Fallout Wiki
Fallout Wiki
(Removed a baseless citation, regardless of Ausir's handiwork.)
(3 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
|image2 =FloaterAniGif.gif
 
|image2 =FloaterAniGif.gif
 
|image size2 =90px
 
|image size2 =90px
|location =[[Core Region]]
+
|location =[[New California|Core Region]]
 
|variants =[[Lamprey floater]]<br />[[Manowar tendril floater]]<br />[[Needle tooth floater]]
 
|variants =[[Lamprey floater]]<br />[[Manowar tendril floater]]<br />[[Needle tooth floater]]
 
}}{{Games|FO1|FO2}}
 
}}{{Games|FO1|FO2}}
Line 14: Line 14:
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround an unwary player character.
+
Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround an unwary player character. Their body parts have unique names such as "the ganglion," "the ovipositor," "the fore mouth," and "the float sac."
   
 
===Gameplay attributes===
 
===Gameplay attributes===

Revision as of 16:45, 14 July 2014

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Floaters are hostile mutant creatures that likely originated from the FEV-infected flatworms mentioned in the FEV experiment disk. Later, they were further enhanced by the Master's experiments.

Characteristics

Biology

Floaters hover through the air by manufacturing and storing noxious gases in their flotation bladders. The gasses that allow them to float are also highly flammable, which makes incredibly vulnerable to fire, but the insulative properties of the gas prevents electrical attacks from harming them. While they are not very intelligent, they move fast and can be difficult to kill, especially if a group of them manages to surround an unwary player character. Their body parts have unique names such as "the ganglion," "the ovipositor," "the fore mouth," and "the float sac."

Gameplay attributes

They are often found in groups with centaurs. Through producing and storing noxious gases in their floatation bladders, floaters are able to hover above the ground.[1]

Variants

Floater

FloaterAniGif

Floaters are durable creatures, and move very quickly due to their unique ability to hover. They often travel in groups with super mutants and centaurs, and can pose a very real threat to any player character not prepared for combat.

Name (Proto ID)StatisticsDT/DRAbilities
Floater Fallout
00000045
Strength
?
PvP
?
Experience Points
275
Hit Point
HP: 50
Healing Rate
H.Rate: 1
Armor Class
AC: 5
Action Points
AP: 7
Melee Damage
Melee Dam: 19
Damage Threshold/Damage Resistance: Normal
Normal:
3/10%
Damage Threshold/Damage Resistance: Laser
Laser:
2/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
20/500%
Floater Fallout 2
00000246
Strength
?
PvP
?
Experience Points
750
Hit Point
HP: 175
Healing Rate
H.Rate: 2
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 8
Damage Threshold/Damage Resistance: Normal
Normal:
5/40%
Damage Threshold/Damage Resistance: Laser
Laser:
5/40%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
4/50%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/500%
Damage Threshold/Damage Resistance: Explosive
Explosion:
6/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Bloody floater

FloaterAniGif
Name (Proto ID)StatisticsDT/DRAbilities
Bloody floater Fallout
00000167
Strength
?
PvP
?
Experience Points
350
Hit Point
HP: 75
Healing Rate
H.Rate: 3
Armor Class
AC: 8
Action Points
AP: 9
Melee Damage
Melee Dam: 25
Damage Threshold/Damage Resistance: Normal
Normal:
4/30%
Damage Threshold/Damage Resistance: Laser
Laser:
4/30%
Damage Threshold/Damage Resistance: Fire
Fire:
4/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
2/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
2/50%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Nasty floater

FloaterAniGif

If normal floaters are bad, then the nasty floaters are far worse. Even more durable and tenacious than their counterparts, they are indeed capable foes. Just like the common floater, they are very susceptible to fire, due to their flammable gasses.

Name (Proto ID)StatisticsDT/DRAbilities
Nasty floater Fallout 2
00000247
Strength
?
PvP
?
Experience Points
1000
Hit Point
HP: 200
Healing Rate
H.Rate: 3
Armor Class
AC: 29
Action Points
AP: 9
Melee Damage
Melee Dam: 13
Damage Threshold/Damage Resistance: Normal
Normal:
8/40%
Damage Threshold/Damage Resistance: Laser
Laser:
8/40%
Damage Threshold/Damage Resistance: Fire
Fire:
2/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
7/60%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/500%
Damage Threshold/Damage Resistance: Explosive
Explosion:
8/40%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Appearances

Floaters appear in Fallout and Fallout 2.

The Art of Fallout 3 book available with the collector's edition of the game includes many versions of floaters but the basic version was not provided in Fallout 3. The floater versions that would have appeared are:

Profiles for floaters, budding floaters (listed as "floater budding") and evolved floaters (listed as "floater evolved") appear in the data files for Fallout: New Vegas, although they do not appear in game, and use the centaur model when viewed in the GECK.

References