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{{for|an overview of Flamethrower models in the [[Fallout series|''Fallout'' series]] of games|Flamer}}
 
{{for|an overview of Flamethrower models in the [[Fallout series|''Fallout'' series]] of games|Flamer}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FNV
+
|games =FNV
|name =Flamer
+
|image =FLAMER.png
|image =FLAMER.png
+
|icon =Flamer icon.png
|icon =Flamer icon.png
+
|type =gunautomatic
|type =gunautomatic
+
|skill =Energy Weapons
|unique =no
+
|damage =16
|skill =Energy Weapons
+
|projectiles =1
  +
|attack shots/sec =8
|damage =16
 
|projectiles =1
+
|min spread =0.5
 
|crit dmg =1
|attackshots/sec =8
 
|minspread =0.5
+
|crit % mult =4
|critdmg =1
+
|perk1 =Pyromaniac
|crit%mult = 4
+
|perk1 mult =0.5
|perk1 =Pyromaniac
+
|perk1 eff mult =0.5
|perk1mult =0.5
+
|perk2 =Bloody Mess (perk)
|perk1effmult =0.5
+
|perk2 mult =0.05
|perk2 =Bloody Mess
+
|perk2 eff mult =0.05
|perk2mult =0.05
+
|perk3 =Lord Death
|perk2effmult =0.05
+
|perk3 mult =0.04
|perk3 =Lord Death
+
|perk3 eff mult =0.04
|perk3mult =0.03
+
|perk4 =Rapid Reload
|perk3effmult =0.03
+
|perk4 reload mult =0.25
|perk4 =Rapid Reload
+
|perk5 =Fast Shot
|perk4reloadmult =0.25
+
|perk5 attsec mult =0.2
|perk5 =Fast Shot
+
|perk6 =Thought You Died
|perk5attsecmult =0.2
+
|perk6 mult =0.1
|perk6 =Thought You Died
+
|perk6 eff mult =0.1
|perk6mult =0.1
+
|perk7 eff mult =0.1
 
|ammo =Flamer fuel (Fallout: New Vegas)
|perk6effmult =0.1
 
|perk7effmult =0.1
+
|ammo use =1
  +
|effect damage =2
|ammo =Flamer fuel (Fallout: New Vegas)
 
|ammouse =1
+
|effect duration =5
|effectdamage =2
+
|clip rounds =60
|effectduration =5
+
|reload time =1.5
|cliprounds =60
+
|ap =50
|reloadtime =1.5
+
|hp =200
|ap =50
+
|strength req =7
|hp =200
+
|skill req =50
 
|repair =Flamer<br />[[Jury Rigging#Energy Weapons|Heavy Energy Weapons]] {{icon|jury|big|link=Jury Rigging}}
|strength req =7
 
|skill req =50
+
|weight =15
 
|value =2350
|repair =Flamer<br />[[Jury Rigging#Energy Weapons|Heavy Energy Weapons]] {{icon|jury|big|link=Jury Rigging}}
 
|weight =15
+
|baseid ={{ID|0000432D}}
|value =2,350
 
|baseid =0000432D
 
 
}}{{Games|FNV|AR}}
 
}}{{Games|FNV|AR}}
   
Line 52: Line 50:
 
It is identical to the [[Flamer (Fallout 3)|the ''Fallout 3'' version]], but can now be modded with the [[flamer expanded tanks]]. Also, it is now an [[Energy Weapon]] instead of a [[Big Gun]] like in ''Fallout 3''. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage.
 
It is identical to the [[Flamer (Fallout 3)|the ''Fallout 3'' version]], but can now be modded with the [[flamer expanded tanks]]. Also, it is now an [[Energy Weapon]] instead of a [[Big Gun]] like in ''Fallout 3''. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage.
   
 
===Durability===
It can fire 996 flamer fuels from full condition before breaking. Interestingly the [[incinerator]] and [[Heavy incinerator (Fallout: New Vegas)|heavy incinerator]] also fire exactly the same amount of fuel before breaking.
+
The flamer can shoot a total of about 995 times using standard fuel, the equivalent of 17 reloads, or 9 reloads when modified with expanded tanks, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. Interestingly, the [[incinerator]] and [[Heavy incinerator (Fallout: New Vegas)|heavy incinerator]] both fire the same amount of fuel before breaking.
  +
{{Durability table
  +
| game =FNV
  +
| ammo =Flamer fuel (Fallout: New Vegas)
  +
| hp =200
  +
| ammo use =1
  +
| clip rounds =60
 
}}
   
==Mods==
+
===Modifications===
 
* [[Flamer expanded tanks]] increases fuel tank capacity by 60.
 
* [[Flamer expanded tanks]] increases fuel tank capacity by 60.
   
 
==Variants==
 
==Variants==
 
* [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
 
* [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
{{clear}}
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg/Shot
 
  +
|name1 =Flamer (Fallout: New Vegas)
! DPS
 
  +
|ammo use1 =1
! ATT/sec
 
  +
|ap1 =50
! Proj #
 
  +
|attack shots/sec1 =8
! Spread
 
  +
|clip rounds1 =60
! Crit % Mult
 
  +
|crit % mult1 =0.42
! Crit Dmg
 
  +
|crit dmg1 =1
! Shots in V.A.T.S.
 
  +
|crit effect1 =fire
! Mag
 
  +
|crit effect damage1 =+2
! WG
 
  +
|crit effect duration1 =5
! AP Cost
 
  +
|effect1 =fire
! DMG/AP
 
  +
|effect damage1 =+2
! Durability
 
  +
|effect duration1 =5
! Value
 
  +
|damage1 =16
! [[Fallout: New Vegas weapons#Legend|ATT REQ]]
 
  +
|hp1 =200
 
  +
|min spread1 =0.5
|-
 
  +
|mod clip rounds1 =60
| Flamer
 
  +
|mod value1 =1300
| 16 + 2 for 5s
 
  +
|projectiles1 =1
| 130
 
  +
|skill req1 =50
| 8
 
 
|strength req1 =7
| 1
 
  +
|value1 =2350
| 0.5
 
  +
|vats attacks1 =3
| x 4
 
  +
|weight1 =15
| 1
 
  +
|name2 =Cleansing Flame (GRA)
| 3
 
  +
|ammo use2 =1
| 60
 
  +
|ap2 =55
| 15
 
  +
|attack shots/sec2 =7
| 50
 
  +
|clip rounds2 =100
| 0.96
 
  +
|crit % mult2 =0.1
| 995 shots
 
  +
|crit dmg2 =1
| 2350
 
  +
|crit effect2 =fire
| Energy Weapons:50 Strength:7
 
  +
|crit effect damage2 =+2
 
  +
|crit effect duration2 =5
|-style="background:#D6DBC1;"
 
  +
|damage2 =15
| [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA}}
 
  +
|dlc2 =fnvgra
| 15 + 30 for 6s
 
  +
|effect2 =fire
| 105
 
  +
|effect damage2 =+10
| 7
 
  +
|effect duration2 =6
| 1
 
  +
|hp2 =300
| 1.5
 
  +
|min spread2 =1.5
| x 1
 
  +
|projectiles2 =1
| 1
 
  +
|skill req2 =50
| 3
 
  +
|strength req2 =7
| 100
 
  +
|value2 =9500
| 22
 
  +
|vats attacks2 =3
| 55
 
  +
|weight2 =22
| 0.81
 
  +
}}
| 1495 shots
 
| 9500
 
| Energy Weapons:50 Strength:7
 
|}
 
   
 
==Locations==
 
==Locations==
* [[Gomorrah]] - in a weapon's crate in a locked room in the casino's lower level.
+
* [[Gomorrah]] - in a weapons crate in a locked room in the casino's lower level.
* [[Silver Rush]] - on the counter by [[Gloria Van Graff]].
+
* [[Silver Rush]] - on the counter by [[Gloria Van Graff]]. Must be stolen.
* [[Ultra-Luxe]] kitchen - there are two men frying meat with flamers.
+
* [[Ultra-Luxe]] kitchen - there are two men cooking meat with flamers.
* [[Vault 3]] - some [[fiend]]s may carry them.
+
* [[Vault 3]] - some [[Fiends]] may carry them.
 
* [[Vault 22]] - in the common areas, inside a room with generators.
 
* [[Vault 22]] - in the common areas, inside a room with generators.
 
* Carried by [[Cook-Cook]].
 
* Carried by [[Cook-Cook]].
  +
* {{icon|FNVLR|link=Lonesome Road (add-on)}} Carried by [[Blister]] in [[the Divide]].
  +
* [[Bison Steve Hotel]] - carried by the convict leader at lower levels
   
 
==Notes==
 
==Notes==
Line 130: Line 136:
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3|xbox360|pc}} There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand.
+
* {{Platforms|ps3|xbox360|pc}} There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. {{Verify|verified}}
* {{Platforms|ps3|xbox360|pc}} Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground.
+
* {{Platforms|ps3|xbox360|pc}} Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. {{Verify|verified}}
* {{Platforms|ps3|xbox360|pc}} Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching To another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off.
+
* {{Platforms|ps3|xbox360|pc}} Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching to another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off. {{Verify|verified}}
* {{Platforms|ps3}} Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it.
+
* {{Platforms|ps3}} Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. {{Verify|verified}}
* {{Platforms|xbox360}} When hot keyed this weapon is incorrectly labeled with the explosive weapon icon.
+
* {{Platforms|xbox360}} When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. {{Verify|verified}}
* {{Platforms|ps3}} The flamer can shoot through walls and windows. tested on ps3 running most recent patch as of October.20 2011
+
* {{Platforms|ps3|xbox360}} The flamer can shoot through walls, windows, and force-fields. {{Verify|verified}}
history
 
this weapon was first deployed in the anchorage reclamation and has been found throughout the wasteland ever since this weapon was probably used by american pyro units as indicated in the operation anchorage reclamation simulation.
 
==Gallery==
 
<gallery captionalign="left">
 
FNVFLAMERTANK.png|Flamer with the expanded tank modification.
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Flamer icon.png|75x75px]]
 
| [[File:Flamer icon.png|75x75px]]
| [[File:Wpn flamer fire 2d lpm.ogg|noicon]]
+
| [[File:Wpn flamer fire 2d lpm.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|85x85px]]
 
| [[File:ReloadVB.png|85x85px]]
| [[File:Wpn flamer reload.ogg|noicon]]
+
| [[File:Wpn flamer reload.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn flamer jam.ogg|noicon]]
+
| [[File:Wpn flamer jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery captionalign="left">
 
FNVFLAMERTANK.png|Flamer with the expanded tank modification.
  +
FlamerCA.jpg|Flamer concept art by Adam Adamowicz
 
</gallery>
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
   
 
[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
 
[[Category:Fallout: New Vegas Energy Weapons skill weapons]]
[[Category:All Roads]]
+
[[Category:All Roads weapons]]
   
 
[[ru:Огнемёт (Fallout: New Vegas)]]
 
[[ru:Огнемёт (Fallout: New Vegas)]]

Revision as of 13:56, 2 June 2014

 
Gametitle-FNVGametitle-AR
Gametitle-FNVGametitle-AR

The flamer is a weapon in Fallout: New Vegas.

Characteristics

It is identical to the the Fallout 3 version, but can now be modded with the flamer expanded tanks. Also, it is now an Energy Weapon instead of a Big Gun like in Fallout 3. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage.

Durability

The flamer can shoot a total of about 995 times using standard fuel, the equivalent of 17 reloads, or 9 reloads when modified with expanded tanks, from full condition before breaking. Interestingly, the incinerator and heavy incinerator both fire the same amount of fuel before breaking.

Ammunition typeUnmodifiedW/ Expanded tanks
ShotsReloadsShotsReloads
Standard995179959
Homemade32963293
Optimized905169058

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Flamer 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.560995152350156.7507
Flamer With all weapon mods attached 16
130+2Fire/5s8x0.421+2Fire/5s3501.60.5120995153650243.3507
Cleansing Flame Gun Runners' Arsenal15
115+10Fire/6s7x0.11+2Fire/5s3554.11.51001495229500431.8507

Locations

Notes

  • The flamer appears in the graphic novel All Roads; it is the cause of the burned bodies at the Tribal village.
  • Since the flamer is an energy weapon, it is affected by Meltdown. In order for Meltdown to trigger, the target has to die from the damage from the initial attack of the flamer, not the damage over time effect that it applies. This can sometimes hinder the player's use of the flamer because the range of the flamer places the player at the outskirts of the blast, and will do moderate damage to the limbs. In comparison to the meltdown effect of other energy weapons though (such as the multiplas rifle or the alien blaster) the damage to the player character is very small and won't threaten to take much more than 25 hp even in a large chain reaction blast.
  • A full tank in Hardcore mode will weigh 1.2 pounds, or 1.5 pounds if you use the homemade fuel (without Pack Rat). The flamer expanded tanks will weigh in at 2.4 pounds for normal fuel and 3 pounds for the homemade fuel, again without Pack Rat.

Bugs

  • Playstation 3Playstation 3Playstation 3 There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. [verified]
  • Playstation 3Playstation 3Playstation 3 Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. [verified]
  • Playstation 3Playstation 3Playstation 3 Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching to another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. [verified]
  • Xbox 360Xbox 360 When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. [verified]
  • Playstation 3Playstation 3Playstation 3 The flamer can shoot through walls, windows, and force-fields. [verified]

Sounds

Flamer icon ReloadVB
JamVB

Gallery