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{{for|about=the mutant creature that appears in ''[[Fallout]]'' and ''[[Fallout 2]]''|the cut content creature that appears in the game files of ''[[Fallout: New Vegas]]''|Floater (Fallout: New Vegas)|t1=floater}}
+
{{For|about=the mutant creature that appears in ''[[Fallout]]'' and ''[[Fallout 2]]''|the cut content creature that appears in the game files of ''[[Fallout: New Vegas]]''|Floater (Fallout: New Vegas)|t1=floater}}
 
{{Infobox creature
 
{{Infobox creature
 
|games =FO1, FO2
 
|games =FO1, FO2
 
|image =Fo Render floater.png
 
|image =Fo Render floater.png
 
|image size =80px
 
|image size =80px
|image2 =FloaterAniGif.gif
+
|image2 =FoModel Floater.png
 
|image size2 =90px
 
|image size2 =90px
|location =[[Core Region]]
+
|location =[[New California]]
 
|variants =[[Lamprey floater]]<br />[[Manowar tendril floater]]<br />[[Needle tooth floater]]
 
|variants =[[Lamprey floater]]<br />[[Manowar tendril floater]]<br />[[Needle tooth floater]]
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
   
'''Floaters''' are hostile mutant creatures that likely originated from the [[Forced Evolutionary Virus|FEV]]-infected flatworms mentioned in the [[FEV Experiment Disk]], and were later further enhanced by the [[Master]]'s experiments.
+
'''Floaters''' are hostile mutant creatures that likely originated from the [[Forced Evolutionary Virus|FEV]]-infected flatworms mentioned in the [[FEV experiment disk]]. Later, they were further enhanced by the [[Master]]'s experiments.
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
The gasses that allow them to float also make them highly flammable when attacked with fire, but prevent electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them surrounds you.
+
Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes them incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround anyone unwary. Their body parts have unique names such as "ganglions," "ovipositors," "fore mouths," and "float sacs."
   
 
===Gameplay attributes===
 
===Gameplay attributes===
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==Variants==
 
==Variants==
 
===Floater===
 
===Floater===
[[file:FloaterAniGif.gif|right|40px]]
+
[[File:FoModel Floater.png|right|40px]]
  +
Floaters are durable creatures, and move very quickly due to their unique ability to hover. They often travel in groups with super mutants and centaurs, and can pose a great threat to anyone unprepared for combat.
{{section}}
 
 
{{Stats creature FO1|start}}
 
{{Stats creature FO1|start}}
 
{{Stats creature FO1|row
 
{{Stats creature FO1|row
|name =Floater
+
|name =Floater {{icon|FO1}}
  +
|proto ={{Proto|045}}
 
|xp =275
 
|hp =50
  +
|healing rate =1
  +
|ac =5
  +
|sequence =8
  +
|ap =7
  +
|melee damage =19
  +
|crit chance =5
  +
|dt normal =3
  +
|dt laser =2
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =20
  +
|dr normal =10
  +
|dr laser =0
  +
|dr fire =0
  +
|dr plasma =0
  +
|dr elec =50
  +
|dr expl =0
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
  +
}}
  +
{{Stats creature FO1|row
  +
|name =Floater {{icon|FO2}}
 
|proto ={{Proto|246}}
 
|proto ={{Proto|246}}
|xp =
+
|xp =750
 
|hp =175
 
|hp =175
 
|healing rate =2
 
|healing rate =2
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|attack1 =
 
|attack1 =
 
|attack2 =
 
|attack2 =
|attack3 =
 
 
|ability1 =
 
|ability1 =
 
|ability2 =
 
|ability2 =
  +
}}
|ability3 =
 
  +
{{Stats creature FO1|end}}
  +
  +
===Bloody floater===
  +
[[File:FoModel Floater.png|right|40px]]
 
{{section|FO1}}
  +
{{Stats creature FO1|start}}
  +
{{Stats creature FO1|row
  +
|name =Bloody floater {{icon|FO1}}
  +
|proto ={{Proto|167}}
  +
|xp =350
  +
|hp =75
  +
|healing rate =3
  +
|ac =8
  +
|sequence =14
  +
|ap =9
  +
|melee damage =25
  +
|crit chance =5
  +
|dt normal =4
  +
|dt laser =4
  +
|dt fire =4
  +
|dt plasma =2
  +
|dt elec =2
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =30
  +
|dr laser =30
  +
|dr fire =10
  +
|dr plasma =10
  +
|dr elec =50
  +
|dr expl =0
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
  +
}}
  +
{{Stats creature FO1|end}}
  +
  +
===Nasty floater===
  +
[[File:FoModel Floater.png|right|40px]]
  +
If normal floaters are bad, then the nasty floaters are far worse. Even more durable and tenacious than their counterparts, they are indeed capable foes. Just like common floaters, they are very susceptible to fire, due to their flammable gasses.
  +
{{Stats creature FO1|start}}
  +
{{Stats creature FO1|row
  +
|name =Nasty floater {{icon|FO2}}
  +
|proto ={{Proto|247}}
  +
|xp =1000
  +
|hp =200
  +
|healing rate =3
  +
|ac =29
  +
|sequence =20
  +
|ap =9
  +
|melee damage =13
  +
|crit chance =7
  +
|dt normal =8
  +
|dt laser =8
  +
|dt fire =2
  +
|dt plasma =7
  +
|dt elec =0
  +
|dt expl =8
  +
|dt emp =0
  +
|dr normal =40
  +
|dr laser =40
  +
|dr fire =10
  +
|dr plasma =60
  +
|dr elec =500
  +
|dr expl =40
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
 
}}{{Stats creature FO1|end}}
 
}}{{Stats creature FO1|end}}
   
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Floaters appear in ''[[Fallout]]'' and ''[[Fallout 2]]''.
 
Floaters appear in ''[[Fallout]]'' and ''[[Fallout 2]]''.
   
''[[The Art of Fallout 3]]'' book available with the collector's edition of the game includes many versions of floaters but the basic version was not provided in ''[[Fallout]] 3''. The floater versions that would have appeared are:
+
''[[The Art of Fallout 3]]'' book available with the collector's edition of the game includes many versions of floaters but the basic version was not provided in ''[[Fallout 3]]''. The floater versions that would have appeared are:
 
* [[Lamprey floater]]
 
* [[Lamprey floater]]
 
* [[Manowar tendril floater]]
 
* [[Manowar tendril floater]]
Line 67: Line 167:
 
Profiles for floaters, budding floaters (listed as "floater budding") and evolved floaters (listed as "floater evolved") appear in the data files for ''[[Fallout: New Vegas]]'', although they do not appear in game, and use the [[centaur]] model when viewed in the GECK.
 
Profiles for floaters, budding floaters (listed as "floater budding") and evolved floaters (listed as "floater evolved") appear in the data files for ''[[Fallout: New Vegas]]'', although they do not appear in game, and use the [[centaur]] model when viewed in the GECK.
   
  +
==Gallery==
==Behind the scenes==
 
  +
<gallery captionalign=center>
The floaters were created by [[Jason D. Anderson]]. During development of ''[[Fallout]]'', this creature was known as the "Sphincter Monster" after Anderson had used a pornographic image for its mouth.<ref>Information acquired by [[User:Ausir|Paweł "Ausir" Dembowski]] from [[Jason D. Anderson]]</ref>
 
  +
FloaterAniGif.gif|Animated floater
  +
</gallery>
   
 
==References==
 
==References==

Revision as of 03:15, 25 February 2016

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Floaters are hostile mutant creatures that likely originated from the FEV-infected flatworms mentioned in the FEV experiment disk. Later, they were further enhanced by the Master's experiments.

Characteristics

Biology

Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes them incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround anyone unwary. Their body parts have unique names such as "ganglions," "ovipositors," "fore mouths," and "float sacs."

Gameplay attributes

They are often found in groups with centaurs. Through producing and storing noxious gases in their floatation bladders, floaters are able to hover above the ground.[1]

Variants

Floater

FoModel Floater

Floaters are durable creatures, and move very quickly due to their unique ability to hover. They often travel in groups with super mutants and centaurs, and can pose a great threat to anyone unprepared for combat.

Name (Proto ID)StatisticsDT/DRAbilities
Floater Fallout
00000045
Strength
?
PvP
?
Experience Points
275
Hit Point
HP: 50
Healing Rate
H.Rate: 1
Armor Class
AC: 5
Action Points
AP: 7
Melee Damage
Melee Dam: 19
Damage Threshold/Damage Resistance: Normal
Normal:
3/10%
Damage Threshold/Damage Resistance: Laser
Laser:
2/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
20/500%
Floater Fallout 2
00000246
Strength
?
PvP
?
Experience Points
750
Hit Point
HP: 175
Healing Rate
H.Rate: 2
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 8
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
5/40%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/500%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Bloody floater

FoModel Floater
Name (Proto ID)StatisticsDT/DRAbilities
Bloody floater Fallout
00000167
Strength
?
PvP
?
Experience Points
350
Hit Point
HP: 75
Healing Rate
H.Rate: 3
Armor Class
AC: 8
Action Points
AP: 9
Melee Damage
Melee Dam: 25
Damage Threshold/Damage Resistance: Normal
Normal:
4/30%
Damage Threshold/Damage Resistance: Laser
Laser:
4/30%
Damage Threshold/Damage Resistance: Fire
Fire:
4/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
2/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Nasty floater

FoModel Floater

If normal floaters are bad, then the nasty floaters are far worse. Even more durable and tenacious than their counterparts, they are indeed capable foes. Just like common floaters, they are very susceptible to fire, due to their flammable gasses.

Name (Proto ID)StatisticsDT/DRAbilities
Nasty floater Fallout 2
00000247
Strength
?
PvP
?
Experience Points
1000
Hit Point
HP: 200
Healing Rate
H.Rate: 3
Armor Class
AC: 29
Action Points
AP: 9
Melee Damage
Melee Dam: 13
Damage Threshold/Damage Resistance: Normal
Normal:
8/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/40%
Damage Threshold/Damage Resistance: Fire
Fire:
2/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
7/60%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/500%
Damage Threshold/Damage Resistance: Explosive
Explosion:
8/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Appearances

Floaters appear in Fallout and Fallout 2.

The Art of Fallout 3 book available with the collector's edition of the game includes many versions of floaters but the basic version was not provided in Fallout 3. The floater versions that would have appeared are:

Profiles for floaters, budding floaters (listed as "floater budding") and evolved floaters (listed as "floater evolved") appear in the data files for Fallout: New Vegas, although they do not appear in game, and use the centaur model when viewed in the GECK.

Gallery

References