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{{for|an overview of Flamethrower models in the [[Fallout series|''Fallout'' series]] of games|Flamer}} |
{{for|an overview of Flamethrower models in the [[Fallout series|''Fallout'' series]] of games|Flamer}} |
||
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | | |
+ | |games =FNV |
− | | |
+ | |image =FLAMER.png |
− | | |
+ | |icon =Flamer icon.png |
− | | |
+ | |type =gunautomatic |
− | | |
+ | |skill =Energy Weapons |
− | | |
+ | |damage =16 |
− | | |
+ | |projectiles =1 |
+ | |attack shots/sec =8 |
||
⚫ | |||
− | | |
+ | |min spread =0.5 |
⚫ | |||
− | |attackshots/sec =8 |
||
− | | |
+ | |crit % mult =4 |
− | | |
+ | |perk1 =Pyromaniac |
− | | |
+ | |perk1 mult =0.5 |
− | |perk1 |
+ | |perk1 eff mult =0.5 |
− | | |
+ | |perk2 =Bloody Mess (perk) |
− | | |
+ | |perk2 mult =0.05 |
− | |perk2 |
+ | |perk2 eff mult =0.05 |
− | | |
+ | |perk3 =Lord Death |
− | | |
+ | |perk3 mult =0.04 |
− | |perk3 |
+ | |perk3 eff mult =0.04 |
− | | |
+ | |perk4 =Rapid Reload |
− | | |
+ | |perk4 reload mult =0.25 |
− | | |
+ | |perk5 =Fast Shot |
− | | |
+ | |perk5 attsec mult =0.2 |
− | | |
+ | |perk6 =Thought You Died |
− | | |
+ | |perk6 mult =0.1 |
− | |perk6 |
+ | |perk6 eff mult =0.1 |
− | | |
+ | |perk7 eff mult =0.1 |
⚫ | |||
− | |perk6effmult =0.1 |
||
− | | |
+ | |ammo use =1 |
+ | |effect damage =2 |
||
⚫ | |||
− | | |
+ | |effect duration =5 |
− | | |
+ | |clip rounds =60 |
− | | |
+ | |reload time =1.5 |
− | | |
+ | |ap =50 |
− | | |
+ | |hp =200 |
− | | |
+ | |strength req =7 |
− | | |
+ | |skill req =50 |
⚫ | |||
⚫ | |||
− | | |
+ | |weight =15 |
⚫ | |||
⚫ | |||
− | | |
+ | |baseid ={{ID|0000432D}} |
⚫ | |||
− | |baseid =0000432D |
||
}}{{Games|FNV|AR}} |
}}{{Games|FNV|AR}} |
||
Line 52: | Line 50: | ||
It is identical to the [[Flamer (Fallout 3)|the ''Fallout 3'' version]], but can now be modded with the [[flamer expanded tanks]]. Also, it is now an [[Energy Weapon]] instead of a [[Big Gun]] like in ''Fallout 3''. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage. |
It is identical to the [[Flamer (Fallout 3)|the ''Fallout 3'' version]], but can now be modded with the [[flamer expanded tanks]]. Also, it is now an [[Energy Weapon]] instead of a [[Big Gun]] like in ''Fallout 3''. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage. |
||
⚫ | |||
− | + | The flamer can shoot a total of about 995 times using standard fuel, the equivalent of 17 reloads, or 9 reloads when modified with expanded tanks, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. Interestingly, the [[incinerator]] and [[Heavy incinerator (Fallout: New Vegas)|heavy incinerator]] both fire the same amount of fuel before breaking. |
|
+ | {{Durability table |
||
+ | | game =FNV |
||
+ | | ammo =Flamer fuel (Fallout: New Vegas) |
||
+ | | hp =200 |
||
+ | | ammo use =1 |
||
+ | | clip rounds =60 |
||
⚫ | |||
− | == |
+ | ===Modifications=== |
* [[Flamer expanded tanks]] increases fuel tank capacity by 60. |
* [[Flamer expanded tanks]] increases fuel tank capacity by 60. |
||
==Variants== |
==Variants== |
||
* [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
* [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | {{clear}} |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =energy weapons |
||
− | ! Dmg/Shot |
||
+ | |name1 =Flamer (Fallout: New Vegas) |
||
− | ! DPS |
||
+ | |ammo use1 =1 |
||
− | ! ATT/sec |
||
+ | |ap1 =50 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =8 |
||
− | ! Spread |
||
+ | |clip rounds1 =60 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =0.42 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =1 |
||
− | ! Shots in V.A.T.S. |
||
+ | |crit effect1 =fire |
||
− | ! Mag |
||
+ | |crit effect damage1 =+2 |
||
− | ! WG |
||
+ | |crit effect duration1 =5 |
||
− | ! AP Cost |
||
+ | |effect1 =fire |
||
− | ! DMG/AP |
||
+ | |effect damage1 =+2 |
||
⚫ | |||
+ | |effect duration1 =5 |
||
− | ! Value |
||
+ | |damage1 =16 |
||
− | ! [[Fallout: New Vegas weapons#Legend|ATT REQ]] |
||
+ | |hp1 =200 |
||
− | |||
+ | |min spread1 =0.5 |
||
− | |- |
||
+ | |mod clip rounds1 =60 |
||
− | | Flamer |
||
+ | |mod value1 =1300 |
||
− | | 16 + 2 for 5s |
||
+ | |projectiles1 =1 |
||
− | | 130 |
||
+ | |skill req1 =50 |
||
− | | 8 |
||
⚫ | |||
− | | 1 |
||
+ | |value1 =2350 |
||
− | | 0.5 |
||
+ | |vats attacks1 =3 |
||
− | | x 4 |
||
+ | |weight1 =15 |
||
− | | 1 |
||
+ | |name2 =Cleansing Flame (GRA) |
||
− | | 3 |
||
+ | |ammo use2 =1 |
||
− | | 60 |
||
+ | |ap2 =55 |
||
− | | 15 |
||
+ | |attack shots/sec2 =7 |
||
− | | 50 |
||
+ | |clip rounds2 =100 |
||
− | | 0.96 |
||
+ | |crit % mult2 =0.1 |
||
− | | 995 shots |
||
+ | |crit dmg2 =1 |
||
− | | 2350 |
||
+ | |crit effect2 =fire |
||
− | | Energy Weapons:50 Strength:7 |
||
+ | |crit effect damage2 =+2 |
||
− | |||
+ | |crit effect duration2 =5 |
||
− | |-style="background:#D6DBC1;" |
||
+ | |damage2 =15 |
||
− | | [[Cleansing Flame (GRA)|Cleansing Flame]] {{icon|FNVGRA}} |
||
+ | |dlc2 =fnvgra |
||
− | | 15 + 30 for 6s |
||
+ | |effect2 =fire |
||
− | | 105 |
||
+ | |effect damage2 =+10 |
||
− | | 7 |
||
+ | |effect duration2 =6 |
||
− | | 1 |
||
+ | |hp2 =300 |
||
− | | 1.5 |
||
+ | |min spread2 =1.5 |
||
− | | x 1 |
||
+ | |projectiles2 =1 |
||
− | | 1 |
||
+ | |skill req2 =50 |
||
− | | 3 |
||
+ | |strength req2 =7 |
||
− | | 100 |
||
+ | |value2 =9500 |
||
− | | 22 |
||
+ | |vats attacks2 =3 |
||
− | | 55 |
||
+ | |weight2 =22 |
||
− | | 0.81 |
||
+ | }} |
||
− | | 1495 shots |
||
− | | 9500 |
||
− | | Energy Weapons:50 Strength:7 |
||
⚫ | |||
==Locations== |
==Locations== |
||
− | * [[Gomorrah]] - in a |
+ | * [[Gomorrah]] - in a weapons crate in a locked room in the casino's lower level. |
− | * [[Silver Rush]] - on the counter by [[Gloria Van Graff]]. |
+ | * [[Silver Rush]] - on the counter by [[Gloria Van Graff]]. Must be stolen. |
− | * [[Ultra-Luxe]] kitchen - there are two men |
+ | * [[Ultra-Luxe]] kitchen - there are two men cooking meat with flamers. |
− | * [[Vault 3]] - some [[ |
+ | * [[Vault 3]] - some [[Fiends]] may carry them. |
* [[Vault 22]] - in the common areas, inside a room with generators. |
* [[Vault 22]] - in the common areas, inside a room with generators. |
||
* Carried by [[Cook-Cook]]. |
* Carried by [[Cook-Cook]]. |
||
+ | * {{icon|FNVLR|link=Lonesome Road (add-on)}} Carried by [[Blister]] in [[the Divide]]. |
||
+ | * [[Bison Steve Hotel]] - carried by the convict leader at lower levels |
||
==Notes== |
==Notes== |
||
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==Bugs== |
==Bugs== |
||
− | * {{Platforms|ps3|xbox360|pc}} There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. |
+ | * {{Platforms|ps3|xbox360|pc}} There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. {{Verify|verified}} |
− | * {{Platforms|ps3|xbox360|pc}} Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. |
+ | * {{Platforms|ps3|xbox360|pc}} Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. {{Verify|verified}} |
− | * {{Platforms|ps3|xbox360|pc}} Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching |
+ | * {{Platforms|ps3|xbox360|pc}} Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching to another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off. {{Verify|verified}} |
− | * {{Platforms|ps3}} Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. |
+ | * {{Platforms|ps3}} Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. {{Verify|verified}} |
− | * {{Platforms|xbox360}} When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. |
+ | * {{Platforms|xbox360}} When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. {{Verify|verified}} |
− | * {{Platforms|ps3}} The flamer can shoot through walls |
+ | * {{Platforms|ps3|xbox360}} The flamer can shoot through walls, windows, and force-fields. {{Verify|verified}} |
− | history |
||
− | this weapon was first deployed in the anchorage reclamation and has been found throughout the wasteland ever since this weapon was probably used by american pyro units as indicated in the operation anchorage reclamation simulation. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:Flamer icon.png|75x75px]] |
| [[File:Flamer icon.png|75x75px]] |
||
− | | [[File:Wpn flamer fire 2d lpm.ogg|noicon]] |
+ | | [[File:Wpn flamer fire 2d lpm.ogg|noicon|200px]] |
| [[File:ReloadVB.png|85x85px]] |
| [[File:ReloadVB.png|85x85px]] |
||
− | | [[File:Wpn flamer reload.ogg|noicon]] |
+ | | [[File:Wpn flamer reload.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn flamer jam.ogg|noicon]] |
+ | | [[File:Wpn flamer jam.ogg|noicon|200px]] |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | FlamerCA.jpg|Flamer concept art by Adam Adamowicz |
||
⚫ | |||
{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
||
[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
||
− | [[Category:All Roads]] |
+ | [[Category:All Roads weapons]] |
[[ru:Огнемёт (Fallout: New Vegas)]] |
[[ru:Огнемёт (Fallout: New Vegas)]] |
Revision as of 13:56, 2 June 2014
For an overview of Flamethrower models in the Fallout series of games, see Flamer. |
The flamer is a weapon in Fallout: New Vegas.
Characteristics
It is identical to the the Fallout 3 version, but can now be modded with the flamer expanded tanks. Also, it is now an Energy Weapon instead of a Big Gun like in Fallout 3. With a high enough Energy Weapons skill, the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies (giant ants, most humans, cazadores, mantis, and spore carriers). It produces a cone of fire from the nozzle, capable of hitting multiple enemies or allies simultaneously. Additionally, it is capable of hitting multiple body parts and inflicting widespread damage.
Durability
The flamer can shoot a total of about 995 times using standard fuel, the equivalent of 17 reloads, or 9 reloads when modified with expanded tanks, from full condition before breaking. Interestingly, the incinerator and heavy incinerator both fire the same amount of fuel before breaking.
Ammunition type | Unmodified | W/ Expanded tanks | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard | 995 | 17 | 995 | 9 |
Homemade | 329 | 6 | 329 | 3 |
Optimized | 905 | 16 | 905 | 8 |
Modifications
- Flamer expanded tanks increases fuel tank capacity by 60.
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Flamer | 16 | 130 | +2/5s | 8 | x0.42 | 1 | +2/5s | 3 | 50 | 1.6 | 0.5 | 60 | 995 | 15 | 2350 | 156.7 | 50 | 7 |
Flamer | 16 | 130 | +2/5s | 8 | x0.42 | 1 | +2/5s | 3 | 50 | 1.6 | 0.5 | 120 | 995 | 15 | 3650 | 243.3 | 50 | 7 |
Cleansing Flame | 15 | 115 | +10/6s | 7 | x0.1 | 1 | +2/5s | 3 | 55 | 4.1 | 1.5 | 100 | 1495 | 22 | 9500 | 431.8 | 50 | 7 |
Locations
- Gomorrah - in a weapons crate in a locked room in the casino's lower level.
- Silver Rush - on the counter by Gloria Van Graff. Must be stolen.
- Ultra-Luxe kitchen - there are two men cooking meat with flamers.
- Vault 3 - some Fiends may carry them.
- Vault 22 - in the common areas, inside a room with generators.
- Carried by Cook-Cook.
- Blister in the Divide. Carried by
- Bison Steve Hotel - carried by the convict leader at lower levels
Notes
- The flamer appears in the graphic novel All Roads; it is the cause of the burned bodies at the Tribal village.
- Since the flamer is an energy weapon, it is affected by Meltdown. In order for Meltdown to trigger, the target has to die from the damage from the initial attack of the flamer, not the damage over time effect that it applies. This can sometimes hinder the player's use of the flamer because the range of the flamer places the player at the outskirts of the blast, and will do moderate damage to the limbs. In comparison to the meltdown effect of other energy weapons though (such as the multiplas rifle or the alien blaster) the damage to the player character is very small and won't threaten to take much more than 25 hp even in a large chain reaction blast.
- A full tank in Hardcore mode will weigh 1.2 pounds, or 1.5 pounds if you use the homemade fuel (without Pack Rat). The flamer expanded tanks will weigh in at 2.4 pounds for normal fuel and 3 pounds for the homemade fuel, again without Pack Rat.
Bugs
- There are many bugs associated with this weapon. One such bug causes the handheld part of the weapon to not disappear when put away; waving around as if an extension of the hand. [verified]
- Another glitch (possibly caused by modding the weapon) is when the tank part of the weapon appears to fall off and bounce, much like when you drop a weapon, in third-person. When the player returns to first-person the tank disappears from the ground. [verified]
- Also when upgraded, the flamer tanks may permanently appear on your back, even if you drop the weapon. Exiting and restarting the game will fix this. It appears that this bug is triggered by traveling between areas while wielding the weapon. Also switching to another weapon with a pack will fix the bug. Getting your weapons taken at a casino or similar place will also fix this. An easy fix is to equip another weapon *without* a pack, then equip the flamer, then finally unequip the flamer, and the pack should be off. [verified]
- Sometimes if you equip the flamer, the flamer tanks will not appear, to resolve this problem simply re-equip it. [verified]
- When hot keyed this weapon is incorrectly labeled with the explosive weapon icon. [verified]
- The flamer can shoot through walls, windows, and force-fields. [verified]