsIcon XP
275
Hit PointIcon heart
50
Healing RateIcon healing
1
Armor ClassIcon shield bronze
5
SequenceIcon sequence
8
Action PointsIcon action
7
Melee DamageIcon melee
19
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
3-10%
Damage Threshold/Damage Resistance: LaserIcon laser
2-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-50%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
20-500%
Floater fo2Gametitle-FO2
00000246
Experience PointsIcon XP
750
Hit PointIcon heart
175
Healing RateIcon healing
2
Armor ClassIcon shield bronze
28
SequenceIcon sequence
18
Action PointsIcon action
9
Melee DamageIcon melee
8
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
5-40%
Damage Threshold/Damage Resistance: LaserIcon laser
5-40%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-50%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-500%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
6-40%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Bloody floaterEdit

FoModel Floater
Mbox stub
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Name (Proto ID)StatisticsDT/DRAbilities
Bloody floater fo1Gametitle-FO1
00000167
Experience PointsIcon XP
350
Hit PointIcon heart
75
Healing RateIcon healing
3
Armor ClassIcon shield bronze
8
SequenceIcon sequence
14
Action PointsIcon action
9
Melee DamageIcon melee
25
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
4-30%
Damage Threshold/Damage Resistance: LaserIcon laser
4-30%
Damage Threshold/Damage Resistance: FireIcon fire
4-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
2-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
2-50%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

Nasty floaterEdit

FoModel Floater

If normal floaters are bad, then the nasty floaters are far worse. Even more durable and tenacious than their counterparts, they are indeed capable foes. Just like common floaters, they are very susceptible to fire, due to their flammable gasses.

Name (Proto ID)StatisticsDT/DRAbilities
Nasty floater fo2Gametitle-FO2
00000247
Experience PointsIcon XP
1000
Hit PointIcon heart
200
Healing RateIcon healing
3
Armor ClassIcon shield bronze
29
SequenceIcon sequence
20
Action PointsIcon action
9
Melee DamageIcon melee
13
Critical ChanceIcon chance
7%
Damage Threshold/Damage Resistance: NormalIcon damage
8-40%
Damage Threshold/Damage Resistance: LaserIcon laser
8-40%
Damage Threshold/Damage Resistance: FireIcon fire
2-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
7-60%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-500%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
8-40%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%

AppearancesEdit

Floaters appear in Fallout and Fallout 2.

The Art of Fallout 3 book available with the collector's edition of the game includes many versions of floaters but the basic version was not provided in Fallout 3. The floater versions that would have appeared are:

Profiles for floaters, budding floaters (listed as "floater budding") and evolved floaters (listed as "floater evolved") appear in the data files for Fallout: New Vegas, although they do not appear in game, and use the centaur model when viewed in the GECK.

GalleryEdit

ReferencesEdit

  1. Fallout 2 Official Strategies & Secrets by Matt Norton

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