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Flamer (Fallout 3)

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For an overview of Flamethrower models in the Fallout series of games, see Flamer.
Flamer
FLAMER
Flamer icon
Requirements
skillBig Guns
Attack statistics
dmg/attack
16 (29.8) + 2 (8.1) for 5s effectIcon effect
DPS
128 (238.4) + 2 (8.1) effectIcon effect
DPS (reload)
106.7 (198.7) + 2 (8.1) effectIcon effect
crit dmg
1
crit % mult
x0.5
attacks/sec
8AP50
projectiles1spread0.5
Ammo & reloading
ammo typeFlamer fuel
ammo/shot
1
shots/rel.
60
ammo cap.60
reload time
1.5
Other
weight15value
500
item HP200
repair
Flamer
base id0000432d
xx003f42(sim version)
 
Gametitle-FO3
Gametitle-FO3

The flamer is a weapon that projects an ignited stream of flammable liquid, and is classified as a big gun in Fallout 3.

CharacteristicsEdit

The flamer is by far the most effective big gun for close-quarters action, as it doesn't have as great a warm-up as the minigun or risk-to-self as the missile launcher or Fat Man. The flamer and its ammunition are fairly common, and can be found on any Mister Gutsy (and even Mister Handy) and in many stores.

Big guns, such as the minigun and the flamer, are still pretty effective in Fallout 3 at closer ranges even if the player has almost no Big Guns skill, thanks to the game's first-person shooter design. Coupled with its high damage (a tank and a half can kill a feral ghoul reaver on very hard difficulty), it is a must-have for any big guns player.

DurabilityEdit

The flamer can shoot a total of about 208 units of flamer fuel, the equivalent of 4 reloads, from full condition before breaking.

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsEffect damage and durationIcon effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Flamer 16
130+2fireIcon fire/5s8x0.51+2fireIcon fire/5s3501.60.5602081550033.3
Burnmaster 24
194+2fireIcon fire/5s8x0.51+2fireIcon fire/5s35020.5601391550033.3
Rapid-torch flamer fo3bsGametitle-FO3 BS16
130+2fireIcon fire/5s8x0.51+2fireIcon fire/5s3501.60.5602081550033.3
Slo-burn flamer fo3bsGametitle-FO3 BS18
152+8fireIcon fire/5s8x0.51+2fireIcon fire/5s3503.50.5601851550033.3

LocationsEdit

NotesEdit

  • During the last phase of the "Operation: Anchorage!" you will meet an American soldier (American Inferno Unit) carrying a flamer. If you pickpocket its ammunition, return to command tent, save and reload (while in command tent) and finally return to the trenches, the American soldier should have the flamer in his inventory. The flamer will be badly damaged unfortunately and is not affected by the Pyromaniac perk.
  • A sneak attack critical, or a fatal critical strike, with the flamer (as with all fire based weapons) results in the target's body being vaporized, leaving only the torso intact. If you have the Bloody Mess perk the torso may also become discombobulated. It should also be noted that anything annihilated by a critical strike will also create a small firestorm explosion similar to flammable gas, posing a slight threat to anyone within a few meters of the target.
  • Because of the pilot light on the front end of the flamer (or any other variation of the flamer) this weapon can ignite gas leaks simply by being drawn around them, similar to the Shishkebab and heavy incinerator. Be cautious when having the flamer drawn in an area with gas leaks, especially if the gas is used for something (e.g. Gold Ribbon Grocers)
  • The Superior Defender and Ghoul Ecology perks both work with these weapons, combining them with the Pyromaniac perk and 100 Big Guns skill makes flamers absolutely devastating in your hands.
  • It can often be found at Flak 'N Shrapnel's gun shop.
  • It is wielded by a respawning raider at the raid shack and the Bethesda ruins. Both raiders reappear every 72 hours, giving you an unlimited supply of flamers.
  • If you have followers with you, it may be advisable not to use the flamer around them, as there's a good chance your allies will also be set on fire during combat.
  • You can hear the pilot light turn on and off when you unholster and holster the weapon.

SoundsEdit

Flamer icon
ReloadVB
JamVB

GalleryEdit

See alsoEdit

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